Customer Reviews:
Well worth it.......2005-08-05
If you're a SW fan and the DVD commentary tracks leave you wanting more, you'll like this. I only wish it contained more annotations (which would have earned it 5 stars).
Feel the Force.......2004-03-23
If there was one flaw to the book is that it doesn't really contain the "screenplays" of the classic trilogy, per se. It's really a word-by-word, scene-by-scene *transcript* of the movies as we know them, including the material added for the Special Edition.
It would have been nice if the book contained, for example, the final written draft of the screenplay, and then annotated with the changes in the dialogue and settings made during filming. All three films had a lot of extra stuff that was filmed but not seen in the final cut, although some of it is referred to in this book. The novelizations of the film do contain many of these "cut scenes" (i.e., Luke hanging out with his friends in Star Wars, more training with Yoda in The Empire Strikes Back, etc.). This book should have included all those cut scenes from the actual screenplay and explained why they were cut (i.e., for running time, because the f/x wasn't working, they felt certain scenes weren't needed etc.) Perhaps we will get to see all of that when the classic trilogy makes its way to DVD later in 2004...
Too bad that some of the comments that Lucas said (when he made these comments in 1997) made the prequels sound more promising than what's been delivered so far.
Ahhhh... Dagobah!.......2003-05-24
With all three screenplays from the original Star Wars trilogy, this book pays for itself.
But more than just screenplays, this edition takes you behind the scenes of the movies, giving you lots of information about how the series came to be.
In the beginning of each script, you get a rundown of the drafts and revisions the screenplay moved through. Intercut between the scenes, you get lots of commentary from the creators (George Lucas, Lawrence Kasdan, Irvin Kershner, Phil Tippet, and more), plus notes about how the story evolved from earlier drafts.
What really adds value to this edition is the exclusive commentary from the creators. Hearing George Lucas talk about mythology and how he came to invent the Star Wars universe; hearing Irvin Kershner talk about the directorial innovations he brought to Empire Strike Back; or hearing about how the story of Return of the Jedi came together--this stuff is priceless.
And the stories--they're as fresh and exciting as ever in screenplay form. A definitive resource for film students, fantasy fanatics, and Jedis-in-training.
A Perfect Argument Solver.......2003-04-23
Star Wars: The Annotated Screenplays is not only a collection of the scripts for A New Hope, The Empire Strikes Back, and Return of the Jedi, all of which were individually published in various forms. It is also replete with notes and commentary on the evolution of each screenplay from story ideas to final drafts. While it might irritate a few readers (the effect is rather like literary Pop Up videos), the commentary reveals that what we saw on the silver screen was not what was originally conceived by George Lucas. While to a few fans who read Dale Pollock's Skywalking: The Life and Films of George Lucas some of this new information isn't so new, to most fans the constant changes in the characters and situations will be enlightening.
Also, material from the Special Edition appears in boxes alongside the original versions of the final scripts. Enjoy! (And have this tome handy to settle trivia disputes that previously could only be settled by a Jedi Knight!)
Essential to any true Star Wars fan..........2003-03-29
If there's one book every Star Wars fan should read, it is this one. Written in a interesting, down to earth, though informative style; the book gives endless information on the early formation of the Star Wars saga. Far beyond being just an endless script, full of nothing but lines we've all memorized many times over; interspersed throughout is not only commentary on most of the scenes from greats such as George Lucas and Ralph McQuarrie, but also quick glimpses into early drafts, from each movie. Luke (Starkiller?!?!) trying to rescue his younger brother from the Death Star? Leia the daughter of Owen and Beru? Lando as a clone? Obi-Wan rising from the dead to aid Luke in his struggle against Vader? Priceless!
I had a few minor gripes about this book, the main one being that the book itself was slightly flimsy, and it was difficult to read at times without bending the binding. Besides that extremely minor difficulty though, it was excellent. Very enjoyable and informative. Recommended to Star Wars fans of any and every age.
Average customer rating:
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Things to Come: A Critical Text of the 1935 London First Edition, With an Introduction and Appendices (Annotated H.G. Wells) (Annotated H.G. Wells)
H. G. Wells
Manufacturer: McFarland & Company
ProductGroup: Book
Binding: Library Binding
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ASIN: 0786430389 |
Product Description
Things to Come is the 1936 release of London Films, produced from the 1935 "film story" by H.G. Wells, the text of the present work. The book includes more than 100 illustrations, most of them publicity stills that are all the more relevant because Wells, for a script writer, had unusual control over the actual film production. The images are very much a direct expression of his film story.
Done at age 70, Things to Come reflects on a long literary career, in both fiction and nonfiction, often given to the fate of man and the prospect of a unified world state, a utopian future realized in the film by A.D. 2036. That is what is coming: the end of warfare between belligerent nation states. Now the new frontier of human conquest is space, begun at film's end with the first firing of a gigantic space gun.
Customer Reviews:
Stoverism.......2007-04-11
About The Author And The Book: Cosmic Vision.
Leon Stover (1929-2006) was Professor Emeritus of Anthropology at Illinois Institute of Technology. Dr. Stover was the author of 24 books in varied categories, including Anthropology, History, Fiction, and Criticism. His major works include Cultural Ecology of Chinese Civilization, China: An Anthropological Perspective (with Takeko K. Stover), Imperial China and the State Cult of Confucius, Science Fiction from Wells to Heinlein, Stonehenge City: A Reconstruction, Stonehenge: Where Atlantis Died (a novel with Harry Harrison), and the massive nine-volume explication of H. G. Wells' scientific romances as vehicles for expounding Wells' brand of Saint-Simonian socialism, The Annotated H.G. Wells.
Even though he and Wells would have differed radically on politics, Dr. Stover shared with Wells what might be called "Cosmic Vision," a view of humanity in the context of vast reaches of space and eons of time. At an early age, he discovered the scientific romances of H.G. Wells, which awakened in him a "sense of wonder," and it became one of his life-long pursuits to explicate to himself the ramifications of those fascinating novels that took the long view, the cosmic evolutionary view, that could be summed up in one short question: Whither Mankind? The nine-volume The Annotated H.G. Wells was the result.
The film Things To Come was the Summa of Wells' ideas for a socialist World State. The Annotated H.G. Wells, Volume 9: Things To Come is the Summa of Dr. Stover's explication of Wells' scientific romances.
Stoverism, A Unique View of Wells' Utopian Ideas.
The Annotated H.G. Wells, Volume 9: Things To Come is Dr. Stover's explication of the film Things To Come as a propaganda vehicle for Wells to expound his brand of Saint-Simonian socialism. The film Things To Come was Wells' last will and testament to his world socialist brethren, the Summa of his ideas for a socialist World State. The following introductory remarks, which will serve as background for the readings from the book, is a brief outline of Dr. Stover's unique view of Wells' Utopian ideas. Members of the H.G. Wells Society in London referred to Dr. Stover's view of Wells as Stoverism.
Wells wasn't a Hindu. But, to present the summation of his Utopian ideas, his brand of Saint-Simonian world socialism, which was the reason for making the film Whither Mankind? (re-titled Things To Come as it went into production), Wells chose to make his characters avatars of the Hindu Trinity: Brahma The Creator, Siva The Destroyer, and Vishnu The Possessor, because, to Wells, the Hindu Trinity was emblematic of the structure of ancient Indo-European culture: The Philosopher-King (embodying the convoluted mirror-twin forces of Brahma and Siva) and The Subjects (embodying the simple, but schizophrenic force of Vishnu).
The Hindu Trinity represents the eternal tri-polar struggle of those raw cosmic forces that have driven the course of human affairs since civilization began: Brahma The Lawgiver (priest-theoretician) and Siva The Enforcer (king-soldier), the two arms of the all-powerful State, sometimes at war with each other, and always at war with Vishnu The Preserver (bourgiosie-landowner and peasant-worker). This tri-polar struggle was carried over from the times of Stonehenge, the Greek city-states, through Feudal times, into the Industrial Revolution, and even into Modern Times (the thirties, between World War I and the approaching World War II).
