Book Description
As news of screenwriters getting seven-figure deals leaks to the masses, it's no wonder hundreds of aspiring screenwriters come to Hollywood each day for a chance at easy money and glory. However, the reality is that writing and selling a screenplay is far easier said than done and requires that the author not only write a cohesive and complete script (and not just have an idea for a movie), but that he also have the knowledge of the filmmaking process and industry necessary to market and sell the screenplay. Real Screenwriting: Strategies and Stories from the Trenches provides the real deal on the art, craft, business and everyday life of a screenwriter. Written by a former entertainment lawyer turned successful Hollywood film producer and produced screenwriter, and gleaned from the author's popular screenwriting seminars at UCLA Extension school, this book provides aspiring writers with the inspiration and tools they need to get their stories on the page, and eventually onto the screen. Real Screenwriting also presents personal "in the trenches" anecdotes, invaluable insider tips and strategies, plus the helpful Hollywood survival skills every screenwriter needs to write a marketable screenplay, network himself, get an agent, protect his work, and develop a writing career.
Customer Reviews:
A requisite for budding Screenwriters .......2007-07-09
Wow, this book is a terrific combination of writing academics, insight and personal agony experienced by a one time actor attorney, producer, writer and current UCLA professor. The dark text at the end of each lecture "from the trenches" imparts Ron's actual experiences with some very famous people and movies. It is priceless and makes this book a fascinating read. The last chapter recounts the "Real Rocky" story, and this alone makes the book worth the money. Ron keeps it interesting and by the end of the book you feel as if you've been through the mill with him.
Frank Nuciforo
Cambria, Ca
Any screenwriter - even those already successful - needs REAL SCREENWRITING.......2006-09-24
Ron Suppa is a successful film producer and instructor: he's taught fine courses in the UK on the topic of screenwriting and here offers in book form the contents of his course, which packs tips with personal experiences and polish. REAL SCREENWRITING: STRATEGIES AND STORIES FORM THE TRENCHES covers everything from movie dialogue and spec teleplay plots to understanding the importance of the entertainment lawyer. Any screenwriter - even those already successful - needs REAL SCREENWRITING to hone and perfect skills.
Diane C. Donovan
California Bookwatch
An excellent reference with great anecdotes.......2006-08-24
Suppa is giving out a lot of information in this book. It's like several books rolled into one. All the information is good except for the introduction/preface by Lew Hunter. Hunter must have been all wired up on some new drug, because his delivery is disjointed and unorganized.
There are a few minor issues such as Suppa referring to Steve McQueen's movie "Bullitt" as "Bullet." Come on, Ron.
A Compulsory Purchase.......2006-04-15
If you are serious about fulfilling your dream to become a screenwriter and cannot attend Ron Suppa's classes at UCLA, it is compulsory you buy this book. It offers a rare blend of instructional criteria directly applicable to your work, with philosophical wisdom from Aristotle to David Mamet. Wondering how to define your characters or exacerbate your conflict? Accomplish that goal using his point by point "Strategies", or the plethora of easily relatable examples he gives from a treasure trove of cinematic masterpieces. Along the way you will be both entertained and impressed by his "From the Trenches" segments, priceless personal experience from a bona fide raconteur.
A magnesium flash..........2006-03-12
As a film producer, commissioned/produced writer with BBC & Granada and with a current 12MIL project underway, I can only emphasise that reading Ron Suppa's latest book was like a magnesium flash of finally understanding what real screenwriting requires.
It's not just an enjoyable read but 'from the trenches' is I think - and I've pretty much read them all - the quintessential reference book for aspirant or crestfallen screenwriters - it is a remarkable compendium of searing truth, sage pearls and machine tools.
Anyway - as one writer who's pissed blood over honed drafts, to another - great f***ing book!
Book Description
One of today's few living world-class artists--and rare spirits--narrates a magical journey around the world in this epic, music-soaked tale of love, excess, exile, and home.
