Average customer rating:
- "...Nothing can supplant the experience of seeing Marilyn on-screen."
- This is a wonderful book
- Needs more
- Excellent book
- Learning about Marilyn the Actress
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Blonde Heat: The Sizzling Screen Career of Marilyn Monroe
Richard Buskin
Manufacturer: Watson-Guptill Publications
ProductGroup: Book
Binding: Hardcover
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The Many Lives of Marilyn Monroe
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Milton's Marilyn: The Photographs Of Milton H. Greene
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Marilyn Monroe: Cover to Cover
ASIN: 0823084140 |
Book Description
Published to coincide with the celebration of Marilyn Monroe's 75th birthday in 2001, Blonde Heat combines new research, exclusive interviews, rare movie stills, and dozens of behind-the-screen photos to present a revealing look at the enduring star who exemplifies Hollywood sex appeal and glamour.
This mesmerizing biography exposes the untold details behind Marilyn's screen tests; her television broadcasts; the scenes cut from her films; and the story behind her last, unfinished movie. Readers will uncover never-before-revealed information about Marilyn's 30 motion pictures, her 1946 Fox screen test and opportunities as an extra, her television ads, and even her part in the televised birthday party for President Kennedy.
Blonde Heat features over 40 firsthand recollections with the friends and colleagues who knew Marilyn bestincluding such notable screen legends as Ginger Rogers, Jack Lemmon, Tony Curtis, and director Billy Wilderas well as her own costumer, drama coach, make-up artist, and stand-in. Featured as well are exclusive interviews with those who have never before spoken publicly about Marilyn Monroe until now, such as actress Jean Peters, former wife of Howard Hughes. The result is the definitive, no-holds-barred look at the professional life of this legendary but troubled star.
Features exclusive interviews with such stars as:
Billy Wilder
Eli Wallach
Ginger Rogers
Jack Lemmon
Jean Peters
Tony Curtis
Customer Reviews:
"...Nothing can supplant the experience of seeing Marilyn on-screen.".......2006-02-02
There have been hundreds of books written about the late Marilyn Monroe, but few have been comparable to this filmography style book in terms of quality. Richard Buskin has thoroughly researched each of Monroe's films. It is a resource comparable to the website imdb.com because of the extensive cast listings for each film. In addition, Buskin has reviewed them and provided rare behind the scenes information. This includes some of the most rare early films including Scudda Hoo! Scudda Hay!, Dangerous Years, and a few screen tests. The book is filled with photographs as well. Finally, the book is divided into sections, each outlining that specific time in Monroe's life. These brief but effective markers serve as mini-biographies. Overall, this is a great resource for any Monroe fan.
This is a wonderful book.......2002-10-13
Elsewhere on Amazon I have reviewed another book by Richard Buskin. To be honest, it was probably one of those books that a starving author has to take on from time to time. Miraculously, and probably to his publisher's absolute delight, he also happened to make a great job out of it, writing with real commitment. Then I discovered (through Amazon) that Richard Buskin had written a book on Marilyn Monroe. I'm interested in Hollywood as an entity as well following as the movies (I like reading about the way that the studios operated in earlier decades) and as I was interested in seeing what else Buskin had done I decided to buy. Well, this one is in a different league to the previous book. This, clearly, is a subject the author has really wanted to write about. It simply comes across. Not that Buskin is without a judicious critical eye - he seems like a fan but he has not lost his critical faculty. When something was good he says it, and vice versa. The result is what simply has to be the definitive book on Monroe's film career. To my mind, Monroe fans should get this book even if they don't buy all the others. She was many things to many people, but she was a film actress first and she made some great movies. Also, it's witty, well researched, incisive, profusely illustrated with some great Monroe pics, and it draws upon many interviews done exclusively by the author, including Jack Lemmon, Ginger Rogers, Tony Curtis and Billy Wilder. Terrific.
