The Tube Amp Book: Deluxe Revised Edition
Average customer rating: 4 out of 5 stars
  • The All and Everything Tube Amp Book
  • The Tube Amp Book - Good, but not a DIY guide
  • Great for someone with no tube amp knowledge
  • Good Book but...
  • Poor Image Quality Ruins Book's One Attribute
The Tube Amp Book: Deluxe Revised Edition
Aspen Pittman
Manufacturer: Backbeat Books
ProductGroup: Book
Binding: Spiral-bound

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Similar Items:
  1. The Guitar Amp Handbook: Understanding Tube Amplifiers and Getting Great Sounds The Guitar Amp Handbook: Understanding Tube Amplifiers and Getting Great Sounds
  2. Building Valve Amplifiers Building Valve Amplifiers
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ASIN: 0879307676

Book Description

Already known as the bible of tubes and tube amps, The Tube Amp Book is now even better! This deluxe revised edition contains 40% new material, with a comprehensive A-Z section covering all the great tube amp manufacturers, with histories, photos and information. Brands include Ampeg, Dr. Z, Fender, Gibson, Hiwatt, Marshall, Matchless, Mesa/Boogie, Orange, Vox, Watkins and many others. Features a CD-ROM with 800 available schmatic and layout diagrams, from Ampeg to Western Electric, plus dramatically improved design and page layout. The book's technical tips, in-depth electronic specs and explanations, over 350 schematic diagrams, and full-color plates make it a must-have for the legions of tube-tone fanatics. Hardcover with convenient enclosed spiral binding.

Customer Reviews:

5 out of 5 stars The All and Everything Tube Amp Book.......2007-01-04

Wonderfully complete resource for the amp repair tech or home amp mechanic. Great illustrations and very clear instructions. A lot of information in one place.

4 out of 5 stars The Tube Amp Book - Good, but not a DIY guide.......2006-07-23

I am building a 50 watt tube amp based off of Marshall & Fender designs; somewhat of a hybrid. I bought this for the schematics and such. The book is more of a history of tube amps, info on the parts/tubes & schematics, but it is not a DIY book. If you do not know what you are doing and you want to build your own amp, this book will not be a help. If you already know how to build one and need schematics and would also like to know the history of amps and the parts, this is good book for that. Also as stated in previous reviews, the schematics can be very hard to read, some are handwritten or bad copies, but with some work, can be read.

5 out of 5 stars Great for someone with no tube amp knowledge.......2005-02-26

I orderd this book because I had no idea about tube amps. I became interested because I recently purchased a Blues Jnr 15W amp. Every thing about this book is quality. If there is a downside, it's the use of rings for binding, which means care has to be taken when turning the pages. The info in this book is amazing, if not a little bit overwhelming for a newbie. I'm sure that with time I will understand the majority of the technical stuff. I can't say if there are any "bad" technical articles, because I have no knowledge at all at this time. The History section is both fascinating, well written and set out with many quality photo's. The text draws from the authors personal experiences and knowledge. He seems to know his stuff. Although not exhaustive, it seems to be a well rounded history of amp manufactures. The circut diagrams are fascinating, if not overwhelming for there number. The supplied disk has 801 diagrams, with 330 odd reproduced in the book itself. They seem to be fairly reasonable quality, but some are hard to read. The magnifing function of adobe acrobat can be used to overcome this (at least for the diagrams I looked at). I was after a book on guitar tube amps that was not to specific or specialised. This book seems to cover just about every base (including maintanence tips). Absolutely facinating book. Highly recomended!

3 out of 5 stars Good Book but..........2004-10-03

This book has to be on the bookshelf of every electric guitarist. But I am sitll giving it only 3 stars because the title of the book is VERY MISLEADING. This book is not about "tube amps" it is about tube "guitar" amps. For anyone looking for historical, pictorial collection type of book about guitar amps then this is it. I liked the technical section of this book where the author talks about popular tube types used in GAs and there are also tube characteristics and curves! Also schematics which may or may not be useful to anyone.
So if you think this book is about "tube amps" and will teach you tube theory and even how to build one then you will be thouroughly disappointed - like me.

2 out of 5 stars Poor Image Quality Ruins Book's One Attribute.......2004-05-08

Aspen Pittman, whom I have met and talked to at several industry conventions such as NAMM and AES, is not a highly technical individual: in fact I doubt he even understands basic electronics. His book is therefore a compilation of a lot of schematics and (on Fenders) parts layouts for guitar amplifiers, and a few articles written by various tech writers, some of which are of merit and some of which aren't.