In Wells' view, comparing the examples of Nazi Germany, Soviet Russia, and even his own Great Britain to Plato's Republic, and to Saint-Simon's technocracy, The Rulers and their Executives were incompetent captives of Vishnu, valuing the possession of territories subsumed under the banners of nation-states that fragmented the planet and prevented the formation of a socialist World State, and The Ruled were selfish brutes, also captives of Vishnu, valuing the possession of women subsumed under the sanctions of marriage and family that prevented the emergence of a new evolutionary product: Cosmic Man, an entity made of all humanity, working together in common cause, as bees in a hive, submerging all vestiges of individuality.
Wells' socialist mentor-saint was Henri Saint-Simon, a nobleman who was stripped of his nobility by the French Revolution, and whose greatest disciple was Auguste Comte, the man who invented the word "socialism." Saint-Simon was the first thinker to see that the Industrial Revolution was more important than the political one. The French Revolution, in the name of the People, did nothing to put down the feudal and military system, and the old order soon came back. To overthrow feudalism once and for all, that was the original socialist idea. Saint-Simon advocated the control of society by its "industrial chiefs," they who were the aristocracy of talent, the technocrats, run under the guidance of a "Council of Newton," composed of scientists and engineers. This would be a competent socialist World State, and Vishnu (embodied in the willing proletariat) would be held eternally in check by Siva (embodied in the technocrats) under the direction of Brahma (embodied in the Council of Newton).
Wells wasn't a Marxist. In Wells' estimation, the closest approximation to this Saint-Simonian socialist "Heaven on Earth" was the original Soviet Union, set up by the Bolsheviks, under the leadership of V.I. Lenin, although--at the time--it hadn't achieved world-wide domination. It fell short of being the ideal socialist World State. We had Lenin and the Politburo embodying the Council of Newton, the Communist Party, the Red Army, and the Secret Police embodying the technocratic executives, all under the direction of the Politburo, and the (maybe-not-so-willing) Proletariat guided by the firm hand of the dedicated Communist Party bureaucrats (backed up by the Red Army and the Secret Police). Aside from the fact that it didn't yet control the entire planet, the biggest flaw in the new Soviet Union was that the leaders gave lip-service to the Marxist rhetoric of class-warfare. In private, Lenin and the Party Elite were technocratic socialists of the Saint-Simonian stripe. But, to appeal to the masses of the Proletariat, Communist Party propaganda had to be couched in terms of Marxist ideology. This Wells despised.
If we could define Communism, as practiced by the Communist Party under V.I. Lenin, as Marxism-Leninism, then Wellsism, Wells' brand of Saint-Simonian socialism, might be close to Communism minus Marxism; that is, Leninism. The main reason for the existence of the film Things To Come was to provide a propaganda vehicle for Wells to expound his brand of Saint-Simonian socialism. Wells used the characters John Cabal and his grandson, Oswald Cabal, as spokesmen for Wellsism. They embody the truest aspects of the Saint-Simonian Scientist-Technocrat, all Brahma and Siva working together to keep Vishnu in check!
Those who believe that Wells was a Marxist--the majority of critics who have attempted a political reading of Wells' scientific romances, and Things To Come, in particular--will probably wither under the searchlight of Dr. Stover's analysis of the film that was originally titled Whither Mankind? But, that's their problem!
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The Annotated H. G. Wells, 8: Man Who Could Work Miracles: A Critical Text of the 1936 New York First Edition, With an Introduction and Appendices) (Annotated Hg Wells)
H. G. Wells
Manufacturer: McFarland & Company
ProductGroup: Book
Binding: Hardcover
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ASIN: 0786412372 |
Book Description
Man Who Could Work Miracles (without a The) is a film, ostensibly a comedy, that H.G. Wells (1866-1946) scripted late in life for London Film Productions. The present volume is a literary text of the scenario and dialogue published in advance of the movie's release in 1937. Wells himself says it is "a companion piece" to Things to Come, his deadly serious film done a year before. Both films were produced by Alexander Korda, who extended to Wells unprecedented control over them.
The editor's introduction explains how two such radically different films are related and discusses the artistic quality of the text, Wells' overriding sense of cosmic vision, his views on sex and politics, and his uncommon estimate of the common man's incapacity for public affairs. The annotations for Wells' original text offer penetrating insights into Wellsian thought as expressed for half a century in a variety of genres, including scientific romances and nonfiction. The author, the world's foremost Wellsian scholar, here brings his unique power of analysis to bear on, in the opinion of many, the strangest work Wells ever wrote. The appendices include the 1898 short story version, "The Man Who Could Work Miracles," three related cosmic-vision short stories by Wells, and an excerpt from a 1931 radio address by Wells not inaccurately retitled "If I Were Dictator of the World."
