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Proust at the Movies (Studies in European Cultural Transition)
Martine Beugnet , and
Marion Schmid
Manufacturer: Ashgate Publishing
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ASIN: 0754635414 |
Book Description
This digital document is an article from Cineaste, published by Cineaste Publishers, Inc. on December 22, 1999. The length of the article is 1323 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.
Citation Details
Title: Time Regained.(Review) (movie reviews)
Author: Melissa Anderson
Publication:
Cineaste (Magazine/Journal)
Date: December 22, 1999
Publisher: Cineaste Publishers, Inc.
Volume: 25
Issue: 1
Page: 43
Article Type: Movie Review
Distributed by Thomson Gale
Amazon.com
As the founder of MIT's Media Lab and a popular columnist for Wired, Nicholas Negroponte has amassed a following of dedicated readers. Negroponte's fans will want to get a copy of Being Digital, which is an edited version of the 18 articles he wrote for Wired about "being digital."
Negroponte's text is mostly a history of media technology rather than a set of predictions for future technologies. In the beginning, he describes the evolution of CD-ROMs, multimedia, hypermedia, HDTV (high-definition television), and more. The section on interfaces is informative, offering an up-to-date history on visual interfaces, graphics, virtual reality (VR), holograms, teleconferencing hardware, the mouse and touch-sensitive interfaces, and speech recognition.
In the last chapter and the epilogue, Negroponte offers visionary insight on what "being digital" means for our future. Negroponte praises computers for their educational value but recognizes certain dangers of technological advances, such as increased software and data piracy and huge shifts in our job market that will require workers to transfer their skills to the digital medium. Overall, Being Digital provides an informative history of the rise of technology and some interesting predictions for its future.
Book Description
In lively, mordantly witty prose, Negroponte decodes the mysteries--and debunks the hype--surrounding bandwidth, multimedia, virtual reality, and the Internet, and explains why such touted innovations as the fax and the CD-ROM are likely to go the way of the BetaMax. "Succinct and readable. . . . If you suffer from digital anxiety . . . here is a book that lays it all out for you."--Newsday.
From the Trade Paperback edition.
Customer Reviews:
outdated but still relevant.......2006-11-25
I decided to read this book after hearing about Negroponte's initiative for the $100 laptop, and wanted to see where he was coming from. Perhaps the most interesting point that is still relevant is the distinction between bits and atoms, and when bits make more sense. Eleven years after this was published, we still crave the tangible qualities of paper. Screen resolution still can't compete, and even the Sony reader is limited to text, which excludes things like comics without extreme editing. Using digital media makes sense for film and television, and Netflix has proved to be much better than Blockbuster could ever be, in terms of convenience and browsability. What Negroponte didn't predict is Jarvis' "exploding TV", where the content, typically delivered by Hollywood, is now in the hands of users who can all have their 15 or more MB of fame, via YouTube or other video sharing sites.
Good bread, but nothing in between.......2006-04-26
I read this book, partly based on the implied challenge of one of my professors. After finishing it, I can only say I'm glad I didn't pay full price for it.
For starters, you can't blame Negroponte for the dated material in the book. After all, it was published in 1995. One of the things I really enjoyed about this book was reading some of the predictions made by Negroponte back then, and how they turned out. The "atoms vs. bits" argument was arguably revolutionary at the time and I think it is a relevant method of discussing the digital revolution with students who were born either during or shortly before the book being published. Dinosaurs such as I can remember the days before the internet and when we had to use typewriters to work on papers. I remember how completely freaked out I was the first time I heard my computer "speak" in 1994, after installing a sound card and CD ROM drive - so the concept of interactive computing and hence moving bits vs. moving atoms is a bit of an eye-opener to an old timer. To those who come of age post-Internet, its a good way of grounding you in the history and function of digital life. The best arguments in the book show up in the introduction and in the conclusion - I think that's where Negroponte is at his best. He pontificates (as well as predicts!) very well in these sections - much better than in the rest of the book.
Between the intro and conclusion... well... there seems to be a lot of rambling. Kind of reminds me of a guy at work who won't stop talking once he starts. And then its scattershot from one topic to another, blah de blah de blah, with no real substance. The best part between the opening and closing is when Negroponte goes off about the stupidity of fax technology. Quite frankly I agree - why type something on a computer, print it out, put it in another machine, send it electronically to wherever, so that someone at the other end can print out another copy? Complete waste of paper, to say the least. Makes me wonder if the lumber/timber industry isn't involved somehow... but other than that, there just isn't much there.
That said, this isn't really a bad book. At times I found myself nodding in agreement, other times nodding off to sleep, and other times laughing out loud either at the foolishness of some predictions or the uncanny accuracy of others. Overall however, I wasn't too terribly impressed.
Being Digital in Digital Planet .......2005-09-24
IMAGINE that in a bright morning you read a digital newspaper which was specially "printed" for you. Supported by a telepresence tool, your digital form can be present at some places at the same time -- without getting effort at all from your house. Mostly of your job will take over by smart-digital-interface tools. You are living in digital life.
