Book Description
Ranging from Gregorian chant to Philip Glass, this well-balanced guide to historical and contemporary classical music examines major works by 500 composers worldwide. It focuses on exemplary recordings of symphonies, operas, concertos, choral pieces, chamber music, piano pieces and other works performed by an international spectrum of premier conductors, musicians and vocalists. Incisive, often anecdotal critiques define the distinctive style and interpretation of thousands of selected works and recordings. Composers profiled and reviewed include: Bach, Beethoven, Bernstein, Brahms, Chopin, Copland, Czerny, Debussy, Gershwin, Gilbert and Sullivan, Handel, Haydn, Mozart, Prokofieff, Puccini, Reich, Schubert, Tchaikovsky, Varese, Wagner and hundreds of others.
Customer Reviews:
The Classical Omnibus .......2007-08-12
I found this in the Bargain Books section at Borders for $4.99 years ago, and what a bargain! It's incredible fun for the serious classical collector, since almost every composer, from Beethoven to the most obscure is featured along with a laundry list of recordings. It's also very useful when seeking out a new set of Sibelius symphonies, or just the right version of Rachmaninov's Symphonic Dances, for example. Though a reference book, I read it from cover to cover, and discovered quite a few composers I had never heard of before--and subsequently picked up their music.
Unfortunately, you only get one person's opinion for each composer (if a minor one), or one for each genre of a major composer's works--such as the symphonies, the concertos, etc. So where one will praise Conductor X's way with a composer, the next one will damn him as tiresome and overrated. I also wildly disagree with many of their assessments, especially concerning Bernstein, but what can you do? Another thing, perhaps due to the sheer size and ambition of the work, is the large number of typos and mistakes. Sometimes it's a single word or two, but at least one page is missing, another page is printed twice, and at least one composer's entry is unfinished.
Still, it's an essential reference book and one that I flip through at least once a day. It nicely supplements the more familiar Penguin and Grammophone guides, and in itself serves as an intro to classical music for the novice collector (while at the same time being very desirable for the collector with over 1,000 discs!).
The Best of Them All.......2007-05-31
As a professional trombonist and avid record collector, I have used many guides over the years, and have found this one to be the most scholarly, most objective and most comprehensive guide to classical recordings. Where other guides (such as the esteemed Penguin guide) cover a half-dozen or so recordings, Third Ear begins with historical recordings and covers ALL recordings up to the present. This level of historical perspective is simply not offered by any other guide. And the range of composers covered is unsurpassed by ANY guide. Nationalistic bias is not a problem (as it is with Penguin), since there are many contributors who are each experts in their specialties. You may not agree with all of them on specific recordings, but their opinions are well-reasoned. All in all, the best guide to classical music there is.
Its not a Penguin Guide, but..........2006-12-25
Like other reviewers, the book both perplexes and fascinates me. Recordings that Penguin often awards a 'Rosette" to are often totally trashed in this book; seldom do they agree (and frankly I trust the crusted editors of Penguin much more). That said, my copy of "Classic Music" is just about worn-out. I read and reread it incesstantly. It is a goldmine of information about the composers, compositions, and artists. I am anxiously waiting for an update. High recommended. A must for any serious collector of "serious" music.
Classical Music Guide.......2006-11-03
This is an extremely comprehensive guide to classical music by over 500 composers and provides authoritative recommendations on the various performances of their works that are available on record. For each composer there is detailed information about their life and a critical analysis of their work. So this is both a biographical dictionary and a guide to recorded music. The articles are well written in an accessible style and the book is attractively produced. Highly recommended for the classical music lover.
The best comprehensive recording guide .......2005-09-09
I am not a professional music critic or player, but just like and listen to classical music a lot. This book is to me the a better guide than Penguin or Grammophone.
One critical feature of the book is that it has many contributors, among them are professionals like Harold Schoenberg, and many semi-professional listeners. They do not have the bias commonly felt in the Penguin guide or grammophone, nor do they say good things to every recording (as Penguin). They offer somehow personal, but reasonable and enlightening opinions, often enriched by comparisons of different recordings. I get the feeling that they are just serious listeners and tell us their feelings about different recordings. In this sense it is truly a "listern's companion".
