Customer Reviews:
One Man Tango.......2001-06-07
I really enjoyed this book by Anthony Quinn. At first, I was put off by the way his thoughts jumped around, but in retrospect, I realize that this was just his way of getting his point across, and I became mesmerized by his thoughts and the disparity of his early years. Mr. Quinn did not flower his book with how great he was, or even sound like a celebrity, in the description of his life. In his early years he was very poor, and really let the reader feel his thoughts on his poverty, and how he fought to stay alive. It is a great example of coming from a life of nothing, with seldom having food to eat, to become a great actor, artist, lover, and family man.
Although he would never receive accolades as a husband, he truly loved his family. He mentioned several times, his grief at the death of his son and the loss of father.
He made many friends along the way, and treasured every one. Not caring whether they were paupers or kings.
In 1983, we had the pleasure of seeing and meeting Mr. Quinn on Broadway, in Zorba the Greek. We had invested in several of his paintings and sculptures, and was invited to a party for him at the Helmsley Palace in New York City. We were really impressed with his ability to encompass a room with his presence, while giving every person a piece of his persona.
This book is excellent reading, which keeps the reader waiting for his next thought. The world will truly miss this great man.
Average customer rating:
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One Man Tango
Quinn Anthony
Manufacturer: Harper Collins
ProductGroup: Book
Binding: Hardcover
ASIN: B000LB870I |
Customer Reviews:
Bike ride of a lifetime.......2007-08-20
I'm surprised that this book has so few reviews; I guess people don't read autobiographies much anymore. I found this man's story to be extremely interesting. For one man to have lived such a full life is truly a blesssing and to his credit he lived it to the fullest. Anthony Quinn, the man, is revealed, warts and all. A womanizer, a multi-media artist, best known for his performance art, a musician, a boxer,preacher, you name it, Anthony Quinn probably tried it. The book begins with Quinn painting in his villa in Italy when a package arrives from his ex-wife Katherine De Mille, daughter of renowned filmmaker Cecil B. De Mille. He anticipates the contents but cannot open it immediately but rather takes off on an extensive bike ride. The bike ride becomes the vechilcle of his life long recollections. It is well written and a thoroughly enjoyable book. Quinn narrates his childhood memories in Mexico and the transition to living in the United States. He recalls his early encounters with fame and recounts his numerous jobs before landing employment in Hollywood. His candid rancour about his early stereotypical roles is evident but his strong determination to be recognized as a great artist is even more apparent. It seems nothing could stop Anthony Quinn from achieveing success. The many loves of Quinn are remembered, the resulting children as well are touched upon, including the loss of one of his sons who drowned in the De Mille pool; the good and the bad, it is all here. It is a bittersweet story of one mans journey, revealed on a memorable bike ride through the countryside of Italy. The memories are many and the revelations and insights are brilliant. Included are historic family photographs and scenes from his many movies. If you are a film buff or like the old movies of the late great Anthony Quinn than check this book out. It is entertaining and fascinating that one man could do so many things in a lifetime which in turn provided many people with pleasure; this book was indeed a true pleasure to read because it allowed me to know a little more about one of my favorite old time movie actors.
Average customer rating:
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One Man Tango
Anthony Quinn
Manufacturer: Easton Press
ProductGroup: Book
Binding: Leather Bound
ASIN: B000ES0M7Y |
Product Description
Easton Press, Signed First Edition full gilt-stamped bound in genuine full Sevillian moreno calfskin leather individually Signed "Anthony Quinn" by the late Anthony Quinn.
Anthony Quinn (1915-2001) was a Hollywood legend having starred in over 140 movies across a 60-year career. From Zorba the Greek to The Guns of Navarone, his renown as an actor is unquestioned.
One Man Tango is his autobiography (written with Daniel Paisner) that features some surprising revelationssuch as his artistic ability. Many of his paintings are now regarded as having serious artistic merit. This book features some beautiful illustrations of his art as well as black and white photographs taken throughout his movie career.
American-made by very highly skilled bookmakers, Easton Press books are heirloom quality known both for their incredible beauty and lasting durability designed as a serious investment for serious booklovers for generations to come. Bound in premium leather with decorative twenty-two karat gold accents, all Easton Press books are printed on premium archive-quality acid-neutral paper that is Smyth-sewn for added strength and durability, spines are traditionally decorative, and the books feature silk moiré front and rear free end papers, as well as a bound-in satin ribbon page marker.
