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Reel to Real: Making the Most of Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
Manufacturer: Abingdon Press
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Binding: Paperback
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Reel to Real: Making the Most of the Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
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Reel to Real: Making the Most of the Movies (Reel to Real Making the Most of the Movies With Youth)
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Reel to Real: Making the Most of the Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
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Reel to Real: Making the Most of the Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
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Reel to Real: Making the Most of the Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
ASIN: 0687033489 |
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Reel to Real: Making the Most of the Movies (Reel to Real Making the Most of the Movies With Youth)
Manufacturer: Abingdon Press
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Reel to Real: Making the Most of the Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
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Reel to Real: Making the Most of the Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
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Reel to Real: Making the Most of Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
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Reel to Real: Making the Most of the Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
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Reel to Real: Making the Most of the Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
ASIN: 0687214335 |
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Reel to Real: Making the Most of the Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
Manufacturer: Abingdon Press
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Reel to Real: Making the Most of the Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
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Reel to Real: Making the Most of the Movies (Reel to Real Making the Most of the Movies With Youth)
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Reel to Real: Making the Most of Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
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Reel to Real: Making the Most of the Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
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Reel to Real: Making the Most of the Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
ASIN: 0687071879 |
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Reel to Real: Making the Most of the Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
Manufacturer: Abingdon Press
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Reel to Real: Making the Most of the Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
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Reel to Real: Making the Most of the Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
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Reel to Real: Making the Most of the Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
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Reel to Real: Making the Most of the Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
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Reel to Real: Making the Most of Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
ASIN: 0687982391 |
Book Description
Reel to Real is a guide to help adults and youth create innovative learning opportunities using videos or current and classic movies that are available on video. Movies are selected which both interest youth and which offer insights into life and faith. R
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Reel to Real: Making the Most of the Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
ALBANS
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Reel to Real: Making the Most of the Movies (Reel to Real Making the Most of the Movies With Youth)
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Reel to Real: Making the Most of the Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
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Reel to Real: Making the Most of Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
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Reel to Real: Making the Most of the Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
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Reel to Real: Making the Most of the Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
ASIN: 068703129X |
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Reel to Real: Making the Most of the Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
Abingdon
Manufacturer: Abingdon Press
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Reel to Real: Making the Most of the Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
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Reel to Real: Making the Most of the Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
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Reel to Real: Making the Most of the Movies (Reel to Real Making the Most of the Movies With Youth)
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Reel to Real: Making the Most of Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
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Reel to Real: Making the Most of the Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
ASIN: 068709772X |
Average customer rating:
- contents
- Good choice for youth ministry
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Reel to Real: Making the Most of the Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
Manufacturer: Abingdon Press
ProductGroup: Book
Binding: Paperback
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Reel to Real: Making the Most of the Movies (Reel to Real Making the Most of the Movies With Youth)
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Reel to Real: Making the Most of the Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
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Reel to Real: Making the Most of the Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
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Reel to Real: Making the Most of Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
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Reel to Real: Making the Most of the Movies With Youth (Reel to Real Making the Most of the Movies With Youth)
ASIN: 0687214238 |
Customer Reviews:
contents.......2007-09-14
Contact, Marvin's Room, Spitfire Grill, My Best Friend's Wedding, In and Out, Grease; Feature: Who Does Hollywood Say That I Am? (Jesus of Nazareth, The Gospel According to Matthew, Jesus, Godspell)
Good choice for youth ministry.......2001-05-30
My husband and I have just recently began using the Reel to Real curriculum with our church's jr youth group and have been very impressed. The kids love wathcing the movies, and tying them to biblical characters, references, and principles heps the youth remember what you are teaching. The only thing I would change is that some of the movies are a little too mature for our group. While they might be fine for high school groups and great for college groups, our groups is younger (grades 3-8), so some of the subjects are too advanced. So I appredciate it even more when they include movies targeted to younger ages - such as Sleeping Beauty in this one.