Hugh Masekela is a prodigiously talented giant of jazz and world music and a pioneer in bringing the voice and spirit of Africa to the West, but his globe-trotting tale transcends music. Masekela has lived a rich and relentless life, infused with love and loss, sex and drugs, exile and revolution. And he survived it all--barely--with wit, passion, and eventually, wisdom.
Masekela's life began in a South Africa haunted by violence but redeemed by the consolations of family, music, and adventure. As the grip of apartheid tightened, he was driven into exile and embarked on what would become a thirty-year pilgrimage around the world. His first top was New York City, where he was adopted by bebop heroes like Dizzy Gillespie and Miles Davis and international stars like Harry Belafonte and Miriam Makeba. When his effervescent recording of "Grazing in the Grass" hit number one around the world in 1968, his career took off like a rocket.
Masekela lived through some of the most vital and colorful music scenes of our time: blowing with bebop legends in New York, playing with a young Bob Marley in Jamaica, hanging out with Jimi Hendrix and Sly Stone in the sixties, and getting lost in the madness of Fela's Afropop explosion in Lagos. He loved extravagantly, experimented wildly with drugs and alchohol, and stumbled into adventure after adventure, whether battling Don King over the Rumble in the Jungle concert, getting caught up in madcap smuggling schemes, or finding himself on the wrong side of coups and revolutions all over Africa. And through the hit musical Sarafina (which he conceived with Mbongeni Ngema), the Graceland tour he spearheaded with Paul Simon, and his fearless on-the-ground activism, he worked tirelessly to help hasten the destruction of apartheid. When he eventually returned to South Africa, he at last found the strength to confront the personal demons that tracked him around the world, and attained a new measure of peace at home.
Unfolding against the backbeat of the most revolutionary musical movements of the last forty years and one of the most inspiring political transformations of the twentieth century, this is the utterly engrossing and deeply effecting chronicle of a remarkable, one-of-a-kind life.
Customer Reviews:
Wonderful piece of History.......2007-08-27
There is so much information throughput in each page that it can be a bit overwhelming to take all in. It is incredible just how good jazz musician's memories are, guess that is one of the things that makes they great.
Gives a clear picture of life in the Pre and Apartheid era. His life is an amazing journey and his experiences abroad, such as with music great like Miles Davis, Fela Kuti, Stevie Wonder and Tabu Ley are very interesting. Filled a lot of gaps and holds quite a number of surprises.
A great deal of history stuffed into this book. Even more rewarding for me than Mile Davis' autobiography which was excellent in its own right.
Book Description
BradyGames'
Metal Gear Solid 3: Snake Eater Official Strategy Guide includes the following:
Comprehensive Walkthrough: We lead you step-by-step through the entire game from start to finish!
Expert Boss Tactics: We reveal how to defeat every boss with lethal efficiency!
Complete Mission Maps: We pinpoint crucial items, enemies, and locations-know your way through every environment!
Guard-by-Guard Strategy: We guide you past each guard to maintain your stealth-see them before they see you!
Detailed Survival Skills: We train you to become a close combat specialist, survive in the wild, exploit your equipment and environment to the fullest, and use camouflage to move undetected into enemy space.
That's Not The End: Game Secrets Revealed, Riveting Background on the Metal Gear Saga, Complete Equipment and Weapons Rosters, and MUCH MORE!
Platform: PlayStation 2
Genre: Action/Adventure
This product is available for sale in North America only.
Customer Reviews:
metal gear solid3 snake eater.......2005-10-25
maps are a bit confusing. Picture illistration are small and not very clear. the control pictures in the illistations are also hard to see.
Scratch this book for the sake of your money.......2005-06-08
Sorry but this guide is good for the getting through the storyline-After that its nearly useless! The book doesn't tell you all the secrets! or what happens if you kill all the toy frogs!
an extremely helpful guide for a challenging game.......2005-03-04
Bradygames brings us this strategy guide for Metal Gear Solid 3: Snake Eater for the Playstation 2. This is a fairly large paperback edition and is filled with details about the game and color screenshots from the game. The most important thing to note about this guide is that it only covers the walkthrough of the game on the "Normal" difficulty setting. While the maps would be the same on "Easy" or "Hard", the number of enemies and their locations would change on the more challenging difficulties. The location of certain items may also change, but this guide does not cover any other difficulty but "Normal". Since I played through the game on "Normal" mode, I can speak for how helpful it was for that difficulty.
