Average customer rating:
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Picture This!: A Guide to over 300 Environmentally, Socially, and Politically Relevant Films and Videos
Sky Hiatt
Manufacturer: Noble Pr
ProductGroup: Book
Binding: Paperback
General
| Movies
| Entertainment
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History & Criticism
| Movies
| Entertainment
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Reference
| Movies
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Guides & Reviews
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ASIN: 1879360055 |
Customer Reviews:
Superb!.......1998-04-06
The reviews are very concise and informative although I would have preferred that they be little bit longer. The films reviewed are great. Hopefully there will be a sequel.
Book Description
This book is based on three central themes: 1) Sport is a social institution worthy of sociological examination like the more traditional institutions of marriage/family, politics, economy, religion, law, health/medicine, science, and education; 2) Sport is a microcosm of the larger society as it reflects and reinforces the dominant ideology; 3) There are numerous institutional connections between sport and other societal institutions which make it impossible for changes in one sphere not to reverberate throughout all spheres. The author has organized coverage of the sociology of sport around pivotal sociological concepts-culture, social organization, socialization, deviance, small groups, collective behavior, mass media, and institutional inter-relationships (sport, education, politics, and religion). New material on sports and politics and women in sports keeps this edition timely. Sports sociologists and health teachers.
Average customer rating:
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New Perspectives on Sport and 'Deviance': Consumption, Peformativity and Social Control
Tony Blackshaw
Manufacturer: Routledge
ProductGroup: Book
Binding: Paperback
Pathologies
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Sports Psychology
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ASIN: 0415288851 |
Book Description
New Perspectives on Sport and Deviance examines a significant contradiction in our way of thinking about contemporary sport. On one side, there is a growing awareness of behavior that is judged to be deviant or outside the frameworks of 'normal' sporting practice, such as drug taking, violence, corruption, cheating, racism, homophobia and sexual abuse. On the other side, there exists a tendency within sporting, political and popular discourses to regard sport as an activity that is conferred with a whole series of positive attributes, a view that conceives sport as an unquestionably positive force in terms of individual and social development.
In this systematic assessment of deviance in sport, the authors employ innovative theoretical approaches, building on Foucauldian notions of a 'normalizing gaze,' to reveal the ways in which deviant behaviors are defined, and inclusive and exclusive practices are policed, within specific sporting cultures.
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Sport, Health and Drugs: A Critical Sociological Perspective
I. Waddington
Manufacturer: Routledge
ProductGroup: Book
Binding: Paperback
Substance Abuse
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Anthropology
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| Cultural
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Sports Medicine
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ASIN: 0419252002 |
Book Description
For the first time, a sociological perspective is brought to bear on a topic that has received much previous attention, largely from a medical or physiological perspective. Sport, Health and Drugs is a very valuable and unique addition to the existing literature. Interview transripts, case studies and press cuttings are used to ground theory in reality.
Average customer rating:
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Canadian sport: Sociological perspectives
Manufacturer: Addison-Wesley
ProductGroup: Book
Binding: Paperback
History of Sports
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ASIN: 0201026295 |
Average customer rating:
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Sport: readings from a sociological perspective;
Eric Dunning
Manufacturer: University of Toronto Press
ProductGroup: Book
Binding: Unknown Binding
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Sociobiology
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ASIN: 0802001890 |
Book Description
An ingenious twist on a classic word game--so you can play anytime and anywhere you want.
Customer Reviews:
My kids love this game--great for the car!.......2007-01-11
This is a great little hangman book that requires only one person, a pencil to write with and a fingernail to scratch with. Each puzzle is set up as a scratch off game. My daughters each have a book and they love it. They scratch off a letter they think fits the hangman's puzzle. If they scratch the right letter, a number is revealed and they write that letter in the appropriate place in the puzzle's answer line. If they scratch a letter that is not part of the answer then they reveal a picture of a hangman's noose and need to complete a portion of the hangman picture. It is so easy and very fun!
What Fun!.......2006-05-03
You're probably familiar with the game Hangman, but just in case you aren't, here's how it works with two people: an individual comes up with a word or phrase while the other must guess it. At the bottom of the page are blanks representing letters. As the player guesses the letters, they are written in the appropriate spot. However, if a wrong letter is guessed, a body part is drawn on the gallows. If an entire body is drawn before the phrase is guessed, the one doing the guessing loses.
