Book Description
In one compact volume, POP DREAMS analyzes the trends, events, and personalities that influenced American culture from 1945 to 1970. The discussion broadens students' understanding of major events in popular culture by putting those events in historical context.
Customer Reviews:
brief and well written.......2005-08-25
This little book could easily have been a fully fledged tome. Loss surveys the popular American media in the 1960s. He shows how it echoed and in turn fed back on the burning issues of the times. The Vietnam War and the civil rights movement.
There is discussion of politics at the Federal level, with the actions of US Presidents being key events. But Loss manages to tie this all into a narrative that also encompasses analysis of the rock and roll scene and the counterculture.
The book is aimed at an undergraduate or high school reader, as a quick synopsis of trends that Loss traces back to 1945 and the emergence of the US from the Second World War. He hopes to whet the reader's appetite for more detailed reading of these vast topics.
Book Description
Barbarella vs. Mrs. Robinson! James Bond vs. Jean-Luc Godard!
Don't miss these and more exciting encounters in Movies of the 60s!
116 A-Z film entries include:
Synopsis
Film stills and production photos
Cast/crew listings
Box office figures
Trivia
Useful information on technical stuff
Actor and director bios
Plus: a complete Academy Awards list for the decade
Customer Reviews:
Moveis of the 60s.......2007-07-03
Another lush picture book that fits with the others in the series. It's just as one would expect, extremely impressive visually. Odd omissions, here and there (but that's true of the entire series.) Generally, an excellent volume.
Great Book. Where's the Other Great Movies?.......2006-04-08
Bought this book here on Amazon a while ago. I love it a lot. I still get chills when I see the image of Vanessa Redgrave holding her bare chest in "Blow-Up" (aka "The Vanessa De Milo"). But I have a problem with this book: Why is it that Muller left out some of the other great movies? Because of this, this only gets four stars. I mean, where's "Judgement at Nuremberg"? "Splendor in the Grass"? "Days Of Wine And Roses"? "It's a Mad, Mad, Mad, Mad World"? "Seven Days in May?" "Cat Ballou?" (in which Jane Fonda plays the title character and it paved the way for "Barbarella" and when you think about it, Fonda is playing the same character, but different genre) The Michael Caine films as Harry Palmer? "The Chase"? (Also with Fonda) "Georgy Girl"? "Harper"? "Morgan"? "Tony Rome"? "Wait Until Dark"? "Isadora"? "Petulia"? "Medium Cool"? Well, you get the idea.
Also, how is it that Muller can feature "The Pink Panther" and not "A Shot in the Dark"? Some say the latter is a thousand times more funnier than the first. And how can he have "Hell in the Pacific" with Lee Marvin in the book and not give a review of the film he did before which was "Point Blank"? Plus, he has "The Odd Couple." What about the other Neil Simon comedy before that-"Barefoot in the Park"? (With Robert Redford and again with Jane Fonda). Lastly, how can he have all these foreign films and not mention "Yesterday, Today, and Tomorrow"? That film features Sophia Loren in the most famous strip scene ever put on film. Fonda's floating strip scene in "Barbarella" is no match for Loren's. In conclusion, this is an A- book and I still like it.
Movies of the '60s.......2005-08-18
This is a great book. It contains (wonderful) pictures and writing on great films of the '60s - Breakfast at Tiffany's, Zorba the Greek, To Kill a Mockingbird, The Graduate, Lawrence of Arabia, A Hard Day's Night, 2001: The Space Odyssey, Barbarella, Butch Cassidy and the Sundance Kid and many others.
As a film enthusiast, I can spend hours reading and looking through this book. Anyone interested in film or the 1960s should give it a try.
And, the book itself is beautifully made.