The first thing to note is that this guide is packed with information. The guide begins by covering all of the items, weapons, camouflage, and different fighting techniques. Everything is listed at the start of the guide. This is very nice, but I didn't find myself flipping back to check out the techniques or items. I just used whatever basic moves that I could remember and worked my way through the game and took whatever came my way.
The real reason to buy a guide, however, is the walkthrough of the game. Before every section of the game, this guide includes a map of the area and small diagrams of where the enemies are and what sort of patrol pattern that they walk. This is helpful, but not nearly as much as it was in the guide for Metal Gear Solid 2. The problem here is simply that instead of being inside a building the entire game, the player is mostly outside in a forest or swamp. So, while the guards may walk a particular pattern it was difficult to determine just where you are on the map. What the map truly helped with was to give a general idea of where the enemies are, how many, and a general idea of where the items are. The text walkthrough (with some screenshots) is where the true value of this guide is. The text is clear in where you are, where you are going, and what you have to face. I've been playing video games for at least fifteen years, but Metal Gear Solid 3 is a challenging game without a walkthrough. The boss strategies are also quite helpful and helped me to beat them (as well as helped me defeat a couple of bosses with only the tranquilizer dart).
There is also a section which covers little "Easter Eggs", like hidden posters and figurines which reference previous Metal Gear games. It isn't terribly important, but it does add a little extra flavor. There is also a walkthrough of the Snake Vs Monkey mini-game (which I didn't bother playing).
Without this guide I would have missed many items (I have no doubt about that), been spotted by guards more often than I was (which was often), been killed many more times than I was (very few times), and spent quite a bit more time than the 24 hours that it took me to conquer the game. While this guide could have been more clear and helpful with maps and enemy locations, it was invaluable in getting me through this game. The guide is probably not essential to get the player through this game, but I have to say that it helps a lot.
-Joe Sherry
Almost Perfect.......2004-12-10
Metal Gear Solid 3 is an incredible game no matter how you play it. But go through it without some help and you're bound to miss something. This guide is almost perfect in everyway possible. But there are some troubling things that keep this guide down a little.
First of all, this tome is jampacked with tons of helpful tips. Everything you need in the opening pages to know about the game is there. The guide details on all the basics of CQC. From the basics to the advanced tactics. You'll be a master of CQC. The guide also spends a lot of time detailing everything about the food.
The food section tells you if you can use it on enemies or not and how. They also tell you how it taste and whether its worth eating or not. The cure section tells you all you need to cure wounds and how to do it.
The walkthrough is very well written. Each section has a detailed set of maps, the location of every guard and the location of every item. It's very well written too, with EXCELLENT boss strategies that help out really well. Each portion of the walkthrough is broken down by area rather than objective. This is great in the sense that it's more organized. The walkthrough is actually done really well with great tactics. This is easily one of the most well written walkthroughs I've ever read.
The Easter Eggs and secrets are really cool. They go into detail on some of the better ones and talk about the bonuses and such. The secrets chapter is also done well. Alongside that, the Snake vs. Monkeys is also done really well. Each strategy to take on the monkeys helps you get excellent times and even first place assuming you take them in the recommended orders.
Then there's the stuff after the meat of the game. The interviews are spectacular and help you learn more than anything about the production of the game and the MGS series. After that there's an excerpt from the Konami Comic Book of Metal Gear Solid. This is an incredible comic. It may actually make you want to by the series.
But the guide isn't without a few faults. For one, the walkthrough is only written for Normal mode. There are areas where there are more guards and such and the guide doesn't talk about that. What's the difference between playing the game on Normal and Extreme? You'd be surprised how many hardcore MGS fans just jump to Hard Mode without ever touching the lower difficulty levels.