Average customer rating:
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Reel to Real: Making the Most of the Movies With Youth (Vol 1, No. 1)
Abingdon Press Staff
Manufacturer: Abingdon Press
ProductGroup: Book
Binding: Paperback
ASIN: B000PAN4HG |
Average customer rating:
- don't waste your cash
- I Read This Book in Less Than 24 Hours
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Donuts: An American Passion
John T. Edge
Manufacturer: Putnam Adult
ProductGroup: Book
Binding: Hardcover
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Hamburgers and Fries
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The Donut Book
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Fried Chicken: An American Story
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Apple Pie
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Time to Make the Donuts: The Founder of Dunkin Donuts Shares an American Journey
ASIN: 0399153586
Release Date: 2006-05-18 |
Book Description
Acclaimed food writer and cultural historian John T. Edge conjures nostalgia by revealing portions of our history through our most cherished foods. Donuts is the cap on a scrumptious series toting comfort food, belying calorie-counting, and embracing those cornerstone, iconic dishes that have come to define American cuisine and customs over the years.
In Donuts, Edge walks us though the donut's inception as Dutch fare, the Salvation Army's wartime donuts, the invention of the donut machine, the 1950s donut-shop craze, the Krispy Kreme revolution, the appropriation by other ethnicities, and the fanatical chefs that take donuts to a new art form. Nothing encourages our sweet-tooth cravings like the donut. It is honest. It is satisfying. It is a national symbol that has survived the low carb-diet dogma and the death of the local donut shop, and it is making a comeback into the hearts of Americans.
Customer Reviews:
don't waste your cash.......2007-05-24
get it from the library. I found a copy on the street. it had a pink cover. I like pink. I love donuts. I love great writing and food-related information. I love learning the history of something through the people who were there...
I was hoping for a cross between ed behr and studs turkel. instead what I got was five recipes (haven't tried them yet) and a lot of bad filler for prose. you don't get the history and facts so much about donuts as you hear about how mr. edge went here and ate that. I started thinking maybe he wrote this book so he could justify a tax deduction on his driving and eating.
edge talks to several donut makers but ends up with very little information about them to write about. it seems no one likes mr. edge enough to open up to him. he seems unable to realte to them. he doesn't really present much by way of new information about donuts in general. when he describes a special donut he is eating, he does so with empty soundbites and not good writing.
maybe, if you are a cop, this could be a good summer beach read. otherwise there is better and more well-written stuff out there.
save your money!
I Read This Book in Less Than 24 Hours.......2006-06-30
Next time I read a John T. Edge book, I'll remember to wear protection. A bib, to avert the Pavlovian swirls that are sure to follow.
Prepare yourself for a sweet thrill-jaunt in his wake as he flavor-plows North America, accompanied by the usual suspects (sugar & cinnamon), and more than a few surprises. I knew I was a fan when I read his line "I would shout down anyone who dared dispute the goodness inherent in oil-singed orbs of fruitcake." If you want to know where to find me, I'll be the guy on all fours propped behind his poor victim's knees to facilitate smooth sailing in his backward trajectory.
You'll read about why it's patriotic and even possibly healthy (this would be in the "history" part of the book) to indulge your donut fixation. Different ethnic takes on fried dough weigh in. Artistry is in full flower, no ingredient is sacred. Everybody gets into the act, and even "uberchef" Thomas Keller gets a mention.
This book gives you everything you could want in a donut book; history, comedy, personality, machinery, and especially, recipes. There are resources that you could use to start a donut business yourself.
Pretty smart kid he's got helping him out, too.
Average customer rating:
- Not That Good
- All, Not Fit For A Plumber
- Could have been a lot better
- Not so much help.
- This book is top quality material.