Customer Reviews:
A lost art - beautiful vintage poster art.......2005-08-02
This is a wonderful book in the series with wonderful reproductions of the posters of the decade. Makes a wonderful gift for someone who loves movies as well as a great coffee table book. Highly recommended
It's all in here!!!!.......2004-07-10
This is one of my favorite coffee table books!!! This was probably the best era for movie posters, in my opinion. Some of my favorite movie's of all time are in here...actually..most of them!!!....................bought some of the poster re-issues because the originals are sooo expensive!!.....zzzzzzzzzzzzz
this is great........2003-10-19
it's very inspirational for designers to keep this handy. these posters are as good or better than the films.
Buy the entire decades series, they are all great!.......2003-08-26
Like the other decade books in this series Film Posters of the 60's is a sensational buy. You could either keep it intact as a collection of posters in a book to show and discuss with friends, or cut the book up and actually have a vast number of posters up on your wall. This book is about a third the size of your standard film poster and most movies are full page colour. Any of them would look great up on the wall.
The 60's bought Sean Connery as James Bond to the screens. Rock stars like The Beatles also made movies. Films like Cool Hand Luke, The Graduate, Dracula, Night of the Living Dead, The Endless Summer, 2001 a Space Odyssey, Ocean?s 11 along with a heap of Westerns and World War movies like The Dirty Dozen and The Great Escape have stood the test of time. Clint Eastwood, Steve McQueen, Dustin Hoffman and others went up on walls for the first time in the 60's and you can put them up again today.
I wasn't born in the 60's but I still know most of these great movies. Buy this book.
An excellent review of the great film posters of the '60's.......1998-09-29
Tony Nourmand's "Film posters of the 60's" is a wonderful and colorful coffee table style book that is a great treat to look through. There are many of the classic film poster images of the French New wave, the films of Stanley Kubrick and the classic 007 posters, just to name a few. Film poster collecting is a great adventure and this book reflects that enthusiasm. This book was lovingly organized with great detail. A superb value! Looking forward to future editions.
Book Description
A brilliant cultural history detailing the fascinating relationship between movies and American society in the 1960s.
In what the New York Times's A.O. Scott called a "suave, scholarly tour de force," J. Hoberman delivers a brilliant and witty look at the decade when politics and pop culture became one. This was the era of the Missile Gap and the Space Race, the Black and Sexual Revolutions, the Vietnam War and Watergateas well as the tele-saturation of the American market and the advent of Pop art. In "elegant, epigrammatic prose," as Scott put it, Hoberman moves from the political histories of movies to the theater of wars, national political campaigns, and pop culture events.
With entertaining reinterpretations of key Hollywood movies (such as Bonnie and Clyde, The Wild Bunch, and Shampoo), and meditations on personages from Che Guevara, John Wayne, and Patty Hearst to Jane Fonda, Ronald Reagan, and Dirty Harry, Hoberman reconstructs the hidden political history of 1960s cinema and the formation of America's mass-mediated politics.
Customer Reviews:
The Movies and America in "The REAL Greatest Generation".......2006-11-04
I saw this book at the university library and I like it. I'll use it as one of my sources because I plan on writing the defining book of the movies in the 1960's someday. The cover of Clint Eastwood for "Dirty Harry" is a classic. One weakness to this book is that there are no photos to keep it entertaining and Hoberman left out some other important movies from the decade. But it was ironic that choose "Blow-Up" as the movie that defied the decade considering it started three things: It was the first movie to ever delt with life after JFK's murder, it was the movie that started the porn film (in the few short years after this movie, there were sexually charged films like "Belle De Jour" and "I Am Curious (Yellow)," right up to "Deep Throat") and it started the feminist movement. We all know that Tom Brokaw wrote a book in which he believes the World War II era was the greatest generation. But I think the Baby Boomers (which includes my divorced parents) made it that title and I think the years 1963 to 1974 (from Kennedy butchered in Dallas to Nixon embarrassed over Watergate) was the REAL greatest generation and look at some of the movies that came out in that time like "Tom Jones" up to "The Godfather Part II." This does make for a good reference book.