The schematics are not very legible and many contain known errors. For this price, he could at least get that part right. I don't recommend this book unless you cannot find a needed schematic or layout anywhere else.
The Amp Book: A Guitarist's Introductory Guide to Tube Amplifiers
Average customer rating: 2.5 out of 5 stars
  • Appalling editing
  • electrical & eletronics
The Amp Book: A Guitarist's Introductory Guide to Tube Amplifiers
Donald Brosnac
Manufacturer: Bold Strummer
ProductGroup: Book
Binding: Paperback

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ASIN: 0933224052

Customer Reviews:

2 out of 5 stars Appalling editing.......2007-04-16

This book is a very short (60-page) overview of tube guitar amps written more than two decades ago in 1983. The 1987 version contributes some really appalling editing that deleted many pictures and diagrams, but not the references to them in the text, and failed to correct the numerous factual, mathematical and spelling errors throughout this pamphlet.

Of the 60 pages, Brosnac spends 18 pages on the history of Fender tube amps, while all other manufacturers get shorted. Vox and Marshall combined receive less than four pages coverage. In his discussion of Fender amps, Brosnac spends considerably more effort on the various colors of grillcloth and Tolex used by Fender than on Fender circuitry. The author does spend a dozen pages on how tube amps generally work, but the coverage is superficial. But then again, this is a self-proclaimed "introductory" guide.

If you are interested in learning that no Fender tweed amp came with reverb, then this is the book for you. Otherwise spend your money elsewhere. This was not a book that I enjoyed reading.

3 out of 5 stars electrical & eletronics.......1999-11-01

I, intrested in eletrical & electronics booklet. thank you. waiting for feed back.
The Tube amp book II
Average customer rating: Not rated
    The Tube amp book II
    R. Aspen Pittman
    Manufacturer: Groove Tubes
    ProductGroup: Book
    Binding: Unknown Binding
    ASIN: B00071YLBQ
    The Tube Amp Book (4.1th Edition)
    Average customer rating: Not rated
      The Tube Amp Book (4.1th Edition)

      Manufacturer: Groove Tubes LLC
      ProductGroup: Book
      Binding: Paperback
      ASIN: B000HD9B9G
      The amp book: An introductory guide to tube amplifiers
      Average customer rating: Not rated
        The amp book: An introductory guide to tube amplifiers
        Donald Brosnac
        Manufacturer: d.B. Music Co
        ProductGroup: Book
        Binding: Paperback

        GuitarGuitar | Instruments & Performers | Music | Entertainment | Subjects | Books
        StringsStrings | Instruments & Performers | Music | Entertainment | Subjects | Books
        GeneralGeneral | Music | Entertainment | Subjects | Books
        ASIN: 0942760018
        The tube amp book
        Average customer rating: Not rated
          The tube amp book
          R. Aspen Pittman
          Manufacturer: Groove Tubes / GT Electronics / Groove Tubes Audio
          ProductGroup: Book
          Binding: Unknown Binding

          GuitarGuitar | Instruments & Performers | Music | Entertainment | Subjects | Books
          ASIN: B0006PEUC8
          The Tube Amp Book [4th edition]
          Average customer rating: Not rated
            The Tube Amp Book [4th edition]
            Aspen Pittman
            Manufacturer: Groove Tubes
            ProductGroup: Book
            Binding: Paperback
            ASIN: B000MRLBEU
            The Tube Amp Book, 4.1th Edition
            Average customer rating: Not rated
              The Tube Amp Book, 4.1th Edition
              Aspen Pittman
              Manufacturer: Groove Tubes
              ProductGroup: Book
              Binding: Paperback
              ASIN: B000H06OXU
              Tube Amp Book, Volume 3
              Average customer rating: Not rated
                Tube Amp Book, Volume 3
                Aspen Pittman
                Manufacturer: Groove Tubes
                ProductGroup: Book
                Binding: Paperback
                ASIN: B000KXK6A6

                Virtual Geographies: Cyberpunk at the Intersection of the Postmodern and Science Fiction (Postmodern Studies)
                Average customer rating: Not rated
                  Virtual Geographies: Cyberpunk at the Intersection of the Postmodern and Science Fiction (Postmodern Studies)
                  Sabine Heuser
                  Manufacturer: Rodopi
                  ProductGroup: Book
                  Binding: Paperback

                  Popular CulturePopular Culture | Social Sciences | Nonfiction | Subjects | Books
                  GeneralGeneral | Social Sciences | Nonfiction | Subjects | Books
                  PostmodernismPostmodernism | Movements & Periods | History & Criticism | Literature & Fiction | Subjects | Books
                  ASIN: 9042009861

                  Book Description

                  Virtual Geographies is the first detailed study to offer a working definition of cyberpunk within the postmodern force field. Cyberpunk emerges as a new generic cluster within science fiction, one that has spawned many offspring in such domains as film, music, and feminism. Its central features are its adherence to a version of virtual space and a deconstructivist, punk attitude towards (high) culture, modernity, the human body and technology, from computers to prosthetics.