Another feature is that at the end of the third part of the book is devoted to instruments and artists, which surveys the greatest instrumentalists in the 20th century. Along with a short introduction to the artist's style are the representative recordings. This part is really helpful for beginners.
Finally, no recording guide can survey all recordings and this is no exception. A lot of recordings elsewhere claimed to be legendary could be missed here, most probably due to the personal taste of the reviewer. Also you may find the recommended recordings not to your taste and/or your favorite ones listed as not-so-good ones. But none of these is so important. Above all, no review can tell you more than listening to the recording yourself, this guide does tell you what recordings you may want to give a try. And to this point it does do a better job than Grammophone or Penguin.
Book Description
Through anecdotal biographies and evocative photos, this book by jazz author extraordinaire Scott Yanow portrays every key Afro-Cuban Jazz innovator past and present, plus other jazz artists influenced by this infectious music. Also includes reviews and ratings of recordings that make (or don't make) the cut, and essays packed with historical insight not found in other guides. Musicians covered include: Tito Puente, Cal Tjader, Willie Bobo, Machito, Poncho Sanchez, Chucho Valdes, Arturo Sandoval, Mongo Santamaria, Gato Barbieri, Eddie Palmieri, and many more.
Customer Reviews:
Yanow Misses The Sabor y Soul of Afro-Cuban Music.......2003-01-30
I found this book to be a needed addition to the meager number of titles available on Latin Jazz available for the individual interested in learning as much as possible about Afro-Cuban and Latin Jazz music and musicians. That said, I must question the perspective from which Mr. Yanow effectively "puts down" certain aspects of this genre that I feel are integral to the music. For instance, he knocks "Manny Oquendo y Libre" because they feature strong coros (singers) prominently on certain albums, and he knocks the group for playing "Salsa" rather than pure (???)Latin Jazz. He would prefer more traditional "stretching out" by the individual musicians. In other words, the same old jazz one can hear on countless recordings already on the market.
Mr. Yanow, "coros and call/response" are the heart of Afro-Cuban music irregardless of style. Likewise "Salsa" is the "soul" of Latin Jazz. Latin music is essentially designed to make you get up and dance. Most (though obviously not all) Latin music has that power to make even the dead get up and "get down.". It has never been the "navel gazing" type of music that much jazz has "evolved" (???) into. Afro-Cuban music and Latin Jazz are "peoples music." Peoples music makes you move, man! Even introspective Latin ballads make you "move!"
Today there are numerous Latino musicians who can play jazz standards, modern jazz, and avant garde jazz masterfully, and they have many recordings out on which they sonically prove that point. Still, there is something about the clave, the conga, and a strong coro that underlies even the most traditional Latin Jazz interpretation of "straight ahead jazz," that makes it always capable of exploding into (to borrow a Tito Puente title) "Dance Mania."
When Latinos play music of any type they quite often try to sprinkle in a bit of "latinisms" just to give it that "salsa and sabor." That is part of what makes Latin music so potent.
I suggest that Mr. Yanow study the roots and history of how Latin Jazz evolved from puro African drum rhythms and chants to Cuban "styles" like son montuno, charanga, changui, etc, to inclusion into be-bop and the rest of the jazz vocabulary as we know it today. There is a truly great book (subtitled-"The Nationalization of Blackness") that Amazon sells which is a "must-read" for anyone interested in the evolvement of Afro-Cuban and Latin Jazz music over the past 150 years.
Here are some suggestions to Mr. Yanow-1) Listen, really listen, to "Beny More's" recordings, and 2) Take some salsa dance classes or learn how to play conga drums so that you can learn exactly why Afro-Cuban music in general, and Latin Jazz in particular, is given little or no respect by navel-gazing, head-nodding, pointy-headed intellectual jazz music snobs who actually seem to abhor any and all music that gives rise to "booty shaking."