A fine history evolves which uses the film world as a reflection of cultural change.......2005-10-05
Here's a new cultural history of the Sixties - through the eye of the camera as it considers the social and political impact of movies and theater of the times. Using key Hollywood productions from Shampoo to Bonnie and Clyde, senior film critic at the Village Voice Hoberman provides a lively reconstruction of the politics behind the films, examining with actors and subjects with a critic's eye for detail. A fine history evolves which uses the film world as a reflection of cultural change.
Excellent book about 50s-70s movies and culture.......2004-01-26
This is a great book. It touches on an almost dizzying number of milestones, from the fifties TV show ''The Next Voice You Hear'' to Brian De Palma's movie ''Blow Out.''
The point of the book, if there is one that can be easily summarized, is that political and cultural events (especially films) first became genuinely inseparable during the 1960s (not dissimilar to the points that Marshall McLuhan made in ''Understanding Media'' and Daniel Boorstin made in ''The Image: or What Happened to the American Dream'' while history was happening; but, as Hoberman points out, that history could not have been fully understood by those prophets in the midst of it).
This is a masterfully rendered cultural history. Hoberman's style can get breathless at times, and there are a lot of films and events to keep up with, but the narrative (and the analysis) are involving, cogent, and thoughtful. Think ''The Dirty Dozen,'' ''Easy Rider,'' ''Bonnie & Clyde,'' ''Blow Up,'' ''The Wild Bunch,'' ''Shampoo'' (and songs like ''The Ballad of the Green Berets''): they're all here, along with the cultural context that they fed into and the ''dream life'' that they helped construct.
Magical Mystery Tour of the Sixties.......2003-11-24
This is a wonderful book (I devoured it over a weekend). It examines the relationship between American social and political life and the movies during the turbulent decade of the Sixties, although the book actually covers films well into the Seventies. The book argues that this relationship was a two-way street, with the movies being influenced by what was happening in society, but also that the movies influenced politics and society. For example, Hoberman asserts that Kennedy's fascination with James Bond and secret agents and Nixon's obsession with the movie Patton to some extent influenced the style and substance of their presidencies. Another overarching theme of the book is how the Western, that most American of movie genres, evolved almost beyond recognition through the course of the Sixties and early Seventies (from The Alamo to Pat Garrett and Billy the Kid).
Among the films prominently covered in the book are Blowup, Spartacus, The Manchurian Candidate, Bonnie & Clyde, Easy Rider, The Wild Bunch, and Dirty Harry, but the book also discusses more obscure films such as Tell Them Willie Boy is Here and Wild in the Streets. That most quintessential of all Sixties films, Woodstock, is oddly absent from the book.
A couple of quibbles: Hoberman quotes Norman Mailer far too often and it would have been nice to have a true bibliography rather than having to rummage through the source notes. That aside, I strongly recommend this book to anyone interested in either the social history or films of the Sixties--you will not be disappointed!
Average customer rating:
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The 60s: A Decade at the Movies
Manufacturer: Hal Leonard Publishing Corporation
ProductGroup: Book
Binding: Paperback
ASIN: 1557836183 |
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Movies of the 60s
Manufacturer: easton press
ProductGroup: Book
Binding: Leather Bound
ASIN: B000COF6OY |
Product Description
LEATHER BOUND book set accented in 22kt gold!
Book Description
This digital document is an article from Automotive Design & Production, published by Thomson Gale on November 1, 2005. The length of the article is 1307 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.
Citation Details
Title: Mays on design: regionalism, emotions, packaging & bad '60s TV shows turned-movies. Ford's top designer on these subjects, and more.(The INDUSTRY)
Author: Gary S. Vasilash
Publication:
Automotive Design & Production (Magazine/Journal)
Date: November 1, 2005
Publisher: Thomson Gale
Volume: 117
Issue: 11
Page: 62(2)
Distributed by Thomson Gale
Book Description
This digital document is an article from Journal of Evolutionary Psychology, published by Thomson Gale on April 1, 2006. The length of the article is 4408 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.
Citation Details
Title: Wicked scientists and cursed genes: werewolf origin stories in 50s and 60s cinema.
Author: Robert J. Craig
Publication:
Journal of Evolutionary Psychology (Magazine/Journal)
Date: April 1, 2006
Publisher: Thomson Gale
Volume: 28
Issue: 1-2
Page: 13(8)
Distributed by Thomson Gale
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Movies of the 60s
*
Manufacturer: Taschen
ProductGroup: Book
Binding: Paperback
ASIN: B000JZBW9O |
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The Joy Of Classical Guitar (Classical Guitar Series)
Manufacturer: Yorktown Press
ProductGroup: Book
Binding: Paperback
General
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ASIN: 071193763X
Release Date: 1994-12-31 |
Book Description
A superb repertoire of 29 pieces, including Air On A G String (Bach), Pastorale (Mozart), La Paloma (Iradier), and La Cumparsita (Rodriguez).
Book Description
8-part guitar ensemble arrangement designed for beginning/intermediate classroom use.
Book Description
Warhammer Fantasy Roleplay (WFRP or WHFRP) is a roleplaying system created by Games Workshop. It is set in the Old World, which bears some resemblance to late medieval / renaissance Europe. The world is threatened by the forces of Chaos. The major power in the Old World is the Empire, in which most of the adventures are located. The Empire itself is a country full of intrigue, conspiracies, and dark plots. This is the core set of rules that everyone needs in order to play the RPG. BL Publishing is the publishing wing of the world famous Games Workshop group of companies. As well as its new Black Industries imprint, the division is also home to the Black Library, which has been producing best-selling and award-winning novels, comics and artbooks set in the worlds of Warhammer since 1997. It also includes the Black Flame fiction imprint for non-Warhammer titles, and Warhammer Historical Wargames. Warhammer Fantasy Battle was originally published in 1986 and subsequently licensed to Hogshead Publishing. This is the second edition of Warhammer Fantasy Roleplay.
Customer Reviews:
Other Books.......2007-09-03
A Fantasy role playing game from those whacky guys that made Warhammer 40K. As a consequence, this is much grimmer, nastier and dirtier than some of the fantasy roleplaying games out there, so if that is not your thing, and you want a more lighthearted high fantasy type of approach, then do not get this game, you likely will not enjoy it at all.
Angry Roleplaying and the Break from Anglo-French Fantasy.......2007-05-15
Warhammer Fantasy is an angry game. The setting is bleak and forlorn and the system is very lethal making the lives of characters nasty brutish and quite short. Characters are as likely to die of disease or mishap as they are of a sword in the chest and dying of old age (anything over 30) is practically unheard of. Instead of strong kings and a centralized government the Empire, such as it is, is a patchwork of independent kingdoms with a weak emperor chosen by each of the electors. Religion, unlike many other fantasy roleplaying games that skirt the issue, is a very powerful force in the kingdom that is at the same time one of the most unifying and dividing forces in the Empire.
Gods and demons, or at least demons, are as real to the backwards, superstitious denizens of Warhammer Fantasy as they were to the backwards, superstitious people of the 14th century. Magic, while legal under license from the Empire, is hunted down and exterminated as heresy and chaos corruption.
Warhammer Fantasy Roleplay has one of the best system-setting matches. Everything is based off of a percentage or D10 roll, armor provides damage reduction instead of making you harder to hit. Landing a good solid blow can lop off an arm, leg or outright kill. Magic is very powerful and consequently very dangerous - spells are only slightly more likely to work than they are to backfire with disastrous consequences.
The book itself is mostly mechanics - there is only a chapter or two of setting information provided. While this might seem to short shrift the setting the concentration of rules here makes later books more able to focus on the setting rather than simply serving to add only more rules to the game.
WFRP is historically inspired fantasy at its finest - hard-bitten, dark, depressing and violent. Hero is a relative descriptor even in the face of villains that are absolutes. WFRP is a much needed injection of bile in a hobby choked near to death with stale heroics.