Needs more.......2002-07-13
While the book is a wonderful insight into Monroes movies, it doesn't follow through. He should have taken one step further. He should have given a daily log of her filming as to when and what certain scenes were filmed, something like the new book on Judy Garland. Also, many scenes were deleted in NIAGARA; BUS STOP and several others, he doesen't go into detail about exactly what scenes were cut, where they should have been placed and WHY they were cut. He cites just a few of these, but there were many, many more. For instance, I have read that over 20 minutes were cut from THERE'S NO BUSINESS LIKE SHOW BUSINESS. Where there any of her scenes? If so, what were they. Even if she wasnt't in the scenes it would have been interesting to know what they were. There were big gaps in NIAGARA and I had read that her best scenes were cut. FINE..WHAT WERE THEY?? Mr. Ruskin should have investigated and reported them. Until a complete book is written about the exact making of her films (only her major ones), I won't be satisfied. Perhaps Mr. Ruskin can write a supplemntary to BLONDE HEAT and include all the missing links.
Excellent book.......2002-07-09
Excellent book , reminds my of The encyclopedia of Marilyn Monroe. It is basically a biography about all her films!! It lists each one and gives you excellent in depth ifo about each one. I would definatly recommend this book if your a fan you shouldnt be without it in your book collection...
Learning about Marilyn the Actress.......2002-01-31
"Blonde Heat" is enjoyable as a thorough appreciation of Marilyn Monroe's film career, an overview of the waning days of the Old Hollywood from the vantage point of Twentieth Century-Fox and a fun look at pop culture, 40s- and 50s-style.
Of course, what's most important is the book's star, Marilyn, and Richard Buskin's research and interviews reveal the part of her legacy that's rarely, if ever, discussed-- her acting. The reader learns the origins of her unusual mannerisms and how and why her acting skills evolved. The book also traces her increasing assertiveness over the direction of her ultimately too-short film career.
You don't have to have seen many of Marilyn's films to find this book entertaining. In fact, "Blonde Heat" should make you want to go out and rent all of her movies, even the ones that she had bit parts in!
Bravo, Richard, for a job well done!
Book Description
Highly acclaimed for its creative approach to beginning piano, Contemporary Class Piano presents materials in an engaging manner and in a logical progression of difficulty. Easily accessible to students with no prior music or keyboard experience, the book offers a well-rounded and abundant solo and ensemble repertoire--including classical pieces and folk, jazz, rock, pop, and blues tunes--with ample opportunities for students to improvise, transpose, harmonize, and compose accompaniments. New to the sixth edition BL FREE TO INSTRUCTORS UPON ADOPTION: Packaged separately from the text, a set of four MIDI disks--containing approximately 200 orchestration accompaniments prepared by renowned composer Phillip Keveren--that can be used in class. These accompaniments motivate students to practice and complete their assignments more readily. BL A teacher's manual with suggested lesson plans and teaching tips available at www.oup.com/us/classpiano BL Thirty-one new solo repertoire and sixteen new ensemble repertoire pieces (arranged for four to eight hands) BL Thirteen new songs to harmonize, six of which make up a new "Famous Themes" section, with favorites such as Fur Elise and Liebestraum BL Eighteen new teacher accompaniments BL Easy-to-play arrangements of three patriotic songs in Appendix C BL Opportunities for students to experience aleatoric (chance) music in Unit 1
Customer Reviews:
Cheap, New, and Fast.......2007-09-12
My book came in under a week, brand new, and for less than anywhere else.
great lesson piano book for first timers.......2000-08-25
If you are starting or wanting to start playing the piano, then this book is it. Its really easy and fun to use. Step by step of examples throughout. Most professors at City College of San Francisco use it and recommend it. I have ganed lots of piano experince using it.
Book Description
Miss Wilma, the resident organist and piano teacher in the small Southern village of Swan's Knob has enough on her plate already, thank you very much, what with preparing the music for Lily Mae Strong's wedding extravaganza and fending off the pesterings of perennial bachelor Roy, who's got himself all worked up over plans for the July Fourth celebration that's months away.
But when her prodigal daughter Sarah returns with her young granddaughter Starling in tow, what can she do but enjoy the blessing of their unexpected visit? That is until Sarah's absentee husband Harper shows up on Miss Wilma's front porch a few short hours after a murder shakes the small community-and just two steps ahead of Jonah Branch, the longhaired stranger from Santa Fe who's become the number one suspect in the case. Suddenly, Miss Wilma's blessing begins to look more like a house full of trouble...