Book Description
This fully authorized, annotated, and illustrated edition of the complete screenplay of The Godfather presents all the little-known details and behind-the-scenes intrigue surrounding the landmark film.
The Godfather is considered by many to be the greatest movie ever made, from its brilliant cinematic innovations and its memorable, oft-quoted script to it magnificent cast, including Marlon Brando, Al Pacino, Robert Duvall, James Caan, and others who are now among the most celebrated actors of our time. And yet, the history of its making is so colorful, so chaotic, that one cannot help but marvel at the seemingly insurmountable odds it overcame to become a true cinematic masterpiece, a film that continues to captivate us decades after its release.
Now, thirty-five years after The Godfather's highly anticipated debut, comes this fully authorized, annotated, and illustrated edition of the complete screenplay. Virtually every scene is examined including:
- Fascinating commentary on technical details about the filming and shooting locations
- Tales from the set, including the arguments, the accidents, and the practical jokes
- Profiles of the actors and stories of how they were cast
- Deleted scenes that never made the final cut
- Goofs and gaffes that did
- And much more
Interviews with former Paramount executives, cast and crew membersâfrom the producer to the makeup artistâand director Francis Ford Coppola round out the commentary and shed new light on everything you thought you knew about this most influential film. The more than 200 photographs from the film, from behind-the-scenes, and from the cutting room floor make this a visual feast for every Godfather fan.
Book Description
FORGET WHAT YOU KNOW ABOUT JOHN WESLEY, THE FOLK HERO OF METHODISM and meet Wesley, the man behind the methods!
Who is Wesley?
John Wesley (1703-1791) was an ordained Anglican priest who:
- had been chased out of America;
- was banned from Anglican Church pulpits;
- began the Second Reformation;
- was constantly attacked by mobs;
- had an eye for the ladies;
- was not allowed to marry the woman he loved;
- married on the rebound
- saw his marriage become the nightmare he always feared;
- had a loyal maid who drove away his wife;
- was called The First Protestant Pope;
- found his own followers separating from him;
- remained an Anglican priest until his dying day;
- gave away over £30,000. yet died with only £10.
This contemporary adaptation of Wesley's life translates his eighteenth century into our twenty-first century by asking If Wesley had access to modern travel and communications technology, would his Methodist movement have been any different? As a character study, which explores the ambiguities of the man himself, this edition also features annotated notes to maintain the integrity of both fact and fictionalization by identifying wherever literary license has been exercised at the expense of historical accuracy.
Download Description
FORGET WHAT YOU KNOW ABOUT JOHN WESLEY, THE 'FOLK HERO" OF METHODISM and meet Wesley, the man behind the methods!
Who is Wesley?
John Wesley (1703-1791) was an ordained Anglican priest who:
- had been chased out of America;
- was banned from Anglican Church pulpits;
- began the 'Second Reformation";
- was constantly attacked by mobs;
- had an eye for the ladies;
- was not allowed to marry the woman he loved;
- married on the 'rebound"
- saw his marriage become the nightmare he always feared;
- had a loyal maid who drove away his wife;
- was called 'The First Protestant Pope";
- found his own followers separating from him;
- remained an Anglican priest until his dying day;
- gave away over £30,000. yet died with only £10.
This contemporary adaptation of Wesley's life translates his eighteenth century into our twenty-first century by asking 'If Wesley had access to modern travel and communications technology, would his Methodist movement have been any different?" As a character study, which explores the ambiguities of the man himself, this edition also features annotated notes to maintain the integrity of both fact and fictionalization by identifying wherever literary license has been exercised at the expense of historical accuracy.
Book Description
Digital technology may be the most fundamental change in the history of Western music since the invention of music notation in the ninth century. Sounds can now be recorded with no "performance"-at least in a conventional sense-and then perfectly pieced together as a music composition and endlessly reproduced with no loss of quality. In Strange Sounds, Timothy D. Taylor explains the wonder and anxiety provoked by a technological revolution that began in the 1940s and gathers steam daily.