Great book, great system.......2007-03-19
I've started running WFRP now, and have purchased a lot of the books. We've had a blast in my group playing the game again, in its 2nd edition form. The book is fairly well laid out and you can create characters and learn the rules very quickly. My only real problem with this book (and Sigmar's Heir - the book about the empire) is that I'd REALLY like to see more maps.
As a GM, WFRP seems pretty deadly for basic career characters. Definitely run your group through a few mock combats before creating your module's encounters so you can get a feel for how fast they'll die. Otherwise, you'll have to do a lot of adjustments on the fly. Oh, and get the GM screen - otherwise you'll be flipping to the critical hits charts a LOT.
Best PnP RPG on the market?.......2007-03-09
The world is exactly as described: grim and perilous. You roll up your "dooming" at character creation, and spend the game trudging through the peril toward insanity. Of course it depends on your GM, but within the first six games of our first Warhammer campaign, three characters were dead, two were amputees, and one had lost an eye. This might not sound like much fun if you're used to playing essentially indestructible heroes in other games, but trust me, everyone loves it!
The percentile-based system is far easier to deal with than the mechanics of other games we've played; rather than an arbitrary target number assigned by the GM, you need to roll under the number on your sheet (with possible modifiers in degrees of plus or minus ten), so you immediately know whether you succeed or fail. The optional rules for drunkenness, insanity, and disease are often a combination of hilarious and disgusting. Not exactly adults-only, but definitely in the PG-13 range. This is the best pen-and-paper RPG I've played.
Not all is grim in this world........2007-02-22
The mood of the world in the new edition may still be dark, danky and disheartening but the game system revision is far from being grim, on the contrary it is quite resplandecent.
For the newcomer to The Old World:
If you have never played it (or any other RPG) this game is a very good start.
Rules are nice, easy and maleable, the setting is very enticing and detailed plus the whole world information is contained in one book. Action resolutions are figured out with 10-sided dice only, and in most cases, via percentage rolls. Magic is powerful and for that reason it is dangerous to use, and the system is entertaining and complex but not complicated.
All characters come from the same stock races as most games (Elves, Humans, Halflings and Dwarves).
Antagonists are the usual Orcs, Trolls, Dragons and other fantasy favorites plus a few other WHRP-specific creatures.
The greatest difference and what makes Warhammer truly unique is the use of careers to mark the progress and development of a character. You must select one of these to learn skills and acquire trappings and then, when you are done with that one, move on to a related occupation to keep up your life's progression.
It is set in a world resembling ours circa the 14 or 15 hundreds (somewhere between the late dark ages and the renaissance).
For the Warhammer veteran:
It is in essence the same game you played before with the radical exception of the magic use. This new approach seems to have made many a player very happy. I never disliked the old system but it appears that most people did. Well, the new one is actually truly good. It is vaguely reminiscent of the Ars Magica system where you must roll a difficulty number with a certain number of d10 dice (avoiding rolls of the same number) in order to cast a successful spell. And if not done correctly there will be dire consequences. Ingredients are optional to enhance the magic use and there are no more Magic Points. Magical schools make their appearance and if you have read novels you will see that they are those mentioned in some of the books, such as the Bright Wizards. Quite a bit of the world story and background has been modified to fit into the setting that the novels have created.
The occupational groups (Rangers, Warriors, Academics, etc.) have disappeared, as some of the details of creating a character such as age and hight. Free Skills are now given to only 2 races, and Fate Points are generated differently.
Weapon damage and armor absorption now goes up to 10. There has been a slight rearrangement of the profile, where Initiative and Cool have been deleted, and Insanity and Fate points included in it. Skills have been divided into Skills and Talents.
In comparison to the old edition:
HIGHS: The magic system is very entertaining to use and very detailed. Skills and Talents are very easy to memorize since they all work under the same principles so they quickly become intuitive. Skills allow you to perform actions and Talents support and enhance the use of some of those skills. Critical charts are now generic so missile and melee weapons use the same ones and the results can be read in both kinds of damage. And for the superficial of us, the presentation of all the books made by Green Ronin is superbly done.