Customer Reviews:
Fine tuned.......2005-10-24
The writing evokes such a strong sense of place, time and character. The story builds up without rush, layer by layer, befitting the slower-paced Southern atmosphere--while at the same time, the characters' sense of their lives possibly passing them by, is developed. Of course, music plays a part in this story about a piano teacher. Like anticipating a coming crescendo in an exciting new piece of music, the various layers of the story-telling come together beautifully and don't disappoint.
A sweet, quiet novel.......2004-09-22
Fifty-something Wilma Mabry lives an ordered life--apron donned when preparing dinner, linen closet just so, and, always, the adoption of a supremely polite, even ostensibly indifferent exterior. This brand of southern gentility and a reliance on the comforts of routine have sustained Wilma--"Miss Wilma," the piano teacher of Lynn York's title--through marriage and motherhood and fifteen years of loneliness after her husband's suicide. But the price of maintaining equanimity has been a failure to communicate fully with the people closest to her. Wilma's relationship with her daughter Sarah, in particular, has suffered for it. During the course of the novel Wilma's ability to move through life seemingly unaffected is tested by a string of dramatic events: the unexpected attentions of a suitor, the murder of one of her Mayberry-sized town's policemen, and the unannounced appearance on her front porch of Wilma's troubled daughter and granddaughter.
Although its plot revolves in part around a nasty murder and its solution, Lynn York's The Piano Teacher is a sweet, quiet novel. In it the relationships between Wilma and Sarah, and between Sarah and her husband, are explored and, while we're watching, subtly altered. The characters--particularly that of Wilma--are well drawn, and life in a small community in which non-conformity is checked by the threat of scandal is nicely evoked. The book gets off to a slow start in its initial chapter, but readers who keep with the book will be rewarded.
Reviewed by Debra Hamel, author of Trying Neaira: The True Story of a Courtesan's Scandalous Life in Ancient Greece
Southern Fun.......2004-09-03
This book reminded me of a very secular version of Jan Karon's books about the fictional North Carolina town of Mitford. Swan's Knob is a lot like Mitford, a small, friendly town where everyone knows everyone - and everyone's business. The characters are quirky and, well, characters.
York's story, like Karon's, focuses on family, the goodness we discover in our parents and children as we grow older, and the possibility of late romance. However, in this book there is also murder, adultery and other kinds of mayhem - as I said, I much more secular version of the South than the Mitford books. But just as enjoyable!
blonde wigs, luv hut, and one dead squirrel.......2004-03-30
This is a great summer read that tricks you into thinking it is more obvious than it really is. Anyone with an appreciation of southern nuance will love this book. The little details creep up on you and then you suddenly realize it is rich in subliminal character and context. It is interesting to see that the writer really taps into relationships wraped around the concept of a murder mystery. It's fun and the first scene with the dead squirrel totally cracked me up.
Average customer rating:
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Contemporary Class Piano
Mach
Manufacturer: Harcourt Brace Jovanovich
ProductGroup: Book
Binding: Paperback
ASIN: B000OJEIVO |
Product Description
An introductory Blackmoor Adventure for 4 - 6 characters; an adventure for 2nd - 4th level characters. GMG450I
Customer Reviews:
Really good adventure.......2006-01-16
This adventure, the Redwood Scar, while set in Blackmoor, could be used in any D&D setting pretty much as is, just with some name changes.
The adventure itself is perhaps not the most original in terms of plot (reminds me of a lot of survival horror video games), but is an excellent implementation of the plot, and a good module, period. And is generally my favorite sort of adventure (one based around a small town with a problem).
Basically, the PCs stumble across a village that is suffering from some sort of magical blight or plague. Obviously, they must find the source of the blight and save the village. But there are some added complications (or side quests).
The first part of the adventure really consists of the PCs going around the village and trying to figure out just what is going on. This is done by interacting with various NPCs.
