Customer Reviews:
Attention writers: This book could save your life.......2004-10-26
If your tough guy in your hard-boiled detective story/police procedural/cozy thrillerdrops dead after one bit of the amanita pantherina, or the panther mushroom, and shows no symptoms, the uninformed may think your scene is shocking and dramatic, while fans in the know will probably feed you some wild grapes. If you read Deadly Doses: A Writer's Guide to Poisons, you probably won't know that the poisonous plant moonseed can be mistaken for wild grapes, you'd know that your tough guy, after eating amanita pantherina would first get an upset stomach, feel lightheaded, and get dehydrated from tears and sweat, before succumbing to death at least one and a half to three hours later. However, your tough guy would have had to eat a whole trunk full of mushrooms and been, well, too tough to go to a doctor.
R.N. and writer Serita Deborah Stevens and partner-in-crime Anne Klarner give a would-be Ed McBain or Sue Grafton all the lethal ammunition you need in this reference guide to poisons. Read Deadly Doses and avoid the wrath of a homicidal fan.
From a Pharmacist/Poison Specialist.......2003-09-19
I became interested in this book, not because I am a writer, but because I'm a toxicologist and love to read anything on poisons.
It's a great place to start, and *mostly* accurate. Hoever, some info is out of date (especially decontamination and antidotes), incomplete, or just plain wrong. It certainly is much easier to read than other toxicology texts, and even though I have my doctorate in pharmacy, I learned a few things! I would suggest though, for people who intend to incorporate poisonings in their writings (accurately), to verify the info with a toxicology text or poison control center.
Just stateing what you already know.......2003-06-30
Okay, all this book is is a guide to common poisons that everyone knows about. It explains a little bit about how to obtain them and how to make some common ones. It also gives some info on how to identify different poisons. This is one of those things that makes you say "I-WILL-NOT-BUY-STUPID-STUFF-FOR-NO-REASON!"
a must for historical or mystery writers!!.......2002-10-11
This book is a super reference book for writers. Gives you a short history of poisons,then moves in the classic aka Agatha Christie style poisons. Next we get into the what's on hand style of poisons i.e. household stuff. Plant poisons, the dead mushrooms etc. They cover movie poisons such as spiders and snakes, medical oops-es, what's in the garden pesticides. