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Hollywood, the Pentagon and Washington: The Movies and National Security from World War ll to the Present Day (Anthem Politics and IR)
Jean-Michel Valantin Manufacturer: Anthem Press ProductGroup: Book Binding: Paperback ASIN: 1843311712 |
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Why Are You Creative?
Hermann Vaske Manufacturer: fivedegreesbelowzero press ProductGroup: Book Binding: Paperback Similar Items: ASIN: 0970877927 |
Book Description
This book offers a unique approach to the study of creativity by posing the title question to dozens of various creative professionals--actors, artists, musicians, filmmakers, writers and politicians--and then analyzing their ultimately revealing answers. Readers will discover fascinating insights into the nature of creativity and their favorite celebrities, including: Mel GibsonJohnny Depp Stephen Spielberg
George Bush David Bowie
Salman Rushdie Juliette Binoche
and more Author Hermann Vaske has packed this extraordinary pop culture treasure with original sketches, scribblings and responses from and photos of each interviewee. Throughout, the hidden meanings and motivations of each subject reveal the wonder of individual creativity, and provide a foundation for the beginning of a fascinating dialogue about this aspect of being human.
Customer Reviews:
Pure drivel........2006-04-29
The spark of genius.......2004-05-13
These creative people come from a vast spectrum of disciplines like art, design, architecture, advertising, photography, fashion, music, film, science and literature. The following are some of them: Laurie Anderson, Bono, David Bowie, Nick Cave, Johnny Depp, Peter Gabriel, Mel Gibson, Stephen Hawking, Damien Hirst, Quincy Jones, Milla Jovovich, Jeff Koons, Nelson Mandela, Yoko Ono, Leni Riefenstahl, Steven Spielberg, Oliviero Toscani, Wim Wenders and Vivienne Westwood.
The introductory section includes a foreword by the Dalai Lama, a chapter by Wim Wenders and an exploration of the categories of creative stimuli by Vaske. This fascinating study concludes with a bibliography and filmography.
Customer Reviews:
Very encouraging.......2007-08-09
The Book is a Gem !.......2007-07-17
All about non-fiction, not about passion.......2007-05-22
This Book is a Treasure.......2007-04-11
As practical as it is inspirational.......2007-04-02
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Damn! Why Didn't I Write That? How Ordinary People are Raking in $100,000.00...or more Writing Nonfiction Books & How You Can Too!
Marc McCutcheon Manufacturer: Quill Driver Books ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 1884956173 |
Amazon.com
Forget everything you've heard about the travails of the freelance writer. In Damn! Why Didn't I Write That?, Marc McCutcheon contends that "you can learn the trade and begin making a respectable income much faster than most people think possible." To illustrate, McCutcheon lists 17 pages of bestselling titles, including Bear Attacks: Their Causes and Avoidance (150,000 copies sold) and Golfing, a humor book (525,000 copies sold). McCutcheon himself wrote a few well-chosen titles and claims to be "easily support[ing] a family of four, working part-time." How? Think niche, says McCutcheon. Think backlist. Think about perennially hot topics like dieting/weight loss, relationships, parenting, health, low-fat cooking, sex, spirituality, money/finances, cats, career and leadership, and computer and Internet. McCutcheon is quite helpful about things like contract negotiation, agents, proposals, and promotion. He also confers a real can-do attitude on his readers. "In the corporate world," he says, "tall, beautiful people rule. In the writing world, even Yoda can climb to the top of the success ladder." --Jane SteinbergBook Description
An elderly woman's adventure in solitude, the gay man's guide to pleasuring women, a housewife's battle with obesity, an elementary school teacher's encyclopedia of all things disgusting...best-sellers all. And all written by ordinary people.Examples of lightning striking? Not at all. Housewives, teenagers, gym teachers, even high school dropouts have cashed in with astonishingly simple best-sellers.According to Marc McCutcheon, author of the new Book-of-the-Month Club selection, Damn! Why Didn't I Write That?: How Ordinary People are Raking in $100,000.00...or More Writing Nonfiction Books & How You Can Too! (Quill Driver Books, $14.95), "The beauty of nonfiction book writing is that the field truly is wide open to anyone, regardless of race, sex, age, education, financial background or personal appearance."
And talent? McCutcheon says talent is overrated. According to McCutcheon, competency and perseverance are more important than talent.
Why nonfiction books instead of novels? Of the 50,000-plus new books published each year, only about 3,500 are fiction. That means publishers need at least 46,000 new nonfiction manuscripts every year. Manuscripts about every subject under the sun.
Thinking you might have a nonfiction book in you? Well, undoubtedly there's a subject in which you have sufficient expertise or one for which you have a passion and would be willing to research that would work to fill one of those 46,000 slots. So how do you learn how to join the ranks of ordinary people cashing in on this bonanza? That's where McCutcheon's new book Damn! Why Didn't I Write That? comes in. In it McCutcheon reveals all his own secrets from how to test your book idea to beating writer's block to negotiating a publishing contract.