In his clever Scratch & Solve Hangman, Mike Ward offers a neat twist on an old favorite. You know how instant lottery cards require you to scratch off the metallic finish to reveal what's underneath? That's exactly the way this book works.
For each of the 96 puzzles, there are three components:
*Silver eggs for A through Z
*A dotted-line stick figure on the gallows
*Numbered blanks at the bottom
Here's an example of how a puzzle works. For puzzle one in the Scratch & Solve Hangman #3, I guess the letter "E". When I scratch off the silver egg under "E", it shows the numbers 6 and 8. I go to the bottom of the page and fill in the letter "E" for blanks 6 and 8.
I then guess "R", which revealed a stick figure sticking his tongue out! This means that the letter "R" is NOT a part of solution. If I had revealed six of those faces--which indicates drawing in the head, arms, torso and feet of the body on the gallows--then I would have lost!
However, because I guessed the phrase (poached eggs) before I drew all six body parts, I win! (Admittedly, I had the head and both arms drawn in before I guessed it! Whew!)
This little book is very portable, providing amusement and distraction just about anywhere. Highly recommended if you love Hangman!
Book Description
Word lovers can take the challenge any time they want, with this clever, solitary version of the popular game. It works much like a lottery ticket. Each page features one puzzle, and each puzzle has the 26 letters of the alphabet accompanied by silver circles to scratch off. Choose a letter, give it a rub, and see if it's in the puzzle, and where. Remember that these words—including Xerox copy, lazybones, and jonquil—are more likely than not to include the letters you'd generally choose last, like "z" and "q." And watch out, because six misses and you're hanged!
Customer Reviews:
Challenging!.......2006-05-31
You're probably familiar with the game Hangman, but just in case you aren't, here's how it works with two people: an individual comes up with a word or phrase while the other must guess it. At the bottom of the page are blanks representing letters. As the player guesses the letters, they are written in the appropriate spot. However, if a wrong letter is guessed, a body part is drawn on the gallows. If an entire body is drawn before the phrase is guessed, the one doing the guessing loses.
In his clever Scratch & Solve Touch Hangman #3, Mike Ward offers a neat twist on an old favorite. You know how instant lottery cards require you to scratch off the metallic finish to reveal what's underneath? That's exactly the way this book works.
For each of the 96 puzzles, there are three components:
*Silver eggs for A through Z
*A dotted-line stick figure on the gallows
*Numbered blanks at the bottom
Here's an example of how a puzzle works. For puzzle one in the Scratch & Solve Tough Hangman #3, I guess the letter "A". When I scratch off the silver egg under "A", it shows a face in profile, sticking his tongue out. This means that I have to draw in one of the six body parts because "A" is NOT a part of solution. If I had revealed six of those faces--which indicates drawing in the head, arms, torso and feet of the body on the gallows--then I would have lost! And, as it turned out, I only guessed the letter "S" on correctly on the first one...which means I got hanged!
I then tried puzzle 2. I scratch of the silver egg under "T", which reveals the numbers 1, 5, and 9. I then go to the bottom of the page and fill in the letter "T" for blanks 1, 5, and 9. Fortunately, I solved this puzzle with just 4 body parts drawn. Whew! (The answer was "trustworthy")
This little book is very portable, providing amusement and distraction just about anywhere. It's much more challenging than the regular Scratch & Solve Hangman Games so if you find that series a bit too easy, try the Tough Hangman series! Highly recommended if you love Hangman (and brain farts)!
Book Description
Hangman’s a great way for kids to practice their spelling, improve their vocabulary, and have fun…all at the same time. And with this game-filled collection, they can play anywhere and anytime they want—even when there’s no friend around. Each page features one puzzle, and each puzzle has the 26 letters accompanied by silver circles to scratch off. Children choose the letter they want, give it a rub, and see if it’s in the puzzle, and where. But watch out: six misses and they’re hanged!