Average customer rating:
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One Man Tango
Manufacturer: HarperCollins Publishers
ProductGroup: Book
Binding: Paperback
ASIN: B000GWYPGC |
Average customer rating:
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ONE MAN TANGO: AN AUTOBIOGRAPHY.
Manufacturer: Headline
ProductGroup: Book
Binding: Hardcover
Actors & Actresses
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ASIN: 0747215049 |
Book Description
The first in-depth, insider's study of the strange and often shocking world of twentieth-century war reenactors
D-Day with beach umbrellas in the distance? Troops ordering ice cream? American and German forces celebrating Christmas together in the barracks? This could only be the curious world of twentieth-century war reenactors. A relatively recent and rapidly expanding phenomenon, reenactments in the United States of World War I, World War II, the Korean War, and the Vietnam War now draw more than 8,000 participants a year. Mostly men, these reenactors celebrate, remember, and re-create the tiniest details of the Battle of the Bulge in the Maryland woods, D day on a beach in Virginia, and WWI trench warfare in Pennsylvania. Jenny Thompson draws on seven years of fieldwork, personal interviews, and surveys to look into this growing subculture. She looks at how the reenactors' near obsession with owning "authentic" military clothing, guns, paraphernalia, and vehicles often explodes into heated debates. War Games sheds light on the ways people actually make use of history in their daily lives and looks intensely into the meaning of war itself and how wars have become the heart of American history. The author's photographs provide incredible evidence of how "real" these battles can become. 40 b/w photographs.
Customer Reviews:
Thompson Nails It.......2006-07-25
I have just finished reading Jenny Thompson's book "War Games". I know that a few of you attacked this book when it was first released, but now having read it, I do not think that any of those attacks were justified.
The book is a deep look into our hobby. As I read it, it made me think more than a few times on why I have chosen this hobby, and why I continue to engage in it despite the frustrations and expense. I have found that it helped me clarify what it is that I do as a WWII re-enactor.
The book is fair and even sided. Which means that it explains the value and purpose of our hobby as well as pointing out its problems. Unfortunately for Ms. Thompson the publisher decided to quote for the cover notes, the few university "Egg head" types that think what we do is silly because when they were kids, they never got invited to play army with the other kids on the block. Those liner notes DO NOT represent the work she has created.
The book addresses many of the major topics of the hobby. Our fixation with authenticity and our compromises; How we "honor the vets" but get annoyed when they tell us we are doing it wrong; How wrapped up some of us get in the hobby, and how some of us do not take it serious enough. For me as a re-enactor the book was filled with descriptions that made me nod my head and smile. A few times I laughed outright.
Jenny Thompson did it right. She became a reenactor and asked the tough questions. This book nails us to a tee. But in doing so, Jenny looked deep into herself as well. Reading the book, is at times, a look in the mirror, and it has made re-enacting clearer to me. I will never look at our hobby the same now that the details have been so perfectly pointed out. And now I am so aware of those moments when we say, "we're here. We're there. This is it" (read the book and you will know what I mean by this)
I recommend this book to you all.
Jonathan Krieger
[..]
She Just Doesn't Get It.......2005-12-28
I was asked to read this by a fellow reenactor (yes, I am a female WWII reenactor) and we have passed it around our little group for discussion. I know some of these other reviewers are also reenactors, and I am a little surprised that they rated this so high.
Yes, it is "interesting" mostly because we are very much an invisible part of society. But attending 2 reenactments a year, in the same 2 places is not representative of the hobby or its members.
Jenny Thompson is neither historian nor reenactor. The University system-created "ethnography" major she sports no more makes her qualified than my cat. But I will give my reasons for why I take issue with this book.
First, she never gets past the staid and boring academics' "need" to dote on the "social, economic and political causes and effects" of WWII (p. 109). Give me a break! Those are the things that have given history the bad rep of being "boring." You have to know the background in this of course, but Real People want something to tangibly relate to -- the humanity of war -- and that's what reenactors provide. (explained on p. 160). Interviewed reenactors get it across eloquently about the lack of education in both the public and among academics and school teachers (p. 91).