Taylor discusses the cultural role of technology, its use in making music, and the inevitable concerns about "authenticity" that arise from electronic music. Along the way, he provides an excellent introduction to the bewildering plethora of electronic music genres-past and present-from musique concrète to Space Age pop to techno. In the work of artists and composers such as Pierre Henry, Esquivel, Dick Hyman, Stereolab, and Muslimgauze, Taylor finds that human agency is alive and well in electronic music. Counter to the claims of anti-technology naysayers, technology, he argues, is always fundamentally and profoundly social, shaped by human desires and practices. Informative and highly entertaining for both music fans and scholars, Strange Sounds is a provocative look at how we perform, listen to, and understand music today.
Average customer rating:
- Helpful but not necessary
- A cut above other strategy guides
- Not a bad book but it falls short at times.
- Good book
- The Magnificent Fighter's Guide
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Soul Calibur 2 Official Fighter's Guide
Michael Lummis , and
Paul Edwards
Manufacturer: BRADY GAMES
ProductGroup: Book
Binding: Paperback
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Soul Calibur 2
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SOULCALIBUR?III Official Fighter's Guide (Signature)
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SOUL CALIBUR (R) III Limited Edition Fighter's Guide
-
Soul Calibur II
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Soul Blade
ASIN: 0744002567 |
Book Description
BradyGames' SoulCaliburII Official Fighter's Guide provides complete character coverage for all 25 fighters including Heihachi, Link and Todd McFarlane's Spawn. Tips for unlocking all the extra costumes, characters, chapters, weapons, cinemas and more! Detailed strategy to take on all challenges with explanations on which moves can destroy the opposition!
This
Signature Series guide features extensive game coverage, an exclusive two-sided poster, unlockable collection list, tips on conquering the Weapon Master Mode, character histories, special cover treatment and more!
This product is available for sale in North America only.
Customer Reviews:
Helpful but not necessary.......2006-12-01
Strategy Guides of fighting games are helpful, but not necessary. You can actually look online for guides and walkthroughs written by fellow fans and get more satisfaction. Some of the more grand, epic RPGs practically make it necessary to have a Strategy Guide in order to unlock their best features (Xenosaga and Final Fantasy are guilty of this). Those games, with their captivating but elaborate plot, will be difficult to play without a good quality strategy guide. However, a fighting game is fairly straightforward. Fight enough battles, spend countless hours in Practice Mode, memorize the Command List for your favored character, and you will unlock all of the features.
This is a good guide to have for people who like to spend many hours per week playing Soul Calibur 2. It serves as a handy referrence to the needed inputs for each character move. For example, some of the characters have a very long string of inputs that you need to enter to execute their most damaging commands. Ivy is the prime example. In order to perform her best attack, Summon Suffering, the player is required to enter a string of commands within a short period of time. Not only that, but Ivy has to be standing in a particular location, relative to the enemy. It's easy to forget the commands. And having a handy strategy guide can help you find the answer without having to boot up your computer and go to the internet just to look it up.
Think of a strategy guide as a luxury item. It's a very handy referrence material that can answer your questions without the inconvenience of having to browse the internet while you're in the middle of your precious gaming time.
A cut above other strategy guides.......2004-03-13
First off, note that this is a "Fighter's Guide", not a "Strategy Guide." It includes a section on Weapon Master Mode, mostly to tell you about the weapons. It includes a section on the game features, mostly to tell you about how they affect the characters. The only reason to buy this guide is because of the quality analysis it offers in the character sections. Strengths, Weaknesses, effective tactics, useful combos, and most of the moves that were left out of the official movelist. However, the guide is obviously one author's opinion, and while Lummis has obviously played the game against good competition and knows advice for each character's strengths and weaknesses, he's not as brutal about abusable moves or difficult characters as he could be.
As a case study, the guide recommends forward,A,A,A as a good move for Kilik to use when expecting a counter hit, and lists several reasons why this is so. It also includes a handy picture in case you weren't sure which move forward,A was. In the movelist, it includes forward,A,A:B+K, a superior followup on counter hit which is not in the in-game movelist, but does not note that it is a Just Frame attack requiring precise timing. Neither movelist includes forward,A,A:A+B+K, an alternative non-offensive followup to the move. In this case, as in many others throughout the guide, Lummis offers detailed information on how to improve your Soul Calibur game for players who aren't used to thinking critically about their character, and improves upon the game's training modes, but is not completely exhaustive.
If you're a beginning or intermediate player struggling to beat your button-mashing friends and the master of your local arcade, this guide is great. It provides a lot more information than a simple movelist, and the vast majority of it is quality information. However, don't hesitate to consult other sources.
Not a bad book but it falls short at times........2004-03-10
The Soul Calibur 2 Official Fighters Guide is a great "hintbook" but that doesn't neccessarily mean it's a "Strategy Guide". Which isn't bad. The guide is after all, a "Fighter's" guide and therefore it helps you to master the combat of Soul Calibur 2 but not the game itself.
To begin, the game REALLY helps out for someone who isn't familiar with fighters or the Soul Calibur franchise for that matter. It helps you learn all the basics quite well.
Each character has a combo's list and tips on how to use them. Detailing their strentghs and weaknesses and even tells you for some of them which characters are good to match against others. It doesn't mention characters to use all the time, but you get the general idea of who should match who.
I also like that when reading this guide, its as if it's speaking to you. Therefore, it really is a good reference. Should you be a master at SCII then it probably won't matter, but let's just assume you actually got the guide to help you improve your game. A master player of Soul Calibur shouldn't need to buy this guide unless you're a collector.
I do have a couple of gripes. The guide doesn't go in-depth on the many modes the game has. The Weapon Master Mode does a great job detailing what it is... but how do I go about it?
Also, the fact that the combo guide and such is taken straight from the in-game is sad. It DOES tell you combos that aren't in the game itself at least. There's a moves list for all the characters as well.
My last gripe is actually a big one. I LOVE that they have every character but for three specific characters (Assassin, Berserker and Lizardman) they give you a command list but they don't give you the strentghs and weaknesses of these characters. It's as if when they got down to those three they got lazy.
A list of all the weapons for every charater is included as well as an art gallery.
In short, where the guide fails to please is mostly at the fact that it's mostly a "Character" guide. It's great to learn about the games basics but if you want to master the game itself the guide will only get you halfway there.
On the positive side
+Covers every character
+Strentghs and Weaknesses detailed
+A great leg up for those wanting to improve their game in combat.
+The text speaks to you
+The Game Basics are great for those new to fighting games and Soul Calibur
The Bad
-It is, sadly, only a "Fighters" guide and not a full blown "Strategy Guide"
-Assassin, Berserker and Lizardman aren't detailed enough
-Not going to help you master the game
Good book.......2003-10-22
This Fighter's Guide is a pretty good source for all the noobies out there. If your sick of button mashing your way thru battles and jamming random buttons, this book is definately for you! It helped me defeat this Mexican dude who kept using Raphael's Queen's Guard and kept doing the same moves over and over again.
Great book!!
The Magnificent Fighter's Guide.......2003-10-14
This guide had great information on players, for instance their strenghts and weaknesses. They even have a detailed character bio for each. The weapon gallery is also magnificent. I've already developed skills for Ivy's Alurane. Plus I've beaten Weapon Master Mode. You must get this!!!!!!!!!!!!!!!!!!!!!
Book Description
BradyGames’ SOULCALIBURIII Official Fighter’s Guide includes the following:
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Extensive “versus” strategy.
-
Detailed area maps pinpointing unlockables.
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Complete coverage of all character movelists and techniques.
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In-depth content of the various game modes such as create your own fighter and edge master mode
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Signature Series guide provides bonus poster and much more!
Platform: PlayStation 2
Genre: Action/Adventure
This product is available for sale North America only.
Customer Reviews:
Somewhat Helpful.......2006-11-12
The Strategy Guide basically consists mostly of profiles for each of the main characters. Included in these profiles are some rather trivial piece of personal information about each of the characters as well as the recommended attacks to use with that particular character. However, I believe the guide doesn't give you enough help when it comes to unlocking features of the game. To unlock these features, certain conditions have to be met. For the most part, most of these features are listed with the conditions needed to unlock them. However, I think the guide should have done a better job of explaining what you need to do in order to unlock certain events, armor types, and weapons.
