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French Cinema: A Student's Guide
Philip Powrie , and Keith Reader Manufacturer: A Hodder Arnold Publication ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 0340760044 |
Book Description
The study of French cinema has expanded dramatically in recent years, as it is increasingly taught alongside literature in modern language departments. Many entrants to courses have no previous experience of film study. This book, written by two leading scholars of French film, offers students an introduction to the history and theory of French cinema, while giving them an understanding of the concepts and techniques involved in the study of film. It also contains a model essay, sample film analyses, and an appendix of statistics, filmography, bibliography and glossary, making this book an indispensable and comprehensive resource.
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French Cinema : A Student's Guide (A Hodder Arnold Publication)
Philip Powrie Manufacturer: A Hodder Arnold Publication ProductGroup: Book Binding: Paperback ASIN: B000OVFUO6 |
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FRENCH CINEMA: A STUDENT'S GUIDE
PHILIP POWRIE Manufacturer: A Hodder Arnold Publication ProductGroup: Book Binding: Paperback ASIN: B000OVFUQO |
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Be Elvis! A Guide to Impersonating the King
Rick Marino , and Adam Woog Manufacturer: Sourcebooks ProductGroup: Book Binding: Hardcover Similar Items: ASIN: 1570715564 |
Book Description
spangly sunglasses, this hilarious yet practical step-by-step guide will enchant everyone who's ever wanted to capture the flashy and seductive charm of Elvis.Learn from Rick what it's really like to be the King, from the peanut butter and banana sandwiches and bellbottoms to the adoring fans, from the scent of Elvis' favorite cologne to the way it feels to slip into your own gem-studded jumpsuit, and much, much more!
Customer Reviews:
Buy it, fans of the King!.......2002-02-06
He's a hunka-hunka burning showman!!.......2001-07-16
THIS NEEDED TO BE WRITTEN.......2000-12-06
A great gift for an elvis fans everywhere
Fascinating Details About Elvis and His Impersonators.......2000-10-23
Although this book is about impersonating Elvis, I was intrigued about the many details about how Elvis achieved his effects on his audience.
The author is an Elvis impersonator who is president of the Elvis Impersonators International Association. You will learn almost everything you need to know to look, sound, and act like Elvis in a way that will stimulate those who meet you. After this book is widely read, Elvis sightings should definitely soar!
You get instructions for creating your own Elvis costume for around $170 (if you do your own sewing and can rent some blue suede shoes). If you are like me, you didn't know that Elvis used lots of make-up in his stage appearances. You will learn how to put that make-up on yourself, as well as dye your hair the right color (yes, Elvis dyed his hair, too).
If you are simply a loyal Elvis fan, you can be more like him by using only the products he did (Brut, Colgate toothpaste, Wella Balsam shampoo, Neutrogena soap, Scope and Listerine), so you can smell as nice as he always did.
The book contains instructions for making your entrance, putting together songs in the way Elvis would have done, and making a splashy exit. I never would have thought of hiring people to pretend to be your bodyguards.
You are cautioned to keep your act and costuming in sync.
If you do decide to become an impersonator, you get lots of marketing advice as well.
After Elvis died, many people resented impersonators. Since then, many people hunger for more Elvis and the impersonators have gotten better. Somewhere between 3,000 and 10,000 people now do Elvis impersonations. After this book, that number and quality will surely grow.
There is a lot of good humor in the book about what it is like to be an impersonator. Sometimes you can pick up tickets left for Elvis at the box office. Other times you may get a chance to advise on or appear in a movie, as the author did.
The many wonderful photographs of Elvis make this book fun to look at for Elvis fans.
There was only one let-down. The author says, "I firmly believe Elvis is dead." Maybe I'll have to go see an impersonator show after all.
You can enjoy this book as a serious look at Elvis, as a serious look at being an Elvis impersonator, or simply as good humored fun. In any dimension, you'll enjoy yourself!
After you have finished reading and enjoying your Elvis reveries, I suggest that you think about what else may be missing from your life that you once greatly enjoyed. How can you recapture that? This may mean revisiting old haunts, taking on new "old" experiences, or making new friends who share the old preferences. In any event, allow yourself to be real about what you once enjoyed. You can enjoy your youth at any age!