                  The main proponents of cyberpunk are analyzed in depth along with the virtual landscapes they have created - William Gibson's Cyberspace, Pat Cadigan's Mindscapes and Neal Stephenson's Metaverse. Virtual reality is examined closely in all its aspects, from the characteristic narrative constructions employed to the esthetic implications of the `virtual sublime' and its postmodern potential as a discursive mode.

                  With its interdisciplinary approach Virtual Geographies opens up fresh perspectives for scholars interested in the interaction between popular culture and mainstream literature. At the same time, the science fiction fan will be taken beyond the conventional boundaries of the genre into such revitalizing domains as postmodern architecture and literature, and into cutting-edge aspects of science and social thought.
                  In Virtual Geographies: Cyberpunk at the Intersection of the Postmodern and Science Fiction.(Book Review): An article from: Extrapolation
                  Average customer rating: Not rated
                    In Virtual Geographies: Cyberpunk at the Intersection of the Postmodern and Science Fiction.(Book Review): An article from: Extrapolation
                    Graham J. Murphy
                    Manufacturer: Extrapolation
                    ProductGroup: Book
                    Binding: Digital

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                    ASIN: B000842EFC
                    Release Date: 2005-08-01

                    Book Description

                    This digital document is an article from Extrapolation, published by Extrapolation on June 22, 2004. The length of the article is 1989 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.

                    Citation Details
                    Title: In Virtual Geographies: Cyberpunk at the Intersection of the Postmodern and Science Fiction.(Book Review)
                    Author: Graham J. Murphy
                    Publication: Extrapolation (Refereed)
                    Date: June 22, 2004
                    Publisher: Extrapolation
                    Volume: 45 Issue: 2 Page: 210(5)

                    Article Type: Book Review

                    Distributed by Thomson Gale
                    Sabine Heuser. Virtual Geographies: Cyberpunk at the Intersection of the Postmodern and Science Fiction.(Book Review): An article from: Extrapolation
                    Average customer rating: Not rated
                      Sabine Heuser. Virtual Geographies: Cyberpunk at the Intersection of the Postmodern and Science Fiction.(Book Review): An article from: Extrapolation
                      Brent Stypczynski
                      Manufacturer: Extrapolation
                      ProductGroup: Book
                      Binding: Digital

                      PostmodernismPostmodernism | Movements & Periods | History & Criticism | Literature & Fiction | Subjects | Books
                      Science Fiction & FantasyScience Fiction & Fantasy | Genre Fiction | Writing | Reference | Subjects | Books
                      GeneralGeneral | Science Fiction | Science Fiction & Fantasy | Subjects | Books
                      GeneralGeneral | Science Fiction & Fantasy | Subjects | e-Docs | Formats | Books
                      GeneralGeneral | Science Fiction & Fantasy | HTML | Formats | e-Docs | Formats | Books
                      ASIN: B000842EF2
                      Release Date: 2005-08-01

                      Book Description

                      This digital document is an article from Extrapolation, published by Extrapolation on June 22, 2004. The length of the article is 809 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.

                      Citation Details
                      Title: Sabine Heuser. Virtual Geographies: Cyberpunk at the Intersection of the Postmodern and Science Fiction.(Book Review)
                      Author: Brent Stypczynski
                      Publication: Extrapolation (Refereed)
                      Date: June 22, 2004
                      Publisher: Extrapolation
                      Volume: 45 Issue: 2 Page: 209(2)

                      Article Type: Book Review

                      Distributed by Thomson Gale

                      Shared Fantasy: Role Playing Games as Social Worlds
                      Average customer rating: 5 out of 5 stars
                      • An excellent treatise on role playing games
                      • An excellent treatise on role playing games
                      Shared Fantasy: Role Playing Games as Social Worlds
                      Gary Alan Fine
                      Manufacturer: University Of Chicago Press
                      ProductGroup: Book
                      Binding: Paperback

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                      3. Play Between Worlds: Exploring Online Game Culture Play Between Worlds: Exploring Online Game Culture
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                      5. Heroic Worlds: A History and Guide to Role Playing Games Heroic Worlds: A History and Guide to Role Playing Games

                      ASIN: 0226249441

                      Book Description

                      This classic study still provides one of the most acute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players—as well as their reasons for playing.