The guide also mentions that there are "secret" frequencies to call but they never tell you what the frequency is! They mention that you have to interrogate a guard in order to get it. But they still don't detail what the frequency is or what it does...
Then there's the biggy (and the reason five stars was an impossible feet), there are several easter eggs and secrets missing! They don't mention that you can get the EZ Gun on other difficulty levels nor do they mention anything of the infinity face paint. Not only that but they never mention how it is you're supposed to come across certain ranks. All the ranks are listed but how do I get say... the "FOX" ranking? The guide doesn't detail it.
It really is a good guide, almost perfect. But the small tidbits (and the one rather large rat) are annoying at times. I wish it was a bit more detailed on some of the secrets and gave more insight for the different difficulty levels.
Either way though, this is the perfect MGS3 companion. You shouldn't have any trouble getting through the game without it. It'll help you conquer the game and even master it at some point. But be warned that this guide is only good for its walkthrough and not much else.
Book Description
BradyGames' Metal Gear Solid 3: Snake Eater Limited Edition Strategy Guide includes the following:
Complete game coverage.
A Signature Series strategy guide featuring a collectible cover, bonus content and foldout poster.
A one-of-a-kind artbook featuring original illustrations, concept sketches and 4-color art of characters, mechanics and environments from Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty and Metal Gear Solid 3: Snake Eater.
All packaged in a deluxe folio./li>
Platform: PlayStation 2
Genre: Action/Adventure
This product is available for sale in North America only.
Customer Reviews:
A Nice Metal Gear Solid Collector's Package.......2007-05-27
This strategy guide is a good companion for the game, but certainly targeted more at die hard fans, and collectors who will be more interested in the (included) Art of Metal Gear Solid concept art book. Allot of the notations in the artwork and sketches are in japanese and untranslated, but that's a fairly nit-picky complaint--overall, it's been pretty well done, and is very nice. In general, the guide has pretty much everything you would expect it to have, including maps, items lists and locations, Kerotan locations, enemy and boss stats, and of course, walkthroughs with strategy suggestions that are actually pretty sound most of the time. Presentation, and production values on this guide are very good, and the guide is very nice overall--in particular, the book folder, and the limited edition guide its self has a different cover than standard guide.
What I didn't like however is how the items and enemies lists, and maps are sandwiched together in the front of the book--insuring allot of having to jump back and forth, and keep track of a bookmark. Also, it's quite pricey, and while used copies can be had for much more reasonable prices, collectors after one in good, or mint condition will still shell out more than what you'll pay for the standard guide (on average, 25-30 dollars). Overall though, this is a good guide--deciding whether or not you want it will depend quite heavily on how much of a Metal Gear Solid fan you are, and whether or not you bought the game as a permanent addition to your collection. But particularly with MGS4: Guns of the Patriots (the final chapter in the franchise) due in fall of this year, collector's like myself who have played, and collected every Metal Gear game, this guide is practically a must-buy item.
Great game, okay guide.......2006-03-16
Alright, so I have to say, this guide was a bit... average. While the maps were excellent, the secrets section and boss strategies were lacking. In fact, strategy was lacking throughout. They didn't even attempt to get you through the game without being seen or without killing anyone, which is the real challenge. I know how to run around killing everybody, I don't need that.
Metal Gear Solid 3 was a game that really encourages innovative use of the environment and your abilities to get around obstacles, and this guide didn't play to those strengths. I discovered more ways to kill the boss on my own then the guide told me about. It felt like it was a compilation of all the radio conversations you have with your support team. There was nothing new, really.
Finally, it was lacking in terms of secrets. Metal Gear Solid 3 was packed with secrets. This had only the most obvious.
It does get a thumbs up for the interviews in the back, those were very cool, and it is a strategy guide, but c'mon, give me a bit more.