While the village is nowhere near as detailed as the "Hamlet of Thumble", for the most part, it's detailed pretty well. The NPCs that are detailed are given very distinct and memorable personalities.
In fact, the first time I read this module, I actually dreamt about the village that night. I usually read something (often a gaming book I plan on reviewing) before I go to sleep, but I've never had something like this happen before. Sometimes when I read a Call of Cthulhu book I'll have a horror-tinged dream (or occasionally about this girl I knew in college that had the "Innsmouth Look" and used to scare me because she also had this habit of groping me. Which probably would have been enjoyable if I weren't an HPL fan), but never actually visiting a fictional place like that.
Onces the PCs get the basic gist of what's going on, they basically have to simply find the source of the blight and destroy it. This essentially involves a great deal of wilderness exploration. There's a good mix of random encounters, keyed encounters, and timed encounters.
As mentioned, there are a number of side quests. These can be done parallel to the main adventure (ideally), or after that is done (with some minimal changes). The first is almost a "haunted house" sort of scenario. There are strange noises coming from an abandoned tavern.
Secondly, the PCs must retrieve an evil tome (not quite Necronomicon-ish, but worse than David Hasselhoff's autobiography) from it's hiding place in an evil hedge maze. If your players hate mazes, they probably won't like this, but it's not too heinous.
Physically, it's a fairly impressive book. At first glance, I thought it was bigger than its 64 pages, because the paper used is very heavy stock.
It has a lot of artwork, around 20 pieces in 64 pages, which is a pretty good ratio. Also very interesting is that there is a hedge maze illustration, and it actually is the hedge maze. That is, the maze plan in the artwork is the same as that of the map.
All the artwork is very good, some of it is excellent. You can view some of the pieces online on the company's home page
The only real downside, at least for me, is that while all the maps are clear, some are obviously generated with Campaign Cartographer 2, which isn't terrible, but are very computer-ish looking. I've never understood why that program apparently only has 1 sprite (or whatever) for each sized house. Why not several dozens for each house size, so a village doesn't look like it's comprised of identical houses?
Similarly, the keys to the maps are a little off. The map of the area seems to be missing one label, and I think they are mislabeled in one instance. Though because the cartographer happened to use CC2 you can tell which is supposed to be what, because the areas have the same shape on the big map as on the large scale map, just the size is changed.
Also, the scale for the town map is off. I hope so, anyway, otherwise most houses are 10 feet by 10 feet. Which is pretty much the size of my bedroom, which is annoying small. For an actual house, it would be like that Geico commercial...(the one about the really small house, not the one with the Gecko doing the robot).
The layout of the module is pretty nice. It's divided up into sections, one for the town, one for the wilderness, with stats for the major NPCs and monsters in the back, but for the lesser ones in the text itself. That's generally the best way to do it in an adventure.
Furthermore, there are charts of all the encounters, giving you information on where they are in the book, where the encounter happens, the type of encounter. This is very useful.
It's a well crafted adventure, with memorable NPCs and rather gruesome major villain (look closely at the cover art to see what I mean. Ick).
Average customer rating:
- Strangeness in Blackmoor Just Keeps Getting Stranger
- Great sci-fi / fantasy adventure
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City of the Gods (Dungeons and Dragons: Blackmoor Module DA3)
Dave L. Arneson , and
David J. Ritchie
Manufacturer: TSR Hobbies
ProductGroup: Book
Binding: Paperback
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ASIN: 0880383895 |
Customer Reviews:
Strangeness in Blackmoor Just Keeps Getting Stranger.......2006-07-10
"The City of the Gods" is the third adventure to take place in the land of Blackmoor. This adventure, along with DA1 and DA2, combine to form a linked epic. To fully understand and develop DA3 it is necessary to have played the other two adventures. This aspect, however, is not made succinct in the module's summary. Obviously, the adventures were marketed as "stand alone" modules.