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Super Mario 64: Survival Guide
J. Douglas Arnold
Manufacturer: Sandwich Islands Publishing
ProductGroup: Book
Binding: Paperback
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Super Mario 64
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Super Mario 64 (The Super Mario Game Series)
ASIN: 1884364195 |
Book Description
SUPER MARIO 64 SURVIVAL GUIDE by J. Douglas Arnold and Mark Elies A complete guide for "The Best Game Ever Made" from start to finish, including all 120 stars. Written by best-selling authors of over 30 guides. Maps for difficult areas of the game. Having problems with those tricky jumps? Keep getting killed by those cute-but-deadly bosses? Want to know where to find every star? You'll find it all in the pages of the SUPER MARIO 64 SURVIVAL GUIDE, your ticket to learning SUPER MARIO 64 in and out: * Detailed and easy-to-read chapters with strategies for beginners and advanced players alike. * Complete walkthroughs for all 15 courses of SUPER MARIO
64, plus every hidden room in the castle. * Over 1,000 massive screen shots and captions that illustrate the most effective survival tactics and techniques. * A brief history of the Mario game series, from the 1982
coin-op hit DONKEY KONG to the 1986 NES smash SUPER MARIO BROTHERS to the 1992 SNES blockbuster SUPER MARIO WORLD.
Customer Reviews:
Not That Good.......2004-10-11
I always buy a guide for the games I purchase because I don't want to spend 8 hours running in circles trying to solve a puzzle...a guide is great when you are at a deadend. I pulled out my old Nintendo 64 and Super mario 64 for my son to play, this guide was packed away with it. I was amazed at the lack of details in the guide. The guide will allow you to complete the game, but there's not much there about the extras - where do I find the flying cap etc... Sometimes the instructions are a little vague, without the details you can still spend a lot of time trying things over and over and over...
The guide will get you through the game, but if you want details look somewhere else.
All, Not Fit For A Plumber.......2004-04-21
Sometimes, when they make strategy guides for video games, they absolutely don't seem to make it right. There always seems to be something missing here, that the company making the game has even better. That is the case with Super Mario 64: Survival Guide by J. Douglas Arnold. Out of all the strategy guides that were made, this one was the worst ever made. There really isn't a lot to focus here outside of there is no 3-D Maps, to help you locate any of the items, not enough text, and especially, the tips here really aren't as detailed as the book claimed it has. If you have this one, you're better off trying to get the original strategy guide Nintendo created, because this one is one that Bowser always dreams of.
Could have been a lot better.......2001-02-12
Its safer to go with more accepted companies when choosing a guide. Avoid this and buy a Nintendo or Prima version. This guide, although fair, could use a lot more. Its simply not worth paying the money to buy this subpar material when you could be getting some actually well-written and thoughtfully putout guides. It seems Douglas Arnold and Mark Elies, if they have written over 30 guides, could have done a better job on this.
Boo
Mike London
Not so much help........2000-07-29
I swear I cannot get thru a game without some sort of guide. This one did not help me so much. First of all, it is in black and white, which I was not expecting. So that makes it hard to tell what part of the game they are talking about. It really is not much a walk thru either. I guess I have been spoiled by Primas' full cover step by step guides for playstation. This guide is ok if you are already a video game pro and just want to see what you may have missed. But for those of us that can't get past the first few levels without a guide - I do not recommend this one. It also is over priced for what you get.
This book is top quality material........1999-09-24
This book is awsome.It has helpful information
Average customer rating:
- watch this trend
- Good bag of tricks for advanced game programmers
- Programming Tips from the Pros
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Game Programming Gems 6 (Book & CD-ROM) (Game Development Series)
Mike Dickheiser
Manufacturer: Charles River Media
ProductGroup: Book
Binding: Hardcover
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Game Programming Gems 5 (Game Programming Gems Series)
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AI Game Programming Wisdom 3 (Game Development Series)
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Game Programming Gems 4 (Game Programming Gems Series) (Game Programming Gems Series)
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ShaderX 4 Advanced Rendering Techniques (Graphics Series)
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Game Programming Gems 3 (Game Programming Gems Series)
Accessories:
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Game Programming Gems 3 (Game Programming Gems Series)
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Game Programming Gems 5 (Game Programming Gems Series)
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Game Programming Gems 4 (Game Programming Gems Series) (Game Programming Gems Series)
ASIN: 1584504501 |
Book Description
Welcome to the sixth volume of the Game Programming Gems series. With team sizes constantly expanding, developers are finding themselves pushed to become increasingly specialized. This makes it important to have cutting-edge, ready-to-use material in your specialization, as well as resources that you can call upon if you need to work outside your area of expertise. Volume 6 has been explicitly designed with your current challenges in mind. With the new generation of machines, players expect higher-fidelity models and animations, fancier physics and graphics effects, and more intelligent AI. All of these capabilities require robust teams and longer schedules, so to help ensure that your games are still delivered on time and on budget, you'll find 50 all new articles written by experts in game technology from many different backgrounds and over twenty countries. This volume also includes a brand new section dedicated to Scripting and Data-Driven Systems, which is focused entirely on the growing trend of removing the programmer from the data-tweaking loop. So, whether you're a new game programmer starting out on this exciting path, a grizzled, industry veteran, or a most welcome visitor, we hope that you will find inspiration, insight, and at least one or two true gems to use in your world!