LOWS: The Bestiary is quite stingy. Only a very diminished number of creatures appear in the one included in the rules book. If you would want to populate your world with mean critters you would probably need the Bestiary sourcebook (or a bit of time to convert the ones from the first version). In general this case is a constant low, many features that where included in the first edition now are modular, and only appear in the detail that they did in the original tome in several different companion books.
A note for all: Typos and errata are rampant in the edition I have (the first), so all you have read about it until now is totally true.
Customer Reviews:
Best Grim Fantasy RPG.......2002-09-30
Warhammer: Fantasy Role-Play (WFRP) is one of my all time favorite fantasy settings. As a hard-line GURPS freak, I take a lot of flak for that. I can understand why. Most GURPS fanatics hate WFRP character creation. It is rigid with little free choice, and is based on a random roll system, much like d20. I feel that it works for WFRP, and while many (perhaps most) GURPS players end up using GURPS in place of the WFRP system, I would never do that. WFRP works for game balance, it eliminates the rampant munchkinism of d20 and many other systems (including GURPS).
The setting is of course based upon the world of Warhammer Fantasy Battles. It is a grim world. Chaos Beasts will tear out your throat, secret cults infest the cities, Skaven armies hide in plain sight. Magic is rare, and those who use it are often hunted by witch hunters and burned at the steak. There is a definite Lovecraftian influence on the setting (hence I like it).
In WFRP the characters progress through a number of careers. In order to do so, they must earn enough experience points, learn the correct skills and obtain the needed Trappings (equipment). Characters start weak, but can eventually become powerful after taking the advances from two or more Advance Schemes. The only thing you need to think about in preparation for character creation is race: human, dwarf, elf, halfling or gnome. There is very little possible min/maxing. Class (a generalization of several careers) will be chosen based upon how well you roll for characteristics. Your Starting Career is rolled randomly upon the appropriate Class table (Rogue, Warrior, Ranger and Academic).
The rules are based upon percentile skill checks which in turn are based upon the characteristics of the character. That's about all that is needed to be known.
Players often learn a hard lesson about combat. Too often, they jump in all gung-ho from too many years of DnD. There characters end up missing limbs, insane and eventually dead. Combat is VERY nasty in WFRP. The smart player will use combat as a last resort. For those characters that don't die, there are insanity points. Collect too many and you go nuts.
My only gripe with the game is the magic system. Mages will find advancement slow and agonizing. In my humble opinion, that is not all bad, what is bad are the spells are little more than rough cut conversions from the paternal wargame. Realms of Fantazy, does little to fix this. But that is another review.
Warhammer...a fun,evil RPG.......2002-01-31
What can I say that hasn't been said already? Well I'll start off with the basics: WARHAMMER FOREVER! This is one of the most entertaining,fun and well-thought role-playing systems ever done!! I like how It's a non-cliche'd,dark game where the p.c's can get arrested for killing that mage who turns out to be the mayor(or someone else of importance)and I also like how the magic system is geared for an evil-themed game(which the p.c's in my current campaign seem to like)I've been playing RPG's for over seventeen years and this is a worthy investment for both your time and money. PS If your playing a mage character in this game play either a Demonologist or a Necromancer and you can't go wrong!
somethings wierd.......2001-12-06
many of the reviews on this page seem to be for the Warhammer Fantasy Roleplaying Game, published by hogshead whereas this is an entry for the Warhammer 40k wargame...very strange.
Enjoyed by newbie and Veteran Alike!.......2001-05-16
I was on the bus one day and my friend had this book he was reading. It said Warhammer on the front. I asked him what it was and I'm gratefull I did! This book has helped me to get into the coolest game ever. I was thinking about starting D&D but with all those huge, confusing books and the restrictions to creativity, I was hesitant. With Warhammer You just by this book and maybe your army book and voila! All in all.....well, you saw my rating :-)
Excellent Game.......2000-06-28
I have played many role playing systems and I would have to say that by far Warhammer is the best system. It was recommended by a friend, I had never heard of it before.. but I'm glad I took the chance on buying it.