The only reason I gave this book 2 stars is the reenator acccounts. They are genuine and I can relate to them. They are entertaining -- but just as I was really getting into the real reasons we reenact by the real people who do it -- Jenny Thompson intrudes and ruins the tone by saying she finds it "disturbing." She was the most disturbed person in this book all the way through. That's her favorite word. I'd like to run it through the computer for the number of times she used this word. Unfortunately there are no women interviewed. And I have talked with women reenactors who said they spoke with her during her interviewing and thesis work, but they didn't say what she wanted to hear.
Her "quotes" from unknown scholars (and I'm pretty well read) and unnamed National Park Personel show what a narrow and critical audience she knows. I have participated at many NPS sites. Reenactors draw crowds to some places where these Rangers would hardly see a visitor otherwise. And some of these Rangers are wrong in their information. Many times she uses vague references to whatever critics she is depending on to carry her argument as "people" or "those who". Not very scholarly, Jenny! And as for her remarks about Reenactors knowledge -- most reenactors I know only read primary sources, and scrutinize historians' agendas when their work is not heavey on primary sources. Her accusation about the desire to "own" history is wrong. That implies not sharing, and the very opposite of what we do.
I agree also with the reviewer who points out how dated this book is, with references to the Oklahoma bombing and Waco. (p. 170).
Regarding female reenactors and her assessment (p. 79): She's wrong that women are not interested in war! The main problems with women reenactors and their participation are the limited roles women played historically, and also our modern lifestyles. Women with small children can't take them on tacticals. Jenny's just too overfeminist to strike a balance or understanding.
The book gets very repetitive. Chapter 10 is virtually the same material as Chapters 5 and 8. Somehow around every 3 chapters she gets back to being puzzled why anyone does WWII Germans. Talk to a few German-Americans.
For Readers who hoped this book would answer their questions: My suggestion is to just seek out some reenactors and ask them yourself why we reenact! I assure you there will be many different answers. But I think all reenactors will agree that "reenacting" isn't something in our intellect. It's in our soul. And Jenny Thompson never will "get it."
Reenacting a Solution to Life's Problems.......2005-07-15
War Games is based upon the author's doctoral thesis in American Studies at the University of Maryland. This book looks at 20th century war re-enacting; World War I, World War II, Korean War and Vietnam War. The book does not directly address the more popular Civil War re-enacting or the less popular "Span-Am", Spanish-American War. In 20th Century re-enacting, World War I and II predominate, with Vietnam just beginning to be recognized as a venue for re-enactment.
Ms. Thompson has taken a clinical or social scientific approach to her investigation of re-enacting. Not only was she an actual re-enactor for some ten years, but she distributed for her research several hundred questionnaires most of which were returned to her. She is in a very good position to describe this phenomenon and from what I can gather, she knows her subject.
The central thesis of the book is stated on page xviii of the Introduction: "Instead, as I hope to show, re-enactors use the hobby in general and focus on the issue of authenticity in particular in order to cope with the real-life issues that reflect the broader culture in which the live. However much it masks its relation to the present through elaborate rituals, costumes and props, re-enacting is both a product of and response to the very society from which it emerged." Thompson is stating that in spite of the emphasis on history, period clothing and weapons, what we are talking about here is life and all its aspects as it is lived today, not as it was 60 or 90 years ago.
On page 153, Ms. Thompson begins a discussion which strikes at the heart of re-enacting. And that discussion concerns the fact that re-enactors spend very little time re-enacting actual historical battles. The definition of "re-enact" means to act that which has already been acted. With this definition, one would logically expect re-enactors to do this. One would expect that they follow the history of a particular battle in detail and act it out. However, they by and large do not. They will establish a general scenario for a mock battle with general goals which determine a "winner", and then proceed to skirmish, attack and out-flank one another to achieve those goals. She recognizes this fact when she discusses private battles versus public battles. Private battles are open and free-flowing, where as public battles are organized and scripted. Creativity with a basis in history is sought after in private battles which are largely the type of battle most often preferred by re-enactors.