                      Customer Reviews:

                      5 out of 5 stars An excellent treatise on role playing games.......2003-05-31

                      One of the most comprehensive books on the phenomenon of role playing games as they emerged in the 80's, it explores the social psychological implications of playing these games, the personalities attracted to the games and the structure of the games themselves. I used it as a primary reference for my thesis 11 years ago and I believe it is still relevant now, even with the preponderance of computer role playing games. Although, the interactive, cooperative element of sharing fantasy around a tabletop may have faded...the same sharing takes place across continents through cyberspace.

                      5 out of 5 stars An excellent treatise on role playing games.......2003-05-31

                      One of the most comprehensive books on the phenomenon of role playing games as they emerged in the 80's, it explores the social psychological implications of playing these games, the personalities attracted to the games and the structure of the games themselves. I used it as a primary reference for my thesis 11 years ago and I believe it is still relevant now, even with the preponderance of computer role playing games. Although, the interactive, cooperative element of sharing fantasy around a tabletop may have faded...the same sharing takes place across continents through cyberspace.
                      Shared Fantasy : Role Playing Games as Social Worlds
                      Average customer rating: Not rated
                        Shared Fantasy : Role Playing Games as Social Worlds
                        Gary Alan Fine
                        Manufacturer: University Of Chicago Press
                        ProductGroup: Book
                        Binding: Paperback
                        ASIN: B000OOR99C
                        Shared Fantasy: Role Playing Games As Social Worlds
                        Average customer rating: Not rated
                          Shared Fantasy: Role Playing Games As Social Worlds
                          Gary Alan Fine
                          Manufacturer: Univ of Chicago Pr (Tx)
                          ProductGroup: Book
                          Binding: Paperback
                          ASIN: B000OOSBIU

                          Gran Turismo 4 (Prima Official Game Guide)
                          Average customer rating: 2 out of 5 stars
                          • Missing in Action
                          • Not Needed
                          • Horrible waste of money
                          • Waste of money, for the most part
                          • Gran Turismo 4 Rush!
                          Gran Turismo 4 (Prima Official Game Guide)
                          Kaizen Media Group
                          Manufacturer: Prima Games
                          ProductGroup: Book
                          Binding: Paperback

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                          2. Gran Turismo 4 Gran Turismo 4
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                          5. The Cars of Gran Turismo The Cars of Gran Turismo

                          ASIN: 0761545158
                          Release Date: 2005-05-03

                          Book Description

                          The Complete Owner's Manual
                          ·Details on how to unlock every secret car
                          ·The best racing lines for all tracks
                          ·Expert racing lessons to help you dust your competition
                          ·Customization hints and tips to get the most out of your vehicles
                          ·Complete driving basics to bring you from beginner to expert

                          Customer Reviews:

                          2 out of 5 stars Missing in Action.......2006-02-14

                          The book did not give you tips on the special missions or much on car setup. The only thing of use was the car and prize check off list, but there is no information on Peugeot's Cars anywhere in the book.

                          1 out of 5 stars Not Needed.......2005-12-25

                          This is a completely useless strategy guide. Why? Because Gran Turismo is a racing game. What can a guide teach you that you can't possibly learn by playing the game. Now, I know what you're thinking: Why am I reviewing this if I think it's useless. Because I wasted my money on it, that's why, and I'm going to bash into the ground and attempt to scare others from wasting their money as well.

                          Pros and Cons:
                          + Pages 292-295, which contains a list of the cars you win racing certain events.

                          - It "describes" driving techniques. How many have ever passed a driving test by only reading the driving manual and never actually getting behind the wheel?

                          - It analyzes car manufacturers, which can be fun, but it's also something that's been found in car magazines throughout the world.

                          - It gives you maps of the race course and the key turning points, once again "describing" how to take the turns.

                          - The guide has a kind of "extras" section, that actually bores us with the past Gran Turismo titles and how they affected the industry. We know how it has affected the industry, because their have been FOUR titles.

                          - Then, it tries to squeeze money from you by advertising, in a section all its own by the way, other GT items (hats, DVDs, a steering wheel). This wouldn't have bothered me had they placed it at the back of the book but it's closer to the middle.

                          - Finally, it has all the websites of all the car manufacturers, another way of shamelessly advertising things most of us can't afford.

                          Some of you may think that my "cons" are actually pros, but when you think about it, a strategy guide (which they cleverly titled "Game Guide") is supposed to aid you in the game. The cons listed are all the things I thought didn't help me. As you can see, I only liked four pages. Needless to say, I don't recommend this guide. You can learn more by actually experiencing the game than reading this guide.