DA3 presents a cross-genre adventure. The city mentioned in the title of is really the remains of the FSS Beagle. The survey ship for the Galactic Federation crashed while attempting to explore the new planet that Blackmoor sits on. With little hope of a rescue, some of the crew mutinies. The mutiny leader, known as Saint Stephen (a Grateful Dead shout-out?), takes over the frog cult in DA2. After his plans in that adventure were spoiled, he tries to take over the "City of the Gods" that has developed in the Beagle. Agents of Blackmoor know that this alien, Stephen, is up to no good. That's when the party gets hired to track him down.
The adventure consists of two wilderness areas and the "city." PCs are exposed to robots wielding blasters and sand people (not the same as in "Star Wars") with grenades. The "City of the Gods" module contains the adventure, lengthy descriptions of devices, monsters, and robots. Additional information is given on the lands and political dealings of the lands near the city.
"City of the Gods" presents an interesting and compelling adventure. It is in many respects similar to "S3 Expedition to the Barrier Peaks" were that adventure to have had any type of plot. And it is DA3s plot of a rogue alien attempting to place himself as leader of a primitive, magic-using world that makes this a good adventure. Conversely, over-plotting is also its weakness. This tight, distinct plot makes it difficult for a DM to splice into any world other than Blackmoor.
One other point about DA3 that seems a bit generic and, to be frank, cheesy, is that many of the names used for NPCs. Saint Stephen and an expedition ship called Beagle (the ship that carried Darwin's expedition to the Galapagos) have been previously mentioned. These people speak "Galactica," there are the Sand People, characters named Robert and Richard, and a baron of "Dragonia." Also, there is the Galactic Federation and translator badges that owes much to Star Trek.
Great sci-fi / fantasy adventure.......2000-04-30
The classic "secret" Greyhawk campaign continues! (See my DA1 review, Adventures in Blackmoor, for details on that statement...) The heroes (levels 10-14) finally catch a glimpse of the fallen wonders of the City of the Gods itself! Mysterious metal golems and an eldritch magic known only as technology await the unwary... even worse, the vile Temple of the Frog has caught wind of the discovery, and that can only mean one thing - confrontation! I've heard that this is the area that inspired Gygax's S3 Expedition to the Barrier Peaks (the City has been developed in Arneson's campaign for decades), but can't say for certain...
Average customer rating:
- One of the Original Game Lands
- Very Good Background for Blackmoor Campaign
- The secrets of Blackmoor unveiled at last!
- Background Builder Extraordinaire
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Adventures in Blackmoor (Dungeons & Dragons Module DA1)
Dave L. Arneson , and
David J. Ritchie
Manufacturer: TSR Hobbies
ProductGroup: Book
Binding: Paperback
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ASIN: 0880383143 |
Customer Reviews:
One of the Original Game Lands.......2006-07-10
The arrival of this adventure among the pantheon of other D&D products is strange indeed. Dave Arneson, one of the pioneering developers of D&D, and his world, Blackmoor, had been absent from TSR for some years before the release of this adventure (other than Blackmoor being included as a country in AD&Ds "The World of Greyhawk").
This module serves a dual purpose--to introduce players and DMs to the World of Blackmoor and, of course, as an adventure. The adventure itself is composed of three sections. The first takes place in "The Inn Between the Worlds" in the PCs homeworld; the second, in "Comeback Inn" in Blackmoor; and the third in "The Prison Out of Time," also in Blackmoor. In these sections the PCs become embroiled in the political schemes and machinations of the movers and shakers of Blackmoor. Ideas for further adventures in Blackmoor are also provided.
Adventuring in Arneson's "Blackmoor" is a great idea. However, how the designers of this module draw established and experienced PCs into Blackmoor is weak--through an inn that has planar traveling properties. Also, the design of this adventure is cumbersome and is often too plot heavy, with the DM having to familiarize himself with Blackmoor's history, places, and personages that the adventure revolves around. DA1 would have been more accessible were it released as a campaign setting first with actual modules to follow.
Very Good Background for Blackmoor Campaign.......2005-10-18
I am in the process of completing my collection of classic modules and just received my used copy of DA1.
It's less of an adventure than a primer into Blackmoor culture and intrigue. That said, it's a very interesting read and well written. The many NPC characters really flesh out the world and provide for some good ideas for adventure.