It is amusing that Civil War re-enacting is often referred to as "Silly War" by WW II re-enactors [Note: I refer consistently to WWII re-enactment because it represents the majority of 20th century re-enactors], and yet most probably Civil War comes closest to defining re-enacting through adherence to military historical fact. One reason that Civil War comes closest to true re-enactment is because the scope of the battles is limited to smaller areas. Opposing armies can establish themselves in ranks, facing one another, and have at it and according to the history of the battle, follow the action through to its conclusion with the appropriate side achieving victory. This is next to impossible in WWII re-enacting. The distances and battle areas between armies in WWII were substantial. Much of the fighting was mechanized and done in and around villages the types of which are not found in the US. But even if the re-enactor could duplicate the general landscape, very few re-enactment groups will sit down, read the history of even a small unit action, and plan out the process of the battle. Why? Because re-enactors do not want to be scripted, they want to proceed on a general basis with general objectives, they want to employ their creative abilities to overwhelm an objective and they, and it must be said, want to enjoy themselves. The point has been made many times over by re-enactors that they have spent considerable time and money on the hobby, and enjoyment is paramount. In fact, re-enactors will jump units and even organizations to achieve the goal of enjoyment.
History to the average WWII re-enactor is only useful because it can provide a name for the scenario; "North Africa 1942, Normandy 1944, the Battle of the Bulge etc. Indeed this approach to history proves the general thesis of this book, re-enacting is about real life issues, not historical fact. To illustrate this point, Thompson relates the re-enactment of the Normandy invasion in 1994 at Virginia Beach. This was a public battle, and it was scripted. After the battle, one of the veteran re-enactors approached her and said "A realistic public battle? Now there's an oxymoron". Here was a scenario which probably stuck as close to historical fact as possible in a WWII battle, and we have a "re-enactor" declaring that the battle is a farce because it was scripted and witnessed by the public! Professional historians who criticize re-enactors have nothing to worry about. Most re-enactors are concerned with history only in the most general sense. After all, reading compilations of secondary history, let alone delving into primary source material is probably more than most re-enactors want to bite off. Veterans and critics who maintain that re-enactors trivialize war are also off base. And my assumption here is that "war" means frontline combat, not the other 90% of war which is boredom, drilling, eating and sleeping. This aspect of war can readily be re-enacted. Re-enactors are not at war, even when engaged in mock battles. They are essentially at play. They are at what amounts to an expensive game of "capture the flag".
So if re-enactors are not re-enactors, what are they? As Thompson has suggested they are "commemorators". Their interest in history, clothing, weapons, the manner and lifestyle of the 40's commemorates the lives of the combatants who fought WWII. It is their way of saying, "We remember what you did for us and America, and we do what we do so that others may remember it also". Re-enactors also have been shown to have a wide variety of motives, and these are described in this book. Some re-enact because a relative was in WWII; some are avid collectors of militaria and re-enact to display and demonstrate what they have collected. Some are vehicle collectors and join a unit so that they can not only display, but use their vehicles in mock combat. And some neither know nor care about the history of the period or their particular unit in the war. They are there for the camaraderie and the excitement of mock combat. Re-enactors are as diverse as the military they seek to represent. Just as the average infantry company contained motivated individuals who wanted to become soldiers, it also contained those who bent the rules in order to get by. The industrious served with the slackers; the dedicated with the goof offs, the clever with the mundane. Indeed the average group of re-enactors is comprised of the same personalities as one would find in today's army or the army of 60 years ago. In this respect if not in any other, re-enacting does reflect historical accuracy.
I believe Ms. Thompson has done an admirable job in describing the phenomenon of re-enacting. She approached it from the perspective of the social scientist. She not only immersed herself in the hobby, but she conducted extensive interviews and obtained additional data through questionnaires. Her conclusions are correct. I think I could hand her book to any fellow re-enactor and tell him "Read this, and herein you will find yourself and most of your buddies".
Interesting Read.......2005-06-03
This book deals with the hobby of reenactment. Reenactments are big throughout Europe (and even Japan) as well attracting thousands of spectators. Unusually, the author limits her coverage to only 20th Century reenactments in the USA which limits the scope of reasons for getting into the hobby, I think. I am cross-reading this book with another book "Living History" (Brassey Pub)which covers other reenactment groups as well.