I read this book for the first time in 1996, when I was in Tokyo, Japan. Negroponte, to some extend, can be said as the Father of Digital Revolution. He reveals the mistery of multimedia, virtual reality, band-width and Internet.
Nearly 10 years later, now, I still enjoy to read this book. This is a fascinating book. Indeed, this is a must read book for those who want to know how digital tools can change our life in our new planet: digital planet.
Please find what method exactly offered by Negroponte to be "digital people"?
Negroponte agrees..........2005-09-06
"And so? I know: Extrapolating bandwidth, processor speed, network dimensions, or the shrinking size of electromechanical devices has become truly tiresome. Moore's Law, first expounded by Gordon Moore in 1965, is indeed a stroke of brilliance, but one more mention of it should make you puke. Terabit access, petahertz processors, planetary networks, and disk drives on the heads of pins will be ... they'll just be. Face it - the Digital Revolution is over." -- Nicholas Negroponte, 12/98
Maybe this will silence some of the recent critics who've been tearing into this book. Yes, this stuff was actually INTERESTING at one point, but we've heard too much about it at this point. I own the book, and enjoy re-reading it occasionally (*very* occasionally) when I have nothing better to do, just to get some perspective on how things looked in 1995. Seems like a century ago, does it not? Things change so fast in the digital age that books like this are doomed to obscurity 6 months after they're published. But in my opinion perspective on the past can be priceless, because knowing where we've been helps us figure out where to go next.
Being Byte-able.......2005-04-13
I read this book in 1996 because I saw it on my manager's desk - we both have EE/MBAs and decades of computing experience - and we discussed some of the issues raised.
This all happened in 1996, of course.
I found it a very good book. I'm sure that it made forecasting errors, but also certain that compared to many of the other books which delved into similar terrtory, it was superior (as a book for the general reader.)
I also must point out that for software developers with decades of experience in 1996 - this includes Bill Gates - the web took most of us by surprise. However, once nrought to my attention by a younger CSer, I could easily realize the power of it.
About a year ago I began reading books on computing and other subjects from an earlier era - the 70s to mid 90s - like "The Soul of a New Machine" and "Future Shock" and "Hackers" among many others. Many of these were excellent books, partly because they got the technology and because they also got the sense of what it was like to be on the cutting edge of technology, however, most are now historical artifacts.
Negroponte got the sense of what was happening in certain subsets of digital technology and essentially sounded the warning to those unaware.
As always, context is critical.
Product Description
This one hour Audiofy audiobook chip features "25 Things to Say to the Interviewer, to Get the Job You Want: Being Qualified Isn't Enough," narrated by Lloyd James, on a tiny memory card. A single Audiofy audiobook chip, hardly larger than a stamp, holds a complete digital audiobook, and saves the last listening position automatically, unlike CDs. With an SD memory card slot or low-cost adapter - like those for digital cameras - this Audiofy audiobook chip can be played on Microsoft Windows and Apple Macintosh desktop computers or laptops (Microsoft Windows XP/2000/Me/98, or Apple Mac OS X 10.3.9 and above) or transferred to Apple iPod media players. Audiobook chips also move seamlessly to most Palm OS and Pocket PC handheld PDAs with SD expansion slots, as well as Treo and Windows Mobile "smartphones" (Palm OS 5.2 or Windows Mobile 2002 and above)... "If you're looking for a job that lets you do what you're good at, pays you what you're worth, read this book. Here's a one-of-a-kind book that'll teach you how to get past interviewers. But, that's the half of it. It'll also teach you the life lessons you need to succeed in business, in your career, in your life. When you finish reading this book, you'll know what it takes most successful people, at least, half a lifetime to learn. Lucky you found it." - from the book.
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Adapted PE: A vital contribution to health and well-being : An article from: The Exceptional Parent
Carolyn Cantu , and
Deborah J Buswell
Manufacturer: Psy-Ed Corporation
ProductGroup: Book
Binding: Digital
Nonfiction
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ASIN: B000BEFH4E
Release Date: 2005-09-13 |
Book Description
Citation Details
Distributed by ProQuest Information and Learning
Book Description
Citation Details
Distributed by ProQuest Information and Learning
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Being "entrusted".(christianity) : An article from: Indian Life
Karyn Meekis , and
Clarence Meekis
Manufacturer: Thomson Gale
ProductGroup: Book
Binding: Digital
Nonfiction
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ASIN: B000FIGLDC
Release Date: 2006-04-25 |
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Customer Reviews:
good LIS book.......2002-01-01
This book is Walt Crawford's follow-up book to
his co-authored book with Michael Gorman...solo
this time, _Being Analog_ is a play-on-words with
Negroponte's _Being Digital_.
He keeps fighting the good fight for traditional
(real,existing) libraries versus the pipe dreams
of "virtual libraries" ("libraries without walls").
read also Gorman's _OUR ENDURING VALUES: Librarianship in the
21st Century_
ROCK AND ROLL!
Food for though.......2000-04-18
Crawford builds on themes from his earlier work, reiterating that libraries cannot be only digital and that the human element will always be a necessary part of the library. He sees technology as providing tools to help librarians find answers rather than being the answer in itself. This book does not present new information. However, it does offer a comprehensive look at issues which are important to today's libraries and those of the future. Practicing librarians should read it, as it will certainly make them think about what they will need to do in order to help their library remain viable in the new century.
Book Description
Critical single-player strategies
Advanced multiplayer strategies for total domination
Complete stats for all-new Terran, Protoss, and Zerg units
Details about the new worlds
Alternate Starcraft strategies direct from the game testers
Customer Reviews:
Helpful for ABSOLUTE beginners.......2007-02-14
It seems apropriate that this book is included with the Battle Chest - the only person this book would truly help is someone who has never played StarCraft before. "Tips" from the author range from obvious to shaky to wildly erroneous; More often then once the author states that an ability does one thing when it really does something completely different. The maps of single player missions are helpful, but the overly general nature of the "walkthroughs" leaves much of the thinking to you.
While people who are tenatively picking up SC:BW for the first time will appreciate having a book to hold their hand until they acquire a feel for the game, any regular SC player will tell you that the book's suggestions border on laughable. I use this book for the maps, but thats it; its a nice bonues with the Battle Chest, but not worth buying on its own.
good thing they made this.......2004-10-02
this book helped me out alot even though i usaly used its for the cheats it has in it but it tells about baskicaly evreything you need to know about starcraft and brood war
This is the worst guide ever.......2004-04-03
I am an experienced SC player. My record is 124-12. This book is a bunch of junk and lies. They make stupid claims about units that aren't even true. The tips they give you, are bogus. They claim that a Terran Wraith is expensive to build. It is only 150 minerals and 100 gas, and for all that it does, that is a bargain! I love Wraiths, and I think they are very cheap to build. I am going through reading the book, and making edits from my experience on the game. I love when they say the Terran Battlecruiser is their most powerful unit. Those things are so worthless! I have never built one in my life, and never plan on doing so. For the price and unit supply they cost, they are not efficent.
I can go on and on about how terrible this book is, but what I am trying to say is, this book isn't worth the paper that it is printed on. If you truly need help in this game, you can e-mail me at Cfjoe068@msn.com and I will glady play online with you and answer any questions you have. I love teaching newbs what units do, and introducing the great world of SC to them the right way.
Campaigns ONLY.......2003-12-28
I bought this book with the starcraft battle chest and I must say that this book is not very good. It is okay to use it for campaigns, but for custom games, it's horrible. Either the strategies are to basic, or they don't work. You'll find your self saying "Wow, thank you captin obvious." If you like to play capaigns, then you may want this book because it helps you a little bit. If you're like me and like to play custom games or have little intrests in campaigns, look elsewhere.
The best way to learn or improve your Brood War game is..........2002-10-08
to buy this excellent book. I know how useful it is to watch replays, learn from friends etc. but this guide will provide a handy walkthrough, that will help you overcome the Single-player missions (that help you master the units and overcome the basics of the strategy) and then the Multy-player intense action. It provides excellent tips on how to beat each race (what strats to use against them) and even extras such as campaign editor and unit stats help. I for one didn't regret buying this examplary product, and I bet neither will you. It's cheap and useful, just what a SC gamer wants.
And I bet most of us are striving for SC perfecction, right? It's one of the most popular games of today, you know, if you don't play it, when you walk on the street people will point at you and say "hey look, there goes that guy that doesn't play SC, whatta case! When my son got all Fs in school, I said, "that's ok, you won the SC tourney and that's all that matters. Screw graduation ;)."."
Jokes and metaphor aside, I can assure you that if you really want to improve your SC skill, buy this book, it's well worth it and so much more... I know you probably play SC just for fun and not to be a progamer and travel to Korea etc. (neither do I), but it's more fun to squish others then get owned, you are happy instead of frustrated with just a little diligence and this game is a fine choice if you want to spend those endless-sleepless nights in front of the Computer ;).
Product Description
This is a very small (about mass market paperback size) strategy guide for the PC Game: StarCraft - Expansion Set - Brood War.
Customer Reviews:
Excellent integration of theory and managerial experience........1998-08-09
This team of authors has effectively catogorized experience as a tool for training managers. They have a very clear understanding that most of what managers learn is done through hard fought pain and effort - rarely the classroom.
Perhaps most useful is the chapter on learning from good, bad or indifferent bosses. The best part about the book is that these authors both understand the academic, social science research behind effective management, and they have blended it with hard ball qualitative interviews with real people in real job situations. Regretably, they don't give enough emphasis on how to manage one's own job experience.
All in all, an excellent tool. I have reread it five times and consult it regularly.
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- September Song: A Cronicle of the O'Malley's in the Twentieth Century (Family Saga)
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- So You Wanna See Cowboy Stuff?
- Speeding to the Millennium: Film & Culture 1993-1995 (S U N Y Series in Postmodern Culture)
- Stanley Kubrick's 2001: A Space Odyssey: New Essays
- Stanley Kubrick Companion
- Stripping the Assembly of Film Images
- Surviving Production: The Art of Production Management for Film & Television
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