"Uh, thankya, thankya . . . very much!"
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Impersonating Elvis
Leslie Rubinkowski Manufacturer: Faber & Faber ProductGroup: Book Binding: Hardcover Similar Items: ASIN: 0571199119 |
Customer Reviews:
Leslie's work is great!.......2003-01-09
Finally...a FAIR portrayal of Elvis Impersonators.......1999-07-16
A must -have for Elvis info lovers.......1998-12-02
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White Plume Mountain (Greyhawk Novels: Greyhawk Classics)
Paul Kidd Manufacturer: Wizards of the Coast ProductGroup: Book Binding: Mass Market Paperback Similar Items:
ASIN: 0786914246 Release Date: 1999-10-01 |
Book Description
Customer Reviews:
A niggling flaw..........2006-10-13
Great voice, humor, and action!.......2006-08-22
What a Ride!.......2006-06-05
Best three books I have ever read.......2005-12-15
great book, not terribly "pure" though.......2003-08-05
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Return To White Plume Mountain
Bruce Cordell , and Penny Williams Manufacturer: Wizards of the Coast ProductGroup: Book Binding: Paperback ASIN: 0786914343 Release Date: 2002-01-01 |
Book Description
In ancient times, a sorcerer named Keraptis searched for eternal life. Within the magma domes and steam vents of an active volcano, he conducted his arcane experiments. Eventually he faded into legend, and the world heard no more of Keraptis for more than a millennium.Two decades ago, however, Keraptis reappeared in White Plume. The mountain and its insane lord proved too much for most, but eventually courage and justice triumphed. Keraptis was finally dead...or so the world thought.
Now, twenty years later, a face has appeared in the volcano's smoke--the face of Keraptis himself, say those who should know. Is the vile wizard immortal after all? Or is there an even greater threat building beneath White Plume Mountain?
The original S2: White Plume Mountain by Lawrence Schick, released in 1979, was one of the first scripted scenarios to appear for the AD&D game. If you have your own fond memories of experiences within the volcano, you will find this adventure just as fascinating, and just as deadly, as its predecessor. If you are about to tackle White Plume Mountain for the first time, it will be an experience you'll never forget.
For four to ten characters of 7th to 10th level
Customer Reviews:
All Around Excellent.......2001-05-17
I like what I'm reading and I think you will, too.......2001-03-23
The original adventure encompassed more thinking and even a little negotiation which was uncommon in 1st edition AD&D.
So, that's why I'm happy to see a revision to the old module into a book form. This new edition has some very interesting twists and a big moral dilemma at the end which I thoroughly appreciate. It also has a method in it that potentially will ruin the lives of foolish PCs so DMs may want to be careful in playing this one out if their players aren't the thinking or cautious types.
Overall, there's a lot more room for negotiations in this series. I like that as I'm trying to push more roleplaying in my players. Moreover, the storyline is set up with four warring factions; all evil but I plan to change that to a few neutrals since the PCs in my campaign are all good and would never negotiate alliances with evil groups.
This game is great for an adventuring group from 7-10. I would add that they should be interested in thinking out possible traps and tricks and also be adequate (or better) at negotiations. The weapons may unbalance the game so make them either super evil, which means good PCs must destroy them, or have them destroyed at the climax (will make sense when you read it). Lastly, you may want to give the different warlords more allies as the module gave them a skeleton crew of thugs.
Simply a Great Module!.......2000-07-19
This supplement provides very clear and detailed histories for both Keraptis and White Plume Mountain. The plot is unique, realistic, and intriguing. The effects of roleplaying and of interacting with the non-player characters is outlined. In addition, the dungeon crawl itself is not linear at all, allowing the players to roam at will. And the maps look great!
Although a lot of information is presented, the module can easily be altered or customized. There is no setting specific material, so White Plume Mountain can easily be inserted into any ongoing campaign. However, no addition work is needed to fully enjoy this adventure.