                          1 out of 5 stars Horrible waste of money.......2005-07-13

                          This book is simply not worth buying. I bought this book hoping for check times for gold medals in license tests, racing lines, and strategies for tuning, etc.

                          This book has none of this. It's basically a history of all the car companies in the game, with listings of all of the cars available, and an unlock list.

                          Go to (...)and don't waste your time with this book.

                          1 out of 5 stars Waste of money, for the most part.......2005-06-26

                          If what you want is a handy reference for some cars, an index of all cars that can be unlocked, and something very light to thumb through at your leisure, buy this book.

                          If what you want is what is advertised on the book -- "The best racing lines for all tracks" "Expert racing lessons to help you dust your competition" -- you'll be sorely disappointed.

                          The closest they come to including "racing lines" is brief mentions of a fraction of the turns on each track. Particularly bad is the Nurburgring Nordschleife coverage. Here's an example of how they describe one vast section of the course: "The third section of the course is also highly technical, with many difficult chicanes and hairpins connected to one another." That's all they say for what is approximately 3 to 4 miles of track.

                          The "expert lessons" appear to be completely missing. They do mention the license exams, but the text they include for each one might almost be as useful as the in-game text. They mention the driving missions, but only that they exist -- there are no tips for them here.

                          I strongly recommend utilizing online resources instead of this book.

                          1 out of 5 stars Gran Turismo 4 Rush!.......2005-06-08

                          Whoever wrote this book, the group that did, should be made to do it over again! I'm not kidding, it is this horrible. I've been a gamer, for a very long time and know what I'm doing; not saying I'm the best or anything like that, but I know when I see a crap strategy guide.

                          This guide is only a guide pertinent towards real life racing and not the game, as it speaks volumes on real technique and real cars, while neglecting the fact that we aren't driving real cars (while close), but a driving simulator game! I want to know (see), like the previous guides each and every task and how to beat them; for instance, there is not one good piece of info on the driving missions, nor for any of the races. The license section, on how to aquire them is great, but still lacking. Check out the old Verus game guides, they did the last Gran Turismo guide, and you won't find nearly any complaints towards it... Geezz, if we wanted a thick collectible Gran Turismo book we could have waited and gone to Ebay and gotten it cheaper. This book is a ripp off for what you get, do not buy it, if you do you'll know why I said don't. Make your own strategy or look one up online, their are plenty of legitimate online strategies, so dig in. Take care and all the best to you...
                          Gran Turismo 4: Driving the Game (Prima Official Game Guide)
                          Average customer rating: 3.5 out of 5 stars
                          • No, this is not a game guide...
                          • **Perfect Game Guide**
                          • This Book IS NOT a GAME GUIDE
                          Gran Turismo 4: Driving the Game (Prima Official Game Guide)
                          Prima Games
                          Manufacturer: Prima Games
                          ProductGroup: Book
                          Binding: Hardcover

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                          ASIN: 0761548742
                          Release Date: 2005-03-25

                          Book Description

                          The Complete Owner's Manual

                          · Details on how to unlock every secret car
                          · The best racing lines for all tracks
                          · Expert racing lessons to help you dust your competition
                          · Customization hints and tips to get the most out of your vehicles
                          · Complete driving basics to bring you from beginner to expert

                          Customer Reviews:

                          5 out of 5 stars No, this is not a game guide..........2007-02-25

                          This is actually a 'behind-the-scenes' book, showing you what went into making GT4, and even a little history of the GT series and driving games in general.
                          This book goes into every aspect of the creation of the game, from photographing the sites and cars used, to the physics, to the graphics, sound and music, to the AI, to the finish. It also details a few specific cars that were replicated in the game. All of that along with commentary/interviews with the game's designers, you get a real sense of the passion these people have for driving, racing, and bringing it all to YOU, videogame-style!
                          This book is filled with beautiful photos, both from the real world and screenshots from the game, including side-by-side comparison shots of the real-world locations and their virtual counterparts. I've always loved the attention to detail they put into this game, and the photos show you just how much they did!

                          Who cares? Apparently not everyone, but I do. This is a great book. If you like the GT games and like to look 'under the hood', then I recommend you take a look at this book!

                          5 out of 5 stars **Perfect Game Guide**.......2005-08-05

                          Wow -- I love this game and I love this guide! The author did a great job showing every aspect on not only the game, but also how to win and be successful! It's exactly what I was looking for and ended up buying more than one copy for all my friends that play as well! Thanks =)

                          1 out of 5 stars This Book IS NOT a GAME GUIDE.......2005-04-16

                          If Your Looking for the Game Guide for GT 4 THIS ISN"T IT!! Product is Listed Wrong. It's Simply a Book on the Making of the Game(Who Cares?).

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