The system of career advancements, skills and the *one* tome of rules (not 5 different books that you need to collect) makes for an excellent game.
Buy this book, you won't regret it!
Average customer rating:
- The best medieval-fantasy cross RPG there is
- Absolute top-notch fantasy RPG system!!
- The best RPG ever made.
- Best RPG system ever :)
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Warhammer Fantasy Roleplay: A Grim World of Perilous Adventure
Manufacturer: Hogshead
ProductGroup: Book
Binding: Paperback
General
| Puzzles & Games
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General
| Role Playing & Fantasy
| Puzzles & Games
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ASIN: 1899749012 |
Customer Reviews:
The best medieval-fantasy cross RPG there is.......1999-05-02
Having played roleplaying games for about a decade, I have been introduced to and tried a lot of different games. The one game that I keep getting back to is Warhammer. Having been designed and published over a decade ago, the game mechanics could probably be made more sophisticated or more polished if it was remade - but they work! And the game world is probably the best I know, its a dark, chaotic place of grim humour and a place where there is still heroic deeds to be made, Dragons to be fought and forgotten places to explore. A strange mix of technology and magick, of fantasy and a gothic medieval world - and it all blends together beautifully.
When I look back, some of the most fun roleplaying sessions I have ever participated in, have involved Warhammer. Buy this book! You will not regret it.
Absolute top-notch fantasy RPG system!!.......1998-10-14
WFRP has to be one of the greatest fantasy RPGs of all time! Richly detailed world with it's inhabitants striving to live against incursions of Chaos and it's minions, and where horror (and humor) lurk right around the corner! Outstanding character development by the use of careers, and a well put together and easy to use dice system. Combat is swift and deadly, magic hard learned and also as lethal, bringing role-playing more to the focus to get through encounters and adventures, making "hack and slash" a rare occurance. Characters develop in different areas by using experience to earn skills, attribute bonuses, and magic. Experience earned during an adventure can also be applied to changing careers, which are not unlike character classes in D&D/AD&D. However, there are careers for nearly every walk of life (over 100 are available, and other can be created easily). Don't be overburdened with optional rules you'll never use, and pass the time with a system you think that has "something missing." Try it, and you'll never play TSR fantasy, or other fantasy system, again!
The best RPG ever made........1998-09-22
Not only is this a really fun game with just enough realism, but it also ushers in a host of richly detailed campaigns. Buy it, you'll not be disappointed. The game system is perfect.
Best RPG system ever :).......1998-08-23
It's been a long time since wfrp has been relised I've been introduced to it more than a year now, and I can say that after trying AD&D & Runemaster it has just the right complexity (reality, whatever) and thus playability. Not so ralisitc as RM, but not so un_realisic like AD&D.
Average customer rating:
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The Golden Age of Australian Radio Drama
Richard Lane
Manufacturer: International Specialized Book Services
ProductGroup: Book
Binding: Hardcover
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| Classical & Early
| Comedy
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ASIN: 0522845568 |
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The Golden Age of Australian Radio Drama: 1923-1960
Richard Lane
Manufacturer: Melbourne Univ Pr
ProductGroup: Book
Binding: Paperback
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ASIN: 0522847048 |
Book Description
The twenty years preceding the arrival of television are usually described as the 'Golden Years' of Australian radio broadcasting. It was the time of 'Mo', the beginning of June Salter's career, and stars as Peter Finch and Queenie Ashton graced the airwaves.
Richard Lane has provided biographies of the principal actors, writers and producers who worked in radio drama in Australia from the beginning of public broadcasting up to the early years of television. These were the halcyon days. For Australians, radio was a major source of entertainment and information, a link to worlds far beyond their own. This book evokes nostalgia for these times.
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