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We All Go Traveling by
Sheena Roberts , and Fred Penner Manufacturer: Barefoot Books ProductGroup: Book Binding: Hardcover Similar Items:
ASIN: 1841481688 |
Product Description
This rhythmic I-spy journey to school through various landscapes is the perfect introduction to colors, modes of transport, and of course, music! The jaunty text, Siobhan Bell s colorful hand-stitched illustrations and the accompanying Music CD by popular singer Fred Penner are sure to get children singing along happily. The I-Spy theme encourages reader/listener interaction, while the cumulative, repetitive text helps build sequencing skills. We All Go Traveling By is ideal for read-aloud and music and movement activities.Customer Reviews:
Fun to Go.......2007-01-09
great for preschool rooms.......2006-02-25
A must-have!.......2005-10-04
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We All Go Traveling By (Sing Along With Fred Penner) (Sing Along With Fred Penner)
Sheena Roberts Manufacturer: Barefoot Books ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 1841484105 |
Product Description
This rhythmic I-spy journey to school through various landscapes is the perfect introduction to colors, modes of transport, and of course, music! The jaunty text, Siobhan Bell s colorful hand-stitched illustrations and the accompanying Music CD by popular singer Fred Penner are sure to get children singing along happily. The I-Spy theme encourages reader/listener interaction, while the cumulative, repetitive text helps build sequencing skills. We All Go Traveling By is ideal for read-aloud and music and movement activities.Customer Reviews:
So much fun.......2007-06-11
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We All Go Traveling By (Barefoot Paperback) (Barefoot Paperback) (Barefoot Paperback)
Sheena Roberts Manufacturer: Barefoot Books ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 1841485950 |
Product Description
This rhythmic I-spy journey to school through various landscapes is the perfect introduction to colors, modes of transport, and of course, music! The jaunty text, Siobhan Bell s colorful hand-stitched illustrations and the accompanying Music CD by popular singer Fred Penner are sure to get children singing along happily. The I-Spy theme encourages reader/listener interaction, while the cumulative, repetitive text helps build sequencing skills. We All Go Traveling By is ideal for read-aloud and music and movement activities.
Average customer rating: |
We All Go Traveling by
Sheena Roberts Manufacturer: Barefoot Books ProductGroup: Book Binding: Hardcover ASIN: 1841484113 |
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Fatal Attractions: The Troubles with Science
Henry H. Bauer Manufacturer: Paraview Press ProductGroup: Book Binding: Paperback Similar Items: ASIN: 1931044287 |
Book Description
The modern world has become fatally addicted to science. In the beginning, the natural sciences were simply humankind's storehouse of knowledge about the mechanics of the world. But increasingly, since the late 19th century, science has become a universal role model for how to acquire knowledge. Science-based metaphors pervade our words and thoughts. Science is now our very arbiter of truth, and has even become a surrogate religion. Science now occupies an impossibly demanding cultural role and, inevitably, misconceptions about it are rampant. Therein lies the root of the troubles with science. Curing those troubles requires that we understand what science's manifold faces are and allow each to have only as much influence as it really deserves.Customer Reviews:
The trouble is not with science but with the perception.......2003-02-18
Bauer's main thesis here is that scientific knowledge is not absolute, and indeed that scientific knowledge at any given time in history has been wrong. I believe he is correct in this assertion. His extrapolation that scientific knowledge is not entirely accurate today is also something I would not want to argue against. But his understanding of the purpose and goal of science, and his understanding of the method and function of science seems at times a bit Quixotic.
One of the charges he makes is that the common perception of the scientific method itself is wrong. He delineates this on page 35 as "hypothesize, test, accept-or-reject." I am astonished that he considers THIS the scientific method. (After all, he wrote a book on the subject.) He is leaving out the first two essential steps, namely that of "observation" and "questioning." First a scientist observes. The scientist (or anybody) sees something happening, or sees something of interest, or hears something, or smells something. It could be anything at all. That observation then raises a question in the scientist's mind. The scientist asks why? How did this come about? What caused this? What IS this?
So we have two steps ignored by Bauer, after which we do have the hypothesis, that is, the idea or theory or guess as to what this is or why it happened, etc. Then comes the testing of the hypothesis, and then the sharing of the results with others, and finally the testing by others for conformation.
That's the scientific method, and it is really just common sense codified. The reason that it has proven so revolutionary, and has brought about the advanced technology we enjoy today (technology is a result of science) is that it differs fundamentally from the very poor methods that previously held sway in human history, mainly that of following authority and accepting authoritative knowledge without question. By the way, the usual complaint made about the scientific method (and Bauer makes this complaint as well) is that it is not actually how scientists work. Instead of working from observations to a hypothesis, sometimes they have the hypothesis first and then look for ways to support it. True, but humans can be creative; or indeed, the observations might be purely mental, or even subconscious.