Snake? Snnnnnaaaake!!!.......2005-08-23
This strategy guide is awesome! You must have this guide if you plan on beating the game on hard mode. The art book is sweet. It includes artwork from every Metal Gear Solid game. The foldout poster is pretty cool, too. It's about 1x5 pages wide and features Snake on one side and the MGS3 bosses on the other. The artbook and the strategy guide come in one book cover that looks cool. Both books can be removed and seperated. Blah, blah, blah, buy the thing already.
Meat Gear Fan?.......2005-07-28
If you are a Metal Gear Solid fan you really want this. It is worth every cent.
For really big fans.......2005-07-01
I really wanted to get the limited edition just because of the artbook, but there were other things i found out that surprised me. First off, the "strategy guide" itself doesnt look exactly the same as the regular one, it has a different cover front and back, and im not talking about the outside cover. You know of course, the strategy has everything you need for the game. But my favorite is the artbook. It was way better than I thought it would be, but without spoiling to much, some of the sketches go full depth into how some suits work and what some of the bosses carry on them, really interesting stuff. The only downside I would give this whole thing would be that the artbook is written in 90% Japanese notes. But hey, these really are original sketches so its not even a big deal. If you really need to, go to translate/com. If you own all MGS games, I strongly suggest you buy this book
Book Description
BradyGames’ Metal Gear Solid 3: Subsistence Official Strategy Guide includes the following:
-
A comprehensive walkthrough of the entire game.
-
Detailed area maps pinpointing crucial items, enemies and locations.
-
In-depth equipment and weapons rosters.
-
Expert boss tactics.
-
Complete enemy coverage.
-
Multiplayer strategies.
Platform: PlayStation 2
Genre: Action/Adventure
This product is available for sale in North America only.
Customer Reviews:
Metal Gear Solid 3: Subsistence.......2007-05-09
The guide was missing some stuff that it said it had. It was supposed to have maps of where to find the kerotans, but didn't. It didn't even talk about most of the hidden stuff in detail. I was disappointed.
Don't change what isn't broken.......2006-10-30
Thier were too many changes & additions to this game. The controls were very sketchy as was the terrain. The first two games were much better & had far more detailed level.
Don't Bother.......2006-04-22
Metal Gear Solid 3: Snake Eater. The original Strategy Guide had everything you would ever want or need. This seems to be a continuation guide. It gives you the secrets that weren't previously in the official guide... but the secrets that are in the official guide aren't included here. The walkthrough is pretty much the same, just a bit more compressed. The maps, and info presented in the main walkthrough is virtually the same.
There are several things that I wish would've been included in this guide. Truly, this guide should've been an expansion of the original one. For one, they took out the Kerotan locations (though they actually do mention the reward for finding them all). The original guide was 224 pages, and this one is 160. In this case, the numbers don't lie. You won't get nearly as much information from this guide as you would the original. No indepth look on camos or face paint. This includes the new camos you can find in this game.
They have maps for online mode and all, but I find that this is the only plus the guide has really got. New secrets get a mention, but not much of an explanation.
Worst of all? No walkthrough for the original Metal Gear or for Metal Gear 2: Solid Snake. This is unforgiveable. Without a walkthrough for these two games, the guide only further becomes useless. If you want a walkthrough for Snake Eater, you might as well get the original guide. All the extra content isn't explore enough in this guide. Maps for online mode don't make a fantastic guide. A basic walkthrough also doesn't make a fantastic guide. We're interested in the new content as well as the old. And while it does a fairly good job in the original walkthrough (it's basically the same, word for word), it's compressed to fit in the pages. Also, there's no help about CQC. If you're someone who never played Snake Eater and so you invested in Subsistence, this guide isn't going to help you adjust to CQC.
So in short, you might as well get the original guide. It doesn't have the coverage of Online mode or most of the new extras, but you're really not getting that by investing in this guide either.
This guide is crap, buy the Original Snake Eater guide.......2006-04-01
This guide is complete crap. Don't waste your money on this guide unless you want online maps. BUY THE ORIGINAL SNAKE EATER GUIDE. This guide does not cover details on the camo, face paints, weapons, CQC (close quarters combat), or show the locations of the kerotans.