I have run this module with 3 separate groups of players, experiencing 3 very different, yet wonderfully memorable, adventures. Do yourself a favor, purchase Return to White Plume Mountain - it is worth every penny!
Intense puzzle-solving adventure for veteran heroes.......2000-05-02
Toadkiller Dawg says "Smart, challenging and fun!".......2000-01-12
RTWPM starts by detailing many of the mysterious NPCs and strange locales that were only hinted at in the original. Thingizzard and her potions, the cursed ruins of Castle Mukos, the Great Swamp and the dracolich Dragotha finally get their due and Keraptis' infamous Indoctrination Center plays a central role in the scenario. While these details are entertaining in their own right, the strength of RTWPM is a central plot device involving "sentient magic" that is not only consistent with the events of the original WPM scenario, but is exceedingly clever in its own right. It wouldn't do to reveal the secrets of the story here, but the execution is a brilliant example of how to create a subtlety challenging and wildly novel situation for the PCs without violating the spirit of the D&D game, using heavy-handed DM tactics or requiring a substantial rework of any existing campaign standards. The NPCs are wonderfully sketched and run the gamut from sturdy locals to deranged gnomes and rebellious efreet. Hardened veterans and green novices alike will be entertained by ample doses of humor, danger and drama that culminate with a surprise ending.
Flaws are few and minor in nature. The map are pleasing to the eye but have been printed on the inside front and back covers which means that the DM cannot refer to the map and text at the same time, but must flip back and forth. One area (the old inverted ziggurat) has a monster that should have been encountered and destroyed by the existing denizens long before the PCs come on the scene and the answer to the feasibility of feeding and keeping happy a large number of creatures in a relatively small number of caves doesn't seem entirely adequate.
While the nostalgic aspects may be lost on the half-dozen or so players who didn't play the original version in their youth, RTWPM will definitely entertain all comers in high fashion. Although WPM was originally set in Greyhawk, there really isn't any setting specific material here and the scenario can easily be dropped into any campaign world. Best of all, RTWPM is a veritable bargain combining a relatively low price with enough high-quality material sufficient to keep the average group of players busy for several sessions. RTWPM deserves the highest recommendation.
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White Plume Mountain (Advanced Dungeons & Dragons module S2)
Lawrence Schick , and Gary Gygax Manufacturer: TSR Hobbies ProductGroup: Book Binding: Paperback Similar Items:
ASIN: 0394511840 |
Customer Reviews:
The pleasure of a classic dungeon module.......2003-12-28
AD&D is old enough now that a new generation of players has arrived -- those who weren't around when the classic RPGs were in print. I take great pride in introducing my 13-year-old daughter to Advanced Dungeons & Dragons. She reads the rule books and accessories faster than I can pass them on to her. Though she has been on several adventures with larger parties, last night was her first solo adventure.
I chose S2 - White Plume Mountain because it has numerous opportunities for a clever player to avoid fighting by solving riddles and using creative solutions. WPM is a personal favorite for me, partly from nostalgia, and partly from the module's clever design. I'm no blind apologist; the module's zoo-style dungeon design is clearly obsolete, but fun nevertheless as a tournament adventure.
My daughter's favorite character -- Evana Vega, an Elf Amazon Warrioress -- was accompanied by several NPCs. I borrowed Brianna Burdun (druid) and Brenna Graycloak (mage) from the Forgotten Realms Heroes' Lorebook, and then rounded out the party with 4 4th-level city guardsmen. The women were in charge of THIS party.
Evana led the group into the giant-geyser/mini-volcano known as White Plume Mountain, searching for 3 powerful magic weapons stolen by the legendary Keraptis. [DMs: These magic weapons could well unbalance a campaign if the players keep them!] The party found the underground complex to be uncomfortably warm and humid. Almost everywhere the floor was covered in a foot of murky water. After contemplation, my daughter solved the riddle posed by the gynosphinx at the first intersection and was allowed to pass.
The party continued north to the kelpie room. Evana lowered a rope with a caltrop tied to the end into the water to sound the depth. But one of the kelpies -- still hiding because only a woman was present -- started pulling the rope into the water. Startled, Evana cut the rope and withdrew without knowing her adversary.