And that high school dropout who writes the best-sellers? McCutcheon, with more than a dozen books in print four of them Book-of-the-Month Club selections books that have sold hundreds of thousands of copies, doesn't hide the fact that he is a high school dropout. "I almost invariably get unpublished authors' complete attention when I tell them I dropped out of high school. Something about it fascinates people. Maybe it gives them hope that if I can do it, they can too. And they can!"
Book of The Month CLub Selection. Quality Paperback Bookclub Selection. Writer's Digest Book Club Selection.
Customer Reviews:
I liked this book.......2007-01-12
Effective ideas that leave a bitter taste.......2006-12-22
Ernest Hemingway Swore!.......2006-11-01
A Marginally Useful, If Somewhat Vulgar Book.......2006-10-28
If You Don't Like the First Word in this Title, Get Over It.......2006-06-08
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Why ... THANK YOU!
Cat Wagman Manufacturer: Working Words, Inc. ProductGroup: Book Binding: Paperback ASIN: 0965267067 |
Book Description
Everyone who sends gifts deserves to receive personalized thank-you notes, and "Why ... THANK YOU!" shows how to get those notes done fast! Discover the secrets to writing original notes with this fun-filled, cartoon illustrated guide. Packed between its bright red cover are tips, tricks, and techniques that are transforming readers into confident creative writers, one thank-you note at a time! Appreciated by professionals, praised by teachers, loved by relatives (especially grandparents), and easily understood by kids ... a wonderful resource book for home, school, and office libraries. A great gift for anyone over the age of eleven who wants to improve their personal and professional writing skills throughout their lifetime.Customer Reviews:
Being Thankful is as easy as Learning the ABC's w/this Book.......1998-09-17
after The Bible, of kourse, is one penned by Florida-based Creative Writing Expert, Speaker & Creator of the Why ... THANK YOU! FUNshops™, Cat Wagman. Entitled:
"Why ... THANK YOU! How To Have FUN Writing Fantastic Notes & More..."
This is a superb, stream-lined Collection of how to "Put Into Words" the Two most important Words in any Language that are tantamount for any Interaction whether it is a Business, Social or Economic Condition & Situation: THANK YOU! These Words set the Tone for any Conversation between Two Consenting Individuals (if NOT more), whether they are negotiating a Trans-National Peace Agreement or casually buying a Soda at an Outdoor Café. The Basics are what "We" (as a Society) must return to. Ms. Wagman does this superbly in her BOOK by showing her Readers how easy & how much FUN it is to be polite...thank-full!
This BOOK transforms Readers into confident Creative Writers, one Thank You Note at a time! At the same time, it spiritually strengthens Bonds between People. After all, People enjoy being acknowledged, appreciated & thanked. This little BOOK is a Gem in the raw & can only grow greater in the Years to come as People age, mellow & look for the nicer TIL: Things In Life.
At this particular Time of Our Lives...as a Millennium & a Century & a Decade are all rolling over simultaneously, there are many People We wish, want & need to thank. There are many People We should thank for helping us in various Ways. Writing a Note to let her/him or them know that she/he or they are appreciated is the best Way to DO it.
It means much, much more to the Recipient as it is an Expression of an Inner Thought, Feeling & Emotion that comes straight from the Heart.
Thank You for reading this. It is bound to put You & Yours into a new & more grateful Mode & Mind-Frame. I personally have used this Book as Stocking Stuffers, Bridal Presents, going off to College Gifts, Anniversary Presents & Birthday Surprises. There isn't a Traditional Holiday or Global Custom that does NXT require a basic THANK YOU Note.
And, "Why ... THANK YOU!" tells you how to approach & handle each particular case in a warm & meaningful Manner. It definitely is a Must-Have. I firmly believe all Elementary School Teachers should incorporate this BOOK into their Daily Curriculums. Saying THANK YOU via the Written Word definitely takes "The Edge" off any Situation & should be learned at a Tender Age & then carried on throughout one's LifeTime every wakeful moment.
Beyond any "BOOK-Of-The-Month Club," this is a BOOK that should grace every Library , Book Shelf & Cocktail Table.
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Why Can't You Behave?: The Teacher's Guide to Creative Classroom Management, K-3
Paula Rogovin Manufacturer: Heinemann ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 0325006512 |
Book Description
Why is it that some classes are peaceful and industrious, filled with attentive, hard-working kids-while others are a primary teacher's nightmare?
Paula Rogovin has answers to these questions, and she's also got hard-won remedies for your worst classroom discipline problems. Ideal for preservice and new teachers as well as veterans, Why Can't You Behave? takes you inside Rogovin's classroom to see how she deals with challenging behavior and how to intertwine classroom management and curriculum to end nightmarish behavior.