Ask yourself why Dizzy Gillespie and Cal Tjader were so enamoured with Afro-Cuban rhythms. Think about exactly what falls under the "rainbow" of Duke Ellington's famous line, "It don't mean a thing if it ain't got that swing!" Buy a copy of Manny Oquendo's, "Muvete: Manny Oquendo and Libre LIVE." Then I think you will have a slightly different perspective on Afro-Cuban and Latin Jazz music overall. In fact, I think that a thorough study of Latin and Afro-Cuban music would have been a tremendous addition to the introductory episode of Ken Burn's monumental PBS series on Jazz.
One last thing-Many western listeners tend to feel that latin music has "too much going on all at once" for their listening tastes. There are drums, timbales, drum-sets, trombones, trumpets, organs, Improvising coros (singing in a language they can't understand, so they have their brain relate to the singers as extraneous "noise" rather than as "human horn sections," and then you have dancers, rumberos, and shakeres to fill out the aural soundscape. It is no wonder that western jazz afficianados seldom give Latin Jazz and Afro-Cuban music it's due. All I can say is simply- don't put it down until you've "played" with the sound. Join a drum circle for a few months and watch your eyes lift from your navel to, perhaps, the Orishas. Ache!
P.S. Give a listen to the music played by Thai musicians at "Muay Thai" boxing matches in Thailand. It swings, it sings, and it makes Latin Jazz sound quieter and gentler in comparison. I love it! But, then again, I spent quite some time learning Muay Thai. Nowadays I am just a couch salsero and drum circle player.
Jimi April /Chicago,Illinois/ 01/29/03
It all began with a lonely chant somewhere in a faraway place thousands of years ago. Then someone added a primitive clave to support the voice(s). Then came beating on rocks, tree stumps, hollowed out logs, and primitive drums. Thousands of years later, in Cuba, the sounds began to embrace western music in a subtle way, The came, to name just a fe of the Giants of the 1940's-1950's, Tito Rodriguez,Tito Puente, Mongo, Patato, Cal Tjader,and Cachao. Today we have Pancho Sanchez, Eddie Palmieri (still swing and still knocking everyone dead), Manny Oquendo, Andy Gonzalez,and many, many other gifted Latino musicians, keeping alight the flame of Latin Jazz and Afro-Cuban music burning and ever-evolving.
So, I recommend buying this book, but keep in mind that the definative book on Afro-Cuban music and Latin Jazz has yet to be penned.
Excellent introduction to the style.......2002-02-12
Hey, if it's good enough for Poncho Sanchez, I guess this book is good enough for little old me. The other crabbykins who dissed this book seems to be unaware of Scott Yanow's other work as the editor (and main author of) the incredible "All Music Guide To Jazz"... No, I don't think he just "borrowed" a friend's records and dashed off a book... Yanow knows what he's talking about and is a very clear, concise writer. He's merely expressing his opinions? Quel horror! Don't you hate it when music critics do that? I can't wait to read the book Mr. Ulloa has coming out soon, but in the meantime, I'll enjoy reading Yanow's compact, informative little volume. Recommended!
Good for Beginners.......2001-05-27
Scott Yanow's Afro-Cuban Jazz is a not so comprehensive overview of Latin Jazz and its musicians. His book begins with an introduction that outlines his goals and his 10 point rating system used to evaluate recordings. Mr. Yanow does not offer the criteria for a "10" recording or a "1" for that matter, thus the reader is soley relying on the author's opinion. A five page "brief history of Afro-Cuban Jazz" follows. In this section his "brief history" is not supported with any evidence. In other words he offers information without citing any sources which is essential to be credible. Giving the author the benefit of the doubt, the omission of sources may have been the publisher's decision. What follows is an A to Z "laundry list" of artists and a few of their recordings listed. It seems as though the author borrowed a few recordings from his friends and put them into a book. He does include interviews with Paquito D'Rivera, Danilo Perez, Jane Bunnet, and Susie Hansen who endorses the book on the back cover. Overall, I would recommend this book to someone who knows nothing about Latin music. Very little has been published in the realm of Latin music. If nothing else, this book is an added contribution to the few works available
Afro-Cuban Jazz 101.......2001-01-24
Scott Yanow has put together a crash course on Afro-Cuban Jazz. For those who are just learning about the genre, AFRO-CUBAN JAZZ will give you an overview, introduce you to most of the significant artists in the genre and even suggest (and rate) some of the major recordings. For aficionados, you will learn a thing or two you didn't know about your favorite artists and/or a recording you may have been curious about. I take issue with some of the ratings, however, I realize that ratings can be very subjective. Also, there are a few minor errors I have brought to the publishers attention.
The Spanish/Latin tinge in jazz has been around since Jelly Roll Morton played ragtime with a Cuban beat. However, books on the subject are far and few between (See John Storm Roberts books for more.) I recommend AFRO-CUBAN JAZZ-THE ESSENTIAL LISTENING COMPANION by Scott Yanow.
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Subculture: The Fragmentation of the Social
Chris Jenks
Manufacturer: Sage Publications Ltd
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Inside Subculture: The Postmodern Meaning of Style (Dress, Body, Culture)
ASIN: 076195371X |
Book Description
`A polished piece of work which takes a cool and dispassionate look at subculture... Meticulous and insightful'
- Jim McGuigan, Professor of Cultural Analysis, University of Loughborough
This illuminating book, which explores the idea of subcultures, traces the concept back to its foundations in the works of Tonnies and Durkheim and, to a lesser degree, Marx and Weber.
The discussion moves on to an analysis of subcultures in American urban sociology and criminology, through the traditions of the Chicago School, structural functionalism and systems theory. The ground-breaking work of Stuart Hall and the Birmingham School is evaluated and a case is made for the continuing relevance of the concept for sociology and cultural studies.
The book provides:
" An unrivalled critical guide to subculture
" An assessment of the strengths and weaknesses of the concept in the study of society and culture
" A sharp assessment of its relevance and application today.
Both an appraisal and a sustained critique of the concept of subculture, the book will be of interest to students of Sociology, Cultural Studies and Urban Studies.
Book Description
This book contains outrageously funny stories about bridge in a prep school. The cast is as eccentric as in all David Bird's books, and the bridge is top class, naturally.
Average customer rating:
- Good for implementing AI in games, not so good for theory
- Intelligent agents should steer clear from this book
- Conceptually OK, terrible code & implementation
- Great book to start into AI
- Excellent algorithm text even for non-game developers
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AI for Game Developers
David M. Bourg , and
Glenn Seemann
Manufacturer: O'Reilly Media, Inc.
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AI Game Programming Wisdom (with CD-ROM) (Game Development Series)
ASIN: 0596005555 |
Book Description
Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI. Fortunately, advanced AI game techniques are within the grasp of every game developer--not just those who dedicate their careers to AI. If you're new to game programming or if you're an experienced game programmer who needs to get up to speed quickly on AI techniques, you'll find AI for Game Developers to be the perfect starting point for understanding and applying AI techniques to your games. Written for the novice AI programmer, AI for Game Developers introduces you to techniques such as finite state machines, fuzzy logic, neural networks, and many others, in straightforward, easy-to-understand language, supported with code samples throughout the entire book (written in C/C++). From basic techniques such as chasing and evading, pattern movement, and flocking to genetic algorithms, the book presents a mix of deterministic (traditional) and non-deterministic (newer) AI techniques aimed squarely at beginners AI developers. Other topics covered in the book include:
- Potential function based movements: a technique that handles chasing, evading swarming, and collision avoidance simultaneously
- Basic pathfinding and waypoints, including an entire chapter devoted to the A* pathfinding algorithm
- AI scripting
- Rule-based AI: learn about variants other than fuzzy logic and finite state machines
- Basic probability
- Bayesian techniques
Unlike other books on the subject, AI for Game Developers doesn't attempt to cover every aspect of game AI, but to provide you with usable, advanced techniques you can apply to your games right now. If you've wanted to use AI to extend the play-life of your games, make them more challenging, and most importantly, make them more fun, then this book is for you.
Customer Reviews:
Good for implementing AI in games, not so good for theory.......2007-01-05
This book gives people that are new to AI in game programming a quick start in that area. If you are interested in looking at the broad fields of AI with direct application to game programming, this will show you a bit of everything. The text is clear and doesn't require any higher understanding of mathematics than some basic trigonometry. I think that the problem most people have with this book is that none of the chapters covers its subject in depth. Thus, people looking to learn AI from this book that ignor the "Game" part of the title will be disappointed. Full C++ sample programs are available on the books web site-the book is all in C++, and you should have no problems understanding the code with moderate C skills. Bresenham's line algorithm, line-of-sight-chasing and intercepting are all explained in a pretty simple way. My biggest complaint is that, even within the construct of game programming, the presentation of Bayesian systems and probability was too short for my taste. The following is a description of the book from the context of the table of contents:
Chapter 1, Introduction to Game AI - Defines game AI and discusses the current state of the art as well as the future of this technology.
Chapter 2, Chasing and Evading - Covers basic techniques for chasing and evading as well as more advanced techniques for intercepting. It also cover techniques applicable to both tile-based and continuous game environments.
Chapter 3, Pattern Movement - Pattern movement techniques are common to many video games and developers have been using them since the early days of gaming. You can use these techniques to preprogram certain behaviors such as the patrolling of a guard or the swooping in of a spacecraft.
Chapter 4, Flocking - The flocking method examined in this chapter is an example of an A-life algorithm. In addition to creating genuine looking flocking behavior, A-life algorithms form the basis of more advanced group movement.
Chapter 5, Potential Function Based Movement - Potential-based movement is relatively new in game AI applications. It can handle chasing, evading, swarming, and collision avoidance simultaneously.
Chapter 6, Basic Pathfinding and Waypoints - Game developers use many techniques to find paths in and around game environments. This chapter covers several of these methods, including waypoints.
Chapter 7, A* Pathfinding - No treatment of pathfinding is complete without addressing the workhorse algorithm of pathfinding; therefore, this whole chapter is devoted to the A* algorithm.
Chapter 8, Scripted AI and Scripting Engines - Programmers today often write scripting engines and hand off the tools to level designers who are responsible for creating the content and defining the AI. In this chapter, you'll explore some of the techniques developers use to apply a scripting system in their games.
Chapter 9, Finite State Machines - Finite state machines are the nuts and bolts of game AI. This chapter discusses the fundamentals of finite state machines and how to implement them.
Chapter 10, Fuzzy Logic - Developers use fuzzy logic in conjunction with or as a replacement for finite state machines. In this chapter, you'll learn the advantages fuzzy techniques offer over traditional logic techniques.
Chapter 11, Rule-Based AI - Technically, fuzzy logic and finite state machines fall under the general heading of rules-based methods. This chapter covers these methods as well as other variants.
Chapter 12, Basic Probability - Game developers commonly use basic probability to make their games less predictable. Such cheap unpredictability enables developers to maintain substantial control over their games. Here, basic probability is covered for this purpose as well as lay the groundwork for more advanced methods.
Chapter 13, Decisions Under Uncertainty--Bayesian Techniques - Bayesian techniques are probabilistic techniques, and in this chapter you learn how you can use them for decision making and for adaptation in games.
Chapter 14, Neural Networks - Game developers use neural networks for learning and adaptation in games for anything from making decisions to predicting the behavior of players.The most widely used neural network architecture is covered here.
Chapter 15, Genetic Algorithms - Genetic algorithms offer opportunities for evolving game AI. Although developers don't often use genetic algorithms in games, their potential for specific applications is promising, particularly if they are combined with other methods.
Appendix, Vector Operations - How to implement a C++ class that captures all of the vector operations that you'll need when writing 2D or 3D simulations.
All the chapters in this book are fairly independent of each other. Therefore, you generally can read the chapters in any order you want, without worrying about missing material in earlier chapters. The only exception to this rule is Chapter 12, on basic probability. If you don't have a background in probability, you should read this chapter before reading Chapter 13, on Bayesian methods. I would recommend this book if you are looking to implement AI into a game without wanting a complete explanation of the theory. If a complete explanation of the concepts is what you require, you will be disappointed.
Intelligent agents should steer clear from this book.......2005-07-17
Terrible and useless even for a book on AI for budding game developers. The theory and explanations in this book are sometimes decent but more often than not quite lacking. (es: in one of the first chapter the author uses Bresenham algorithm without taking the time to explain it). The use of tile based examples introduce unnecessary overhead, and the continuos attempts to introduce physics related code and references to the author's other book on game physics are just plain annoying. The range of subjects covered is very broad (chasing and evading, pathfinding, emergent behaviours, rule based reasoning, bayesian networks, neural networks, fuzzy logic, finite state machines, genetic algorithms), definitely too broad to treat each of these subject in decent depth and with clarity. Example code is of low quality and just superficially object-oriented. If you are looking for a decent introduction to game AI I recommend Matt Buckland "Programming Game AI by Example" and "AI Techniques for Game Programming".
Conceptually OK, terrible code & implementation.......2005-06-20
AI for Game Developers is a book aimed at beginner game programmers that want to apply AI techniques in their games. The range of topics covered is vast, chasing, flocking, pathfinding, state machines, bayesian networks, neutal networks, genetic algorithms, fuzzy logic and more.
The authors spend time to explain these AI concepts from the ground up, with numerous code samples and accompanied by full programs including GUIs & simulations, downloadable form the book's website.
So far all good, but not really so if you look a little closer. For a programmer with more experience than the complete novice, many problems become apparent quickly:
The code listings ("examples", as the authors uncommonly call them) are lacking in many aspects. The code is of low quality. C++-- some call it, and it's an appropriate name for the code of this book (take a big program with a bunch of globals and void foo(void) operating on them, wrap it all (public) in a class, and call it Object Oriented). The principal author is a scientific programmer, which shows well since the code looks sometimes like a port from Fortran. The code is also poorly typeset, in a font almost identical to the text, which makes samples hard to spot and follow. The authors also paste huge amounts of code in the book that sometimes fill whole pages, without any apparent reason. Another little deficiency is the typesetting / overall formatting quality of the book - some diagrams are simply missing, fonts are uncomfortable (especially the mix of code & text)...
It seems that most of this book's problems are about the code, though. On the conceptual level, the book is not bad. As far as I can judge, the explanations are clear and even novices should have no trouble understanding how the algorithms work. Just look away from the code, please !!
Great book to start into AI.......2005-03-16
Is good book to initiate within world of AI, brings very good examples on fuzzy logic and genetic algorithms, in my opinion would have to bring CD-ROM with more examples but even so I recommend them for people that is initiating within development of video games, have a simple way to explains concepts that in other books can that are abstract and until moments very confused, explain it of direct and very simple way, are a book not very extensive you will be able to read it in a pair of days, and thus to begin to apply it within any application or game, the code comes very simple manageable and easy to use, it comes in c++, I hope enjoy so much as I.
Excellent algorithm text even for non-game developers.......2004-09-26
I'm not a game developer by trade but I still found an excellent introduction to some interesting algorithms in this book. For me these included an introduction to neural networks (at the end of the book), probability theory, and finite state machines. I've read (and looked over) a number of books on game development and they, in general, seem to prattle on about the games themselves, or spend an inordinate amount of time on the graphics or the presentation. That stuff is important, but at the heart of these systems are algorithms animate the game and bring it to life. This book concentrates on those algorithms by expressly playing down the graphics elements.
I can safely recommend browsing this book to almost any software engineer. You may find some stuff that interests you and you can use even if you aren't a game developer.
Book Description
This digital document is an article from The Bookwatch, published by Midwest Book Review on January 1, 2005. The length of the article is 347 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.
Citation Details
Title: O'Reilly Books.(AI For Game Developers)(Java Threads)(Ilife 04)(Version 1.1 in Garageband: The Missing Manual)(Brief Article)
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Game Developer's Guide to AI (With CD-ROM)
Robert Holcomb
Manufacturer: Wordware Publishing
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ASIN: 1556228503 |
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