Customer Reviews:
watch this trend.......2007-04-16
One interesting feature of this book on game programming is how graphics does NOT dominate the discussion. Most books on the subject are chock-a-block with every graphics tip you could imagine. But Dickheiser does not write for the novice. He has gathered a set of papers (chapters) that try to delineate the research boundary. It is a measure of the rising maturity of the field, and the complexity of many games, that graphics is relatively deprecated.
Though I hasten to add that there are still the pretty colour plates of renderings, and several chapters on these methods.
Why is the book symptomatic of the changing trends? In part because graphical methods are starting to saturate. The techniques are now good enough for near-photorealistic impressions. If you look carefully at the non-graphics chapters, you see that they tackle non-trivial problems arising from evermore intricate games. One instance is the use of AI-style decision making methods for how a game proceeds. When well coded, it can give behaviour of characters that is more intelligent, hence yielding a more interesting game. Another chapter looks at the learning process in AI, where a player might change strategies. Here, the research use of Support Vector Machines is suggested as apropos for commercial game development.
Professionally, you should pay attention to the book for the trend it exemplifies. You probably got into game programming because you were attracted by the graphics. But as graphics methods peak, the value added aspect of games is starting to shift towards the story line and how elaborate is the game logic.
Good bag of tricks for advanced game programmers.......2006-04-05
This is the latest volume in the game programming gems series that is now six years old. This book, like the others in the series, is a collection of articles written by industry experts for the advanced game programmer. Because it covers so much ground with little or no background information, I doubt that one reader will be able to appreciate the whole book. The book comes with a CD that has source code for all of the articles, which is very helpful.
I'm a multimedia programmer rather than a game programmer, and I found quite a few nuggets in this edition. Among them was the article on using OpenCV, which is the open source computer vision library, and also the article on CPPUnit, which can be used for unit testing of any type of software, not just games. The section on math and physics was the least helpful. It either set the bar too low with easy articles like "How to do floating point faster than hardware", or set the bar too high with difficult terse articles such as "Real-Time Particle-Based Fluid Simulation". However, if you are into game physics, this section might be something you really enjoy. In the AI section, it seemed like I had seen most of the material before. The last article though was really unique - "Constructing a Goal-Oriented Robot for UnrealTournament Using Fuzzy Sensors, Finite-state Behaviors and Behavior Networks". This is an outstanding article for those interested in robots in games. The whole section on scripting was worthwhile. I especially enjoyed the Script language survey at the front of the section, since this is a moving target with many languages to choose from. The graphics section is quite advanced, and unless "Realtime Rendering" seems like light bedtime reading to you, most of the articles will probably not make much sense. My favorite section of the book was the one on audio for two reasons. First, most game programming books ignor this subject entirely. Second, it is hard to find readable books or articles on the subject with the effects presented in plain language as this section did in all five articles. I notice that Amazon does not show the table of contents, so I do that here:
SECTION 1 GENERAL PROGRAMMING