You will learn how to reinforce positive behaviors and promote a safe, cooperative classroom community while solving perennial problems including maintaining fruitful whole-class discussions and mediating disputes between children. You'll see firsthand how simple, smart techniques like complimenting, role-playing, and using examples from children's literature encourage students to become fully absorbed by the curriculum and less intrigued by the allure of acting out. And if you are uneasy with parent participation, you'll find out how to successfully involve families in your classroom, forging strong home-school alliances that support your curricular activities.
If you're tired of shouting, weary of blinking the lights, and besieged by inappropriate behaviors, there is hope. Turn to Paula Rogovin for the answers you need and build an engaged, productive classroom community.
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101 Reasons Why You Must Write A Book: How to Make A Six Figure Income by Writing and Publishing Your Own Book
Bob Burnham , and Jeff McCallum Manufacturer: Profits Publishing ProductGroup: Book Binding: Paperback ASIN: 1933817305 |
Book Description
Anyone who follows the simple, yet effective, 'BRWT Force Technology' method of writing found in "101 Reasons Why You Must Write A Book," will be able to create a book that they will be proud of. This method will allow you to write with ease in ANY style whether it's for articles, reports, white papers, or for blogs or the next NY Times best seller! If you ever wondered why the most prolific writers never have trouble writing...it's down to what this book will teach you about BRWT!" A must read for anyone looking to further their career, life, and financial situation. "101 Reasons Why You Must Write A Book" is jam packed with information not only on WHY you must write but all you need to know about HOW to write, publish, and actually profit from your book.
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Are You What You Eat? (The How and Why of Organic Gardening, An Introduction to Creative Medicine)
Manufacturer: H C White Publications ProductGroup: Book Binding: Paperback ASIN: B000FU3DFO |
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Why are you Creative?
Manufacturer: Verlag Hermann Schmidt ProductGroup: Book Binding: Hardcover ASIN: B000I8XIXA |
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Why Don't You Play Loud?
Marilyn Moevs Helminiak Manufacturer: Badger Books LLC ProductGroup: Book Binding: Paperback ASIN: 1878569236 |
Customer Reviews:
An excellent guide to using music in elementary school........1999-05-20
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Why Are You Creative?
Hermann Vaske Manufacturer: NY ProductGroup: Book Binding: Paperback ASIN: B000MU7FII |
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CTHULHU LIVE - SECOND EDITION
by Tom McLaughlin Call of Cthulhu & Fantasy Flight Games Manufacturer: Fantasy Flight Games ProductGroup: Book Binding: Paperback ASIN: B000P0UG2W |
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Cthulhu Live: Second Edition
Robert MacLaughlin Manufacturer: Chaosium ProductGroup: Book Binding: Paperback ASIN: 1887911715 |
Book Description
Cthulhu Live: Second Edition is a live-action horror role-playing game set in the universe created by Howard Phillips Lovecraft (1890-1937.) The game allows players to match their skills and wits against alien horrors that once ruled our universe. These ancient terrors now wait just beyond the perception of our senses and science... waiting to reclaim what was theirs. Cthulhu Live: Second Edition is updated, expanded and now published by Fantasy Flight Games under license from Chaosium, Inc.Cthulhu Live adventures are a form of interactive literature, not unlike popular "murder mystery" games; interactive, improvisational theater in which players assume the role of characters created for the game. These character roles are defined by professions, skills, and background histories which help gamers role-play these alter-egos. Soon the gamers find themselves in a dark universe of eldritch nightmares and blackest madness, where all they formerly held to be true is shattered by the sinister revelations of the Great Old Ones and their minions.
Players use their own wits and the abilities and skills of their characters as they struggle to save their lives and sanity from unspeakable cosmic horrors. All characters have an array of ability scores defining their mental and physical capabilities. They also have a variety of skills representing their professional training and private studies.
The direction an evening's game may take is largely controlled by the players, their interaction with one another and with non-player characters performed by actors on the game staff. Each game session takes on a life of its own, as player actions, research and intrigue will modify and redirect the game script. Props, costumes, and visual clues play a key role in the adventure. Such props and special effects create a rich atmosphere and require players to interact fully with their game environment rather than relying solely on the narration of a game master.
Cthulhu Live does not limit itself solely to the Lovecraft Mythos. The game system includes rules for mediums and psychic powers, vampires, werewolves, living dead, demons, ghosts and other incorporeal entities. Cthulhu Live is designed to fully support traditional horror and supernatural adventures. Many groups may even prefer to run a series of action-based, monster-bashing adventures such as hunting vampires or battling an army of the living dead.