This guide is somewhat useful. The artwork is very attractive. And would be worthwhile purchase for those who collect them. However, there are many other sources of information online that you could go to if all you need is help with the game.
SUOL CALIBUR III - IS THE BEST OF ALL SOUL CALIBURS.......2006-10-14
I loved this guide. That is such a complete guide. The details of the characters are incredibles and the photos... GREAT.I recommend this for everybody.
Its Alright.......2006-03-06
I own a good amount of strategy guides and this one seems to be just another run of the mill strategy guide. It gives descriptions of each characters most efficient range to be in, it also gives descriptions of what each chracters moves do like damage and what level they hit at, it gives the price of each item in the Shop mode and how to make the availible in Shop mode, and there is a nice poster with a picture of each character with all the weapons on it with the description of each attribute of each weapon. But this guide doesnt give you a recommended character to fight or not fight against for each character. But this guide is still very convenient to have around and that is the pupose for a startegy guide in my opinion, convenients.
Spend less time trying to figure out the game, and more time enjoying it.......2005-10-29
This game guide is about as thorough as they come. The game's fighting mechanics and strategies are covered in detail, as are the various game modes, characters, weapons, and various unlockable content. Everything is extremely well organized, making it easy to quickly locate the information you want. The artwork and general layout of the book also looks great.
The guide has been an invaluable reference in learning how to use each fighter effectively. In addition to a complete list of the moves for each fighter and the damage they cause, there are suggestions for the best combos to use, and general strategies for using each fighter along with specific recommendations for fighting at short, medium, and long range.
As deep as the fighting system in Soul Calibur 3 is (minutes to learn, months to master), a guide like this is essential for getting up to speed quickly, and the more quickly you can learn to use each fighter effectively the more enjoyable the game is.
If you get the game, get this guide. You'll be glad you did.
Book Description
You've read John Maxwell's best-selling
Winning with People, and now you're ready for some specific action steps to build on the knowledge you gained.
25 Ways to Win With People has just what you need! This complementary companion to the full-sized book is ideal for a quick refresher course on interpersonal relationships.
A small sampling of the twenty-five specific actions readers can take to build positive, healthy relationships includes:
- Complimenting People in Front of Others
- Creating a Memory and Visiting It Often
- Encouraging the Dreams of Others
Customer Reviews:
Not his best work!.......2007-09-25
This is co-authored by John and Les. Les does not write well and does not add much value to Johns ideas. So essentially only 1/2 of this book is worth reading.
Awesome little book on winning with people.......2007-06-26
While a lot of the "tips" this book gives are really common sense, it's something that not everyone thinks about. What this little book manages to do is present 25 ways to win people in an easy to read and follow format which you can instantly start applying to your everyday life. One of the ways to win people over is to write them a personal note and the first thing I did after reading that chapter was to put the book down and write my wife a note letting her know how much I appreciate and love her. If you're like me you will not be able to put this book down for long until you completely finish reading it.
Practical Application, Short Chapters, Solid Principles.......2006-12-10
Many reviewers said that this book is "fluffy" or that Perrott gives too much "Maxwell-worship" throughout the book. This may be true, but I actually enjoyed reading about all of the ways that Maxwell has practically shown these concepts in action. I enjoyed the short chapters that tackle simple concepts one-at-a-time. I read this book with my wife and we were able to discuss each chapter together due to the thought-provoking applications suggested at the end of each chapter.
Applying the 25 concepts in this book requires more than reading this book, they are an art (but then again, so are all social skills). This book is a great introduction to some principles that should be common-sense, but in today's self-gratifying culture, it is refreshing to read about the art of focusing on others.
I recommend this book to anyone who works with people, lives with people, or converses with people.
25 Ways to Win with People.......2006-06-27
Excellent book. Have other books by the same author. Easy to read.
Good advice.......2006-06-18
I used to be bad with people and studied the heck out of books like "How to Win Friends and Influence People." There's solid advice in this book, but I too would have liked more practical step by step advice. For instance, I'm bad at keeping track of what my subordinates' special strengths are. I would have liked more advice on what to look or listen for.
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