Introduction 1.1 Game Object Component System 1.2 Closest- String Matching Algorithm 1.3 Implementing Lock-Free Algorithms 1.4 Computer Vision in Games using the OpenCV library 1.5 Using CPPUnit to implement unit testing 1.6 Visualizing Performance Data 1.7 Faster Loading with Access-Based File Reordering 1.8 Stay in the Game: Asset Hotloading for Fast Iteration 1.9 Geographic Grid Registration of Game Objects 1.10 Real-Time Continuous Profiling 1.11 Fingerprinting Prerelease Builds to Deter and Detect Piracy 1.12 The Dynamic Actor Layer
SECTION 2 MATHEMATICS AND PHYSICS
Introduction 2.1 Efficient Sequence Indexing 2.2 How to do floating point faster than hardware. 2.3 Solving linear systems by using the cross product 2.4 Real-Time Particle-Based Fluid Simulation 2.5 Exact Buoyancy for Polyhedra
SECTION 3 ARTIFICIAL INTELLIGENCE
Introduction 3.1 Designing a Multi-layer Pluggable AI Engine Framework 3.2 Smart Scene Load Management using Fuzzy Logic 3.3 Achieving coordination with autonomous NPC's 3.4 Using a Quantified Judgment Model for Engagement Analysis 3.5 Short-term memory using support vector machine (SVM) 3.6 Applying Model-Based Decision-Making Methods to Games 3.7 Constructing a Goal-Oriented Robot for UnrealTournament Using Fuzzy Sensors, Finite-state Behaviors and Behavior Networks
SECTION 4 SCRIPTING SYSTEMS
Introduction 4.1 A Script language survey 4.2 Managing High-Level Scripts Execution within 4.3 Automatic Function Binding for Game Scripting and Networking 4.4 Programming advanced control mechanisms with Lua coroutines 4.5 Binding C/C++ objects to Lua
SECTION 5 GRAPHICS
Introduction 5.1 Automatic Realistic Idle Motion Synthesis for Interactive Characters" 5.2 GPU Terrain Rendering 5.3 Rendering Road Signs Sharply 5.4 Interactive Fluid Dynamics and Rendering on the GPU 5.5 Spatial Partitioning using an Adaptive Binary Tree 5.6 Enhanced Object Culling with (Almost) Oriented Bounding Boxes 5.7 Fast per-pixel lighted scenes with a high number of lights 5.8 Efficient Sky Rendering Techniques 5.9 High Dynamic Range Rendering using OpenGL Frame Buffer Objects 5.10 Skin Splitting for Optimal Skin Rendering
SECTION 6 AUDIO
Introduction 6.1 Real- Time Sound Generation From Deformable Meshes 6.2 Volume Control Through Chained Busses 6.3 Faking Real-time DSP Effects 6.4 A lightweight oscillator for ambient sound generation 6.5 Cheap Doppler effect
SECTION 7 NETWORKING AND MULTIPLAYER
Introduction 7.1 Complex High-Level Systems 7.2 Reliable Peer-to-Peer Gaming Connection Penetrating Firewall and NAT 7.3 Massively Multiplayer Online Prototype (MMOP): Utilizing Second Life for Game Concept Prototyping 7.4 Dynamically Adaptive Streaming of 3D Data for Animated Characters 7.5 Generating globally unique identifiers for game objects About the CD-ROM
Index
Programming Tips from the Pros.......2006-04-04
Intended for the intermediate to advanced game programmer, this is a book that will literally have something for everyone. It contains fifty-two 'gems' that is, articles on how to some particular aspect of game programming. Sophisticated game programming is probably the most complex programming there is. And this book goes into some pretty sophisticated programming details.
For instance:
1.2 Using Multicore Processors - New software that facilitates programming to make the most effective use of dual/triple core CPUs.
2.5 - Exact Buoyancy for Polyhedra - Your game character has built a raft. How does it look like it's floating realistically?
5.9 - Practical Sky Rendering - The sky is so simple, unless, of course you want it to look real. ==There is no question that the main driving force for faster computers is to make for more realistic gaming. And the faster computers allow more sophisticated programming to be done to make the grass wave realistically.
This is probably not a book you're going to sit down and read from cover to cover. You'll probably scan through and read the ones that are applicable to just what you need to do next. But then in a couple of weeks, in a couple of months....
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Game Programming Gems 6
Mike Dickheiser
Manufacturer: INTERNATIONAL THOMSO
ProductGroup: Book
Binding: Paperback
ASIN: B000K7M6EQ |
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