20th century groups are focused on the private events, with unscripted firefights being the primary reason for reenactment. The public events with scripted performances and living history presentations are barely tolerable to most of the reenactors, who have to deal with the ignorant public on their displays.
This would contrast with other period groups who appear to be more focused on the scripted performance, public displays and the historical aspects of reenactment.
Generally an interesting read, I doubt that it would appeal to many of the ignorant lay public who are not interested in military history.
Good overview, but needs updating!.......2005-05-05
While this book was published in 2004, the events and opinions discussed in the book are from the early to mid 1990's. As the members of the "Greatest Generation" are passing away, there is much renewed interest in WWII reenacting, in particular. The death of my own father two years ago sparked my interest in the period, and my subsequent discovery of reenacting. As I was new to the hobby, I was anxious to read the book and discover what all the excitement was about...the "infighting", the lingo, and the constant struggle for authenticity. When I read Jenny Thompson's book, I understood much of what I had seen in MEN's groups. The problem is, I'm a WOMAN doing a woman's impression- I'm not part of a man's group. When Ms. Thompson wrote her book, there were few, if any women's reenacting groups out there. Women in reenacting have totally different motivations and goals for participating in the hobby, and while we also have arguments over authenticity, there are many more problems that are unique to women's reenacting. Ms. Thompson wrote a great book that offers some intriguing insight to men's groups, but should have been updated to include research after 2000, when more women's groups were emerging. She also should have ventured into other areas of the country, where cultural norms are quite different from the Northeast. Overall an excellent book- particularly for anyone interested in, or new to reenacting. Just realize the info is based on a very small portion of the hobby, and is far from all-encompassing.
Book Description
The premier work of author carver Ron Ransom. He offers instructions for three specific versions of Santa Claus and many other variations, as well as painting instructions. Ron's illustrations serve as an impetus for the carver to approach his own work with freedom. His "Old World Santas" are great symbols of happiness and goodness.
, 20 color photos, 57 b/w photos, 5 drawings, 8 1/2" x 11"
Customer Reviews:
Very nice book to get started in Santa carving.......1999-06-28
The Santa carving and painting techniques are well illustrated and explained. I also like how he describes how you can modify his patterns to personalize your Santas. He even shows how to cut a wood blank without a power tool.
Easy and useful guidelines to start Santa carving.......1997-02-26
Ron Ransom's book is highly recommended for the novice carver who would like to produce nice results. Mostly photos and captions, the book takes the reader through the basic steps of making some attractive "folk art" santa figures. Don't be fooled by the sparse text -- the photos
offer a wealth of guidance. Ron also describes a simple yet effective way to give the carvings an "antique" look. Warning: once you do a few of these projects, expect to get many requests for your work around the Holidays!
Average customer rating:
- for designing games, not for source code level work
- Told me what I wanted
- Massively Useful Book
- it is not a book for developers
- Great book for game developers
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Massively Multiplayer Game Development 2 (Game Development)
Thor Alexander
Manufacturer: Charles River Media
ProductGroup: Book
Binding: Hardcover
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Massively Multiplayer Game Development (Game Development Series)
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Designing Virtual Worlds
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Programming Game AI by Example
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AI Game Programming Wisdom 3 (Game Development Series)
ASIN: 1584503904 |
Book Description
As the MMP game market continues to grow, new challenges and technology hurdles constantly emerge. Massively Multiplayer Game Development 2 is an all new volume in this successful series written to address the challenges faced by the entire MMP development team, not just the programmers. The articles include a wealth of unique knowledge acquired through the experiences of some of the online game industry's best and brightest developers. These developers have worked on the most successful and anticipated MMP games, such as EverQuest, Ultima Online, The Sims Online, Second Life, Asheron's Call, Star Wars Galaxies, and more. Programmers will find a wide array of technical tips and techniques throughout the collection, while designers and producers will find numerous articles filled with readable, informative insights to successful MMP design, along with time and costsaving production methods. Most of the articles are self-contained so they can be read in any order. There is also a companion Web site that will be updated frequently with development news and commentary from the biggest names in online game development. This collection will provide the entire team with ready-to-use techniques and innovative methods for solving all of your MMP challenges.