Waste of Money.......2006-03-22
This guide was a total waste of money. The walk through is ok, but not nearly as good as the original guide. Also, they don't even cover much of the new content. The only monkey levels covered are in the original guide, not the extra. There is no kerotan map, no explaination of what the camo does, only a half page of secrets. There is no walk through of the original metal gears, and the dual mode guide is not worth the price. There are a lot of maps that have no key so you don't even know what all of the icons mean. The online guide is good, but this guide should only be bought as a supplement to the original. Not worth the price by any means though.
Average customer rating:
- far better then the BRADYGAMES guide & and byfar the best guide out
|
Metal Gear Solid 3
Manufacturer: Piggyback Interactive
ProductGroup: Book
Binding: Paperback
Games & Strategy Guides
| Computers & Internet
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| Internet Games
| Strategy Guides
| Video Games
ASIN: 1903511712 |
Customer Reviews:
far better then the BRADYGAMES guide & and byfar the best guide out.......2005-11-04
this giude is way better than the BRADYGAMES guide this ones goes into more detail of what there telling you.Plus this ones got the secret things like items to find and areas or easyer ways to defeat the boss's yep this is the totally package to the metal gear solid 3:snake eater game and if u have the game but haven't finished it then you really should get this guide.Even if you've beatin the game but dont really wanna do the same stuff over and over then you should get this guide it'll make the replay worth it.Bottem line if u own metal gear solid 3 sanake eater then buy this guide.
Product Description
THIS SI FOR THE
METAL GEAR SOLID 3 SUBSISTENCE TACTICAL ESPIONAGE ACTION BRADYGAMES OFFICIAL STRATEGY GUIDE. BRAND NEW ITEM.
Average customer rating:
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Some Joe You Don't Know: An American Biographical Guide to 100 British Television Personalities
Anthony Slide
Manufacturer: Greenwood Press
ProductGroup: Book
Binding: Hardcover
Arts & Literature
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ASIN: 0313295506 |
Book Description
Americans have been watching and enjoying British television programming since the mid-1950s, but the information on the personalities involved is difficult, if not impossible, to find in the United States. This guide provides biographical essays, complete with bibliographies, on 100 of the best known and loved actors and actresses from Richard Greene (Robin Hood) and William Russell (Sir Lancelot) in the 1950s through stars of "Masterpiece Theatre," including Robin Ellis and Jean Marsh, to the new generation of British comedy performers such as Alexei Sayle and Jennifer Saunders. Not only are serious dramatic actors and actresses, such as Joan Hickson and Roy Marsden, to be found here, but also the great comedy stars, including Benny Hill and John Inman. Among the many shows discussed in the text are Absolutely Fabulous; Are You Being Served?; Dad's Army; Doctor Who; EastEnders; Fawlty Towers; The Good Life; The Jewel in the Crown; Poldark; Rumpole of the Bailey; Upstairs, Downstairs; and Yes, Minister. The guide offers not only factual information but also samplings of contemporary critical commentary and in-depth interviews with Terence Alexander, Richard Briers, Benny Hill, Wendy Richard, Prunella Scales, and Moray Watson. This is a reference source that also serves as fascinating entree into the wonderful world of British television, one that is as fun to browse as it is to use for factual documentation.
Books:
- Rebels on the Backlot: Six Maverick Directors and How They Conquered the Hollywood Studio System (P.S.)
- Reel Justice: The Courtroom Goes to the Movies
- Retrofitting Blade Runner: Issues in Ridley Scott's Blade Runner and Phillip K. Dick's Do Androids Dream of Electric Sheep?
- Round Up the Usual Suspects: The Making of Casablanca : Bogart, Bergman, and World War II
- Sams Teach Yourself Adobe Premiere 6.5 in 24 Hours
- Screen World Volume 56: 2005 Paperback Edition (Screen World)
- Screenplay Workbook: The Writing Before the Writing
- Shakespeare in Love: A Screenplay
- Shock! Horror!: Astounding Artwork From The Video Nasty Era
- Shooting to Kill
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