New in Cthulhu Live: Second Edition -- This new edition of Cthulhu Live reflects updates, rules expansions, and system changes gleaned from games played around the world since Cthulhu Live was first published in 1997. Many players and game groups have graciously lent their comments and support to the creation of this second edition, and we think the new and updated rules reflect some of the best lessons learned during the past years.
As part of our interest and dedication to furthering the development of the Cthulhu Live game system, we have established the official Cthulhu Live Website online. The site features game information, a list of player contacts around the world, online libraries, and links to other websites of interest for Cthulhu Live gamers. We are always interested in expanding our contact list, libraries, and links, and welcome you to e-mail us at our site.
Additionally, Fantasy Flight Games is committed to expanding the Cthulhu Live product line with a series of new sourcebooks and supplements. Our first supplement, Cthulhu Live: Shades of Gray, will be released in December, 1999, with more books to follow!
Customer Reviews:
Great Role-Playing in the Lovecraft Universe.......2003-07-28
A Great Experience!.......2000-10-23
Cthulhu Live is the first officially licensed live-action role-playing system for Call of Cthulhu. The book contains a tremendous amount of information, ranging from the game mechanics of character creation, skill use, and combat, to the more challenging tasks of make-up, costuming, monster building, prop construction, and running a live-action game.
Although it took 16 years for an official live-action Cthulhu to appear, it seems to have been well worth the wait. The basic rules structure is top-notch, streamlining the Call of Cthulhu rules into a simple, fast-playing system that is quickly mastered. I would rate the combat system as fair. It is one of the better non-contact systems I've seen for live-action gaming, but it's certainly the hardest element of the game for a new player to learn. We tried running a couple "practice battles" with all the players before starting the actual game, which seemed to help everyone later in the adventure.
The greatest challenge gamers might face is assembling a large enough group to run many of the adventures proposed in the rules. Eight to 10 players seem to be about the absolute minimum for Cthulhu Live, and some scripts call for 12 to 20 players. Obviously, such games lend themselves well to a convention setting, but some gamers may find a challenge recruiting that many players outside of a larger city or a college environment. Some challenges may also arise finding a suitable area to play the game, but the book includes tips on finding game locations and preparing houses and apartments for game play. Quite a bit of preparation is required for the games, and the game master, or "Keeper," needs to have not only a good imagination and narrative skills, but some leadership and organizational abilities as well. This said, a well run session with a good Keeper and NPCs is a great experience.
Fantasy Flight Games has published a second edition of Cthulhu Live that has rules updates and additions, an optional new combat system, and several new adventures. Several other projects are also in the works, to include a game support website and players' network. A lot of gamers will be looking forward to the continuing development of the Cthulhu Live system. I know that I am one of them.
--Bob Apelt for Skirmisher Online Gaming Magazine
Greatest game avaliable.......2000-01-13
Faithful to its source and unlimited in potential!.......2000-01-13
They've never actually played a live-action game..........1999-09-16
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sed and awk Pocket Reference, 2nd Edition
Arnold Robbins Manufacturer: O'Reilly Media, Inc. ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 0596003528 |
Book Description
For people who create and modify text files, sed and awk are power tools for editing. sed, awk, and regular expressions allow programmers and system administrators to automate editing tasks that need to be performed on one or more files, to simplify the task of performing the same edits on multiple files, and to write conversion programs. The sed & awk Pocket Reference is a companion volume to sed & awk, Second Edition, Unix in a Nutshell, Third Edition, and Effective awk Programming, Third Edition. This new edition has expanded coverage of gawk (GNU awk), and includes sections on:Customer Reviews:
Serves the purpose........2007-08-04
a must have.......2004-03-19
I have the full "sed & awk" second edition book, but I went to the pocket reference instead. I would not have been able to find what I needed in the larger book as quickly.
Some have complained about some of the pocket references lacking indexes. This one doesn't have one, but it's so easy to use that it doesn't need one. Just flip and few pages and you'll find what you need. As far as I'm concerned time is money. This little book has paid for itself in one weeks use.
Key text searching programs.......2004-03-07
So O'Reilly and Robbins decided to help you by providing this pocketbook reference that encapsulates the online help for the programs. The book is aimed at someone who programs, but still prefers a traditional hardcopy reference as an aid to human memory. It assumes that you basically already know how to use the programs, but just need some reminder as to the exact syntax and all the possible options.
A super fast lightweight reference.......2000-12-20
All you need to use sed or awk well........2000-09-13
The book is rich with examples, explanations, and really just cuts straight to the chase.
This is not a book for the casual user. It is, after all, a reference, not a tutorial. Unix users (and administrators) who already have a basic grasp of regular expressions and just what sed and awk are (and grep/egrep too) will find this most rewarding.
While I have a hard time paying this much for what amounts to less than toaster oven instructions, it is absolutely invaluable to me, and it doesnt take up space on my desk or bookshelf.
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