Another misunderstanding implicit in Bauer's book is the idea that scientists think science is working toward some sort of objective truth, or that there are absolute laws of nature that science is incrementally getting closer and closer to unraveling. But what science really does is extend our ability to manipulate the environment to our advantage (or in some cases, to our disadvantage). Science allows us to see further into the past, into the cosmos, into the very small. The idea that science could actually discover the ultimate laws of the universe is really a popular misunderstanding not believed in by most scientists today. In a sense it's a holdover from the "clockwork universe" concept derived from Newtonian mechanics that ended with relativity and quantum mechanics.
Belief in absolute knowledge or ultimate law is anathema to science, and is instead the stuff of religion. I believe Bauer knows this, but for some reason didn't find it convenient to present that view in this book. I wonder why. I also wonder why he believes in the Loch Ness monster. He mentions Nessie several times in the text, but never gives a hint as to why he would believe in something seemingly so unlikely. Perhaps he is saving that for a revision of his opus on the subject from 1986.
The really strange thing about this book is that sometimes Professor Bauer indicates that he does understand what science is about, as for example on page 68 he writes, "Scientific theories are very useful, but they are not true." This is exactly right. More saliently, we can add, even if they were "true" how would we know it? We only know what works, what is "useful." Science works and is very useful indeed. In fact, one of the glaring failings of this book is to spend two hundred and thirty-some pages denigrating science without giving the slightest hint of anything better, or indeed of anything nearly as good.
So what he's done is set up a straw man (a misconception of what science is, its methods, and its presumption) and then shoot it down. This is a familiar tactic usually employed by New Age pundits or postmodernist socialists. It is rare in professors of chemistry.
Despite all this I think Bauer makes many valid points and serves a public good in drawing our attention to the limitations of science. Clearly science in not in any sense a way of deriving concepts of good and bad or distinguishing right from wrong. Sometimes it is good to be reminded of that.
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The Betta Handbook (Barron's Pet Handbooks)
Robert J. Goldstein Manufacturer: Barron's Educational Series ProductGroup: Book Binding: Paperback Similar Items:
Product Features:
ASIN: 0764127284 |
Product Description
Handbooks are larger?more pages, more text, more color photos, and more detailed pet-care advice. Bettas, also known as Siamese fighting fish, are tropical Asian varieties having spectacular waving tails and fins. They?re available in a wide range of colors. Here is expert guidance on the care of bettas, plus specific information on the different strains of betta and advice on segregating them from less pugnacious fish.Customer Reviews:
too much useless information.......2006-02-23
Simply the best, as always. Highest recommendation!.......2006-01-29
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The Science of Reading: A Handbook (Blackwell Handbooks of Developmental Psychology)
Manufacturer: Blackwell Publishing Limited ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 1405168110 |
Book Description
The Science of Reading brings together state-of-the-art reviews of reading research from leading names in the field, to create a multidisciplinary overview of contemporary knowledge about reading and related skills.The volume is divided into seven sections:Word Recognition Processes in ReadingLearning to Read and SpellReading Comprehension providesReading in Different LanguagesDisorders of Reading and SpellingBiological Bases of ReadingFinally, Teaching Reading
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Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization
André LaMothe Manufacturer: Sams ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 0672318350 |
Amazon.com
To be an ordinary programmer is one thing: You need only learn how to interact with the computer on its own terms, creating buttons and combo boxes that have no significance away from the screen. To be a game programmer--particularly one that writes games with environments that appear three-dimensional to their players--is something else entirely. Such work requires that the flat screen simulate the real world, complete with light, shading, texture, gravity, and momentum. It's all quite complicated. Tricks of the 3D Game Programming Gurus helps its readers make great progress in creating 3D worlds and the action that goes on in them.That this large, dense book manages to explain how to design and implement a 3D game while neither glossing over too many details nor swamping the reader with trivia is a credit to author André LaMothe. He opens by showing (and explaining) the C++ source code of a simple but full-fledged 3D spaceflight shooter game--a real boost to the reader's confidence. From there, he explains the complicated geometric concepts and mathematics that underlie realistic games (always with an eye toward software algorithms) and shows how to use the many APIs and libraries (including Microsoft DirectX 9.0) that make the world-builder's job easier. Make no mistake: Designing and building convincing games with 3D visuals and behaviors that convincingly approximate real-world physics is hard work. In this book, LaMothe helps you get it done and enjoy the process. --David Wall
Topics covered: How to design and build 3D worlds and the goings-on within them. Aside from mathematics and geometry, this book focuses on wireframe models, shading, rendering, and animation. Microsoft DirectX 9.0 gets special attention.
Book Description
Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games. Andre LaMothe's follow-up book to Tricks of the Windows Game Programming Gurus is the one to read for the latest in 3D game programming. When readers are finished with Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization, they will be able to create a full 3D texture-mapped, lit video game for the PC with a software rasterizer they can write themselves. Moreover, they will understand the underlying principles of 3D graphics and be able to better understand and utilize 3D hardware today and in the future.
Customer Reviews:
Good source for beginners.......2007-09-27
Decent introduction to graphics programming........2006-11-14
too much contents with little highlight.......2006-04-17
The Best Book in the World!.......2005-11-23
Best Lamothe's book ever.......2005-10-01
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