DA1 is a very politically oriented module and reads almost like a George RR Martin novel. Well written and intriguing.
I recommend this to any classic D&D collectors.
The secrets of Blackmoor unveiled at last!.......2000-04-30
This is probably the strangest, most completely unknown Greyhawk adventure ever made. Dave Arneson's legendary Blackmoor (the first D&D campaign, predating Greyhawk itself) is infamous as the dreaded lost land beyond the icy realm of Iuz. Here, its secrets are revealed as the heroes (levels 10-14) travel through time back to its vaunted golden age, when technology and magic brought unbelievable wonders to life, leading to the Cataclysm that ended it all thousands of years ago... oddly, TSR decided to uproot Blackmoor from the World of Greyhawk (1986 was when Gygax & Co. were in extremely ill favor), and shoved it into the world of Mystara. It works there, but this was truly intended as an adventure series for AD&D! Easily converted, and definitely worth the effort.
Background Builder Extraordinaire.......1999-01-21
I will be very brief - of the hundreds of modules produced by TSR throughout the years, I have to think this is by far the best. It is a 64 page module with about 40 of the pages devoted to history, culture, and personalities of an entirely new kingdom. Highly recommended for those who wish an example of how to add more "role" and less "roll" to RPGs. Excellent background material and does a good job fleshing out characters. The adventure itself is somewhat limited but still very good - the adventure surrounds a hotel that has a gate leading many directions in time and the heroes must travel through the gate to a number of different times to help spoil a plot of intrigue foisted on the kingdom by an old enemy.
Average customer rating:
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Dave Arnesons Blackmoor
Dave Arnesons Blackmoor
Manufacturer: Goodman Games
ProductGroup: Book
Binding: Paperback
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ASIN: 0976808528 |
Product Description
Thirty years ago a group of brave players ventured into what would become the first dungeon crawl. Not knowing what was in store for them, the trail blazed by this group would set the stage for the hobby that was to come. Now thirty years later, you can witness first hand the challenges that the Dungeons of Castle Blackmoor present.
Product Description
Classic campaign includes 96-page book and 2 fold-out maps. "From the first excursions into the dark depths of Blackmoor Castle's Dungeon it became apparent that these first hardy bands of adventurers would soon seek out new worlds to pillage. From the castle itself the small town of Blackmoor grew, then the surrounding countryside became filled with new holes to explore and beyond that talk was already spreading about visiting the Egg of Coot. Each of these steps entailed a great deal of work upon a naive referee who felt that there was already more than enough trouble already available to satisfy any band of adventurers, a phrase no doubt heard rather frequently since than in other areas. In general, a fairly loose procedure was set up for the establishment of each of these new areas, with a great deal of emphasis being placed on the players themselves setting up new Dengeons, with my original Dungeonmaster role evolving more into the job of coordinating the various operations that were underway at any given moment. At the height of my participation as chief co-ordinator there were six Dungeons and over 100 detailed player characters to be kept track of at any one time.
Each area had to mesh with those areas that were around it, in so far as setting up the various monsters etc. were concerned. It was also readily apparent, from previous experience running a "Conventional" Napoleonic Wargames campaign that some sort of Overall Background would have to be constructed to provide a framework within which the players could work. Thus the overall concept of the Evil. Egg of Coot and the Great Kingdom was born. These two entities could prove to be the source of great events outside of the actual, campaign, a source of new recruits and monsters, and give the stimulus, in the way of quests and adventurers to give the players more of a motive than just looting the Dungeon..."
Book Description
In business, we can't make a living selling to our friends. We don't have the luxury of choosing our colleagues or our managers, our clients or counterparts in other companies. So learning how to establish rapport with all sorts of people is crucial, which is what Nicholas Boothman teaches, simply yet powerfully, in his step-by-step program.
It begins with the ABCs of Neuro-Linguistic Programming—Attitude; Body Languge, including how to synchronize with another person; and Congruence, where communication is coordinated both in what we say and how we say it. Then Boothman describes the four key business personalities—Dreamers, Persuaders, Controllers, Analysts—and how to communicate with each one. He shows how to nail down the Big Idea in a 10-second presentation, how to be a schmoozer instead of a dry fact-talker, and how to establish credibility and authority right out of the gate. Filled with skills, techniques, and creative exercises to help make the most of every type of encounter and relationhip, this book is a direct connection to success.