Customer Reviews:
for designing games, not for source code level work.......2007-04-09
The book is unlike typical computer graphics books that focus mainly at the source code level. Alexander has compiled an impressive set of essays, drawn from game programmers at several companies. It is an industry-wide summation of publicly available ideas for state of the art coding, circa 2005.
Look, if you are hoping for tips on solving a specific coding problem, this may not be the best choice of books. Instead, the articles are more useful at the architectural design level, for a new multiplayer game. Some topics seem quite novel. Like applying graph theory to study and design a game. Including at the large ["macro"] level where you might be building a community, with economic facets. Graph theory also permits a way to classify different MM games, providing a unified and consistent view. Not the sort of thing you might expect to run into in a gaming text. But the complexities of building a MM world can be staggering.
There are many more essays, touching on numerous aspects. You need to be an experienced game developer to fully appreciate this book. Which is not to say that the ideas here cannot ultimately find expression at the source code level. Just that you need to take a high level view.
Told me what I wanted.......2007-03-31
PLEASE NOTE THAT THIS IS THE SAME REVIEW AS THE SEQUELS BOOK, THAT IS BECAUSE I CONSIDER THEM TO BE EQUALLY AS GOOD AS EACH OTHER.
DON'T BUY ONE BOOK, GET THEM BOTH.
As a games programmer I wanted to branch out into a MMG and this book was one of 4 that taught me everything I wanted to know.
This book is split into 3 main sections; each section has several chapters about differant aspects of the MMP's. If you have any interest in MMP games you cannot help but to find most chapters helpful.
I will admit that some chapters bored me and I skipped them, but the amount of helpful chapters there were more than made up for it.
Each chapter has been written by a differant person and quick searches on google makes you realise that these people really do not their particular areas of expertise.
James
Massively Useful Book.......2007-02-22
To the game developer, the theory behind MMOGs can be a mystery. Often it is hit-and-miss and many developers can and do get it wrong. Great games can turn to dust because designers made critical mistakes.
This book does NOT have all the answers!
But it does pose a lot of questions and provides learned and thoughtful chapters written by some of the best game people in the business.
Part one covers design techniques with eleven chapters in game theory.
Part two explores engineering techniques including automated testing, data collection and analysis and anti cheat mechanisms.
Part three gets into production techniques with eight chapters covering subjects from project management to providing online support.
Its become my Bible of MMOG dev.
it is not a book for developers.......2007-02-19
there is very little detailed technical content in this book -- i mean, if you are a software developer, then a lot of this feels like fluff. i wanted a leg up on coding, and this isn't that book. it does provide a certain high-level overview, but it's not sufficient for "game development." for example, the discussions of server architect are interesting, but largely represent a kind of "we did this and were successful" summaries. if you wanted to move into this field, this book isn't an "open sesame." if you haven't thought much about the field and just want to get a feel for what the issues are, then the text is interesting but expensive.
Great book for game developers.......2005-11-07
Designing and developing massively multiplayer (MMP) games are very difficult endeavors that often require large teams and time/money investments. This book provides useful knowledge that can help identify and avoid potential development pitfalls.
The articles in this book are separated into three sections - design, engineering, and production techniques. Therefore, it isn't just for programmers - numerous development team members will find value in the book's articles. I think it's important for developers to read most or all of the articles - even those that aren't specifically intended for their position. This practice can increase understanding and communication between the members of interdisciplinary teams.
In each article, a member of the MMP development community explains his or her experience with a particular topic - telling stories in online games, automated testing, anti-cheat mechanisms, etc. While some of the technical essays supply pseudocode, most articles present examples from existing games and other ideas. Don't expect to build an MMP engine or even detailed designs based solely on the information in this book. Instead, these articles will provide insight and advice on many issues you will encounter as you plan and develop an MMP project.
Some of the essays feel a bit "thin", and the authors don't seem to sufficiently explain their topic. In some instances, the topics are simply too complex to fully examine in one or two articles. Nonetheless, the subjects in this book are important for developers to consider. For readers that want to delve deeper into a topic, most articles provide references to related information.
This book is intended for "intermediate/advanced" game developers (specifically those in the MMP industry), and my rating is based on that audience. For those unfamiliar with MMP games and/or software development, it will be difficult to appreciate the articles in this book.
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