Book Description
Multiplayer Game Programming is the first technical guide to enable you to write a complete Internet-ready video game using DirectX 8. The first part of the book covers the history of online gaming, the architecture of multiplayer games, basic networking, and an introduction to Visual C++ and Windows programming. After you cover the basics, you'll move on to sockets, DirectPlay, Direct3D, DirectAudio, and DirectInput programming, as well as multiplayer game design. Whether you are new to game programming, or you have extensive game programming experience but want to break into the multiplayer phenomenon, this book is for you. Multiplayer Game Programming teaches you the skills necessary to create interactive, online games!
Customer Reviews:
Lacks a focus.......2007-02-14
As someone who likes to dabble in game development, I was completely unimpressed with this book. I was hoping to learn some of the details about some of the complex and difficult issues of game programming: keeping games in synch, making the best use of bandwidth, UDP vs TCP, etc. But this 800 page book only devoted about 2 pages to these topics. Instead, the author chose to spend more time explaning the differences between C and C++.
That points to the major flaw in this book: The author doesn't seem to pick a clear focus to write to. He jumps back and forth, discussing threads and mutexes, then charging into a diatribe about hungarian notation, or how C++ object-orientation works. He spends the last half of the book showing a rough overview of a multiplayer game he wrote, but only spends a couple pages of that talking about the network elements of the game.
If this book had been titled "Game development for software developers who already know how to write and design software but don't know the specifics of DirectX or windows programming, and who want to learn the absolute basics of networking with DirectPlay", I would give it a better review. Really, it's more of a DirectX tutorial than anything.
My advice? If you fit into that narrow group of people described by the title, then it's worth picking up. Even then, you'd probably be wondering why the author wasted so much time telling you things you already know.
If you don't fall into that group of people, I'd find another book.
It's crap.......2006-07-25
Like most books written by want Want-A-Be game programmers with little or no real world experience, this BOOK is crap.
Save your self (and money) from someone college thesis, rewrite of DirectX samples, etc., and buy a real game programmer book like one of the Game Gems Series written by real game programmers. You can Download the DirectX/DirectPlay documentation for free.
Horrific.......2006-02-21
There's nothing worse than getting a book that has source code that doesn't compile. Not just little noob things, like forgetting to add directories and such, but actually BAD source code.
Oh, no, scratch that... there is something worse.
Source Code that doesn't compile AND no executables. Not only can you not compile and understand the code, but you don't have anything to base your ideas off of. I mean, christ, at least give us something to show us what it's supposed to remotely look like.
I disliked this book so much that I didn't even bother trying to re-amp the source. It's just plain garbage.
here's a hint to multiplayer programming as well as game programming in general:
books don't teach you anything. If you're looking for a "how-to" guide then books aren't the answer. Usually you can find some useful information in books that can help solve a problem, but there really is no solution to an entire problem.
don't let Andre's Tricks series fool you, or any other books for that matter. What makes you good at programming is programming itself, and figuring out things on your own.
Reference a book or article when need be, but don't waste your money on something like this. Just google sockets and you'll have more than enough informatino to get a project gonig.
Peace out,
Jason
Multi-Player Gaming........2005-10-04
This is a decent book, although I would not recomend it to the novice programmer. If you cannot read C/C++ code fluently or any code for that matter, this book will only confuse you further. He has good examples with ok descriptions but he kinda jumps from very simple stuff to very difficult things in a hurry. On the other hand this is one of the better books that explains windows programming, you have to weed through the chapter to find it but all in all it helped me to understand Windows programming much better than I already did. But thats just one Nerds opinion
No actual information about network game problems.......2005-05-07
My personal opinion about this book is don't buy it unless you want to read through a badly written language with a lot of smart remarks and very little substance about network game programming. It covers the basic about network gaming with socket and then shows how to set up directplay. It uses a lot of time and pages to show how to draw a couple of lines with direct3d and basic windows programming stuff, which I personally would have bought a book on if that was what I wanted to know something about. There's no discussion about cons and pros for using tcp or udp protocol and it totally lack information about latency problems and how to handle those, because this is a subject that absolutely needs to be handled when we start talking about multiplaying, unless it's a turn based game.
Thumbs down from me...there got to be better books out there about multiplayer game programming.
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