Customer Reviews:
Outstanding.......2005-10-26
Very smooth flowing. Very charming and informative. I've listened to it three times in a month. Definately a must have for wanting to network.
How to Connect in Business in 90 Seconds or Less.......2005-09-29
Interesting and fascinating - very easy to follow - good examples and exercises. One of the best books on rapport building and the use of NLP. Lots of useful other goodies. Bravo!
Great book!.......2003-04-07
I am only half way through this book, but in the two days I have had it, I have not been able to put it down! It is incredibly eye opening and I find myself following Boothman's advice already in my everyday interactions. This book is well worth a read.
Results.......2003-02-02
This book is easy to read, gives exercises that enables you to use what you have read and puts you in a position to get more out of your life. If you want to be more effective in ALL your communication, get this book.
"How to Connect" really connects.......2002-12-03
What a wonderful little book that packs a great big wallop! If you are serious about connecting with people in business, and reaping the rewards that come with more and better relationships, then this is an absolute must-read book for you.
I had the good fortune of reading Nick Boothman's first book, "How to Make People Like You in 90 Seconds or Less," while on a flight to a conference in which I was teaching. I was inspired by the simplicity and practicality of Boothman's approach. I began using his techniques before even leaving the airplane and continued to use them in the cab, the hotel, and at the conference. It was a breakthrough moment for me. My audience paid closer attention, laughed more, and learned more than any other I had previously served. This happened because I connected with them in a much stronger and more meaningful way-Boothman's way. I've been following Nick's direction ever since.
Now, Mr. Boothman releases a pitch-perfect sequel-"How to Connect in Business in 90 Seconds or Less." While this volume is grounded in the same principles as his first book, every page is crafted with the businessperson in mind. As I have read and re-read this snappy, entertaining, profound book, I am amazed at how much more Nick Boothman has to teach me about persuasion-the craft of getting people (in this case clients and other business contacts) to want to do what I want them to do. It's all KFC: Know what you want, Find out what you're getting, and, Change what you do until you get what you want. Sounds obvious, right? Wrong. If it were many more of us would be much more successful than we are.
Some of the material in this book is good basic sense that your mother told you but somehow leaked out of your head. Boothman puts that good sense back into your brain with a greater freshness, clarity, and practicality.
"How to Connect in Business in 90 Seconds or Less" illustrates the power of connecting with businesspeople quickly and consistently. Don't let your ego get in the way of picking up this book. You'll learn a lot stuff you thought you already knew.
Product Description
This Audiofy audiobook chip packs Nicholas Boothman's full 3.5 hour reading of "How to Connect in Business in 90 Seconds or Less" on a tiny memory card. A single Audiofy audiobook chip, hardly larger than a stamp, holds a complete digital audiobook, and saves the last listening position automatically, unlike CDs. With an SD memory card slot or low-cost adapter - like those for digital cameras - this Audiofy audiobook chip can be played on Microsoft Windows and Apple Macintosh desktop computers or laptops (Microsoft Windows XP/2000/Me/98, or Apple Mac OS X 10.3.9 and above) or transferred to Apple iPod media players. Audiobook chips also move seamlessly to most Palm OS and Pocket PC handheld PDAs with SD expansion slots, as well as Treo and Windows Mobile "smartphones" (Palm OS 5.2 or Windows Mobile 2002 and above)... Nicholas Boothman, author of "How to Make People Like You in 90 Seconds or Less," brings his innovative system of forging instant connections into the workplace. Whether you're standing around the water cooler or giving a formal presentation, success in business depends on creating and maintaining effective relationships. Dig into the fundamentals and learn to mine the potential in every situation.
Customer Reviews:
Very good short book.......2007-03-31
I liked this book quite a bit. Very good for absorbing things in small chunks. I keep it around for review by the bedside and hit it about once a week.
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