The party retreated and tried the northeastern hallway. The first three party members (including Evana on point) were walking through the green slime under the water before they realized the danger. With their boots dissolving, and their feet next, those involved wanted to burn the slime off. But the party was using continual light stones; no torches were lit. In the very humid air, using the tinderbox was agonizingly slow work, so the mage used Burning Hands on three torches held right in front of her. Those affected burned the green slime off their feet. Evana's magical Boots of Striding and Leaping were ruined.
A bit of dithering followed, with Evana leading the party in a different direction, probing the Heat Metal corridor. The party withdrew once again, and found a way past the green slime. The room with the 5 flesh golems was next, and my daughter solved their question immediately, for it was a current subject at school. With a flesh golem ally in tow, the party confronted the twin geyser room. Only the three women attempted the "chandelier-pedestals" and passed to the room beyond, where they made surprisingly short work of the vampire there. With one of the special weapons secured, the trio made to return to their party. Brenna the mage fell to her death in the boiling mud below, underscoring the danger of this room, and the wisdom of not bringing the whole party through.
Evana managed to lock herself in the room with the suspended globes, but methodically broke globes and fought monsters until the true key was found. The party returned to the kelpie room, uncertain of the nature of their adversary in the water. Evana asked one of the guardsmen to call-out the monster there, and then watched in horror as the charmed man leaped into the water, drowning in the ecstatic embrace of the kelpie. Then another man went to his death in the arms of the second kelpie. Fury broke Evana's indecisive paralysis, and she dived into the water trying to catch the two kelpies who were swimming around her. Unsuccessful, she retrieved the bodies.
My brother returned from work at this point, and my daughter begged him to join in the game. He did (taking over the druid and the flesh golem), advising her to use the whole party to trap and kill the kelpies. Then they faced the giant crab in the bubble room. Through an oversight in the module, they were able to pick at it with their missile weapons with relative impunity. The crab relinquished the second magic weapon.
Together, they figured out a way to pass the Heat Metal corridor (using the golem as vanguard), and the frictionless room (by removing doors and lining the razor pits). The reverse ziggurat room with monsters on different levels was circumvented through wanton destruction, which led them to the third and final weapon.
Good job, guys!
Wayne Gralian
Wayne's World of Books / Krakow RPGs
WaynesBooks.com
The ultimate adventure for puzzle-solving heroes.......2000-05-02
The Greatest AD&D Module.......2000-01-31
A perfect example of classic AD&D gaming.......1999-09-07
One of the best AD&D adventures of all time? Hmmmm..........1999-02-07
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The 17 Indisputable Laws of Teamwork: Embrace Them and Empower Your Team
John C. Maxwell Manufacturer: Thomas Nelson ProductGroup: Book Binding: Hardcover Similar Items:
ASIN: 0785274340 |
Book Description
Everyone who works with people is realizing that the old autocratic method of leadership simply doesn't work. The way to win is to build a great team.John C. Maxwell has been teaching the benefits of leadership and team building for years. Now he tackles the importance of teamwork head on, writing about teamwork being necessary for every kind of leader, and showing how team building can improve every area of your life.
Written in the style of the bestseller The 21 Irrefutable Laws of Leadership, this new book not only contains laws that you can count on when it comes to getting people to work together, but it tells them in such a way that you can start applying them to your own life today. And it's illustrated with great stories of team leaders-and team breakers-from history, business, the church, and sports.
Customer Reviews:
The 17 Indisputable Laws of Teamwork Workbook.......2007-07-30
Good mix of factoids, inspiration and leadership pointers.......2006-07-18
Great change.......2006-06-26
The "laws" are indisputable for a reason.......2005-06-12
The Leadership Centre Says.......2005-03-16
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Learning the 17 Indisputable Laws of Teamwork: Embrace Them and Empower Your Team (Student Workbook)
Manufacturer: Maximum Impace ProductGroup: Book Binding: Paperback ASIN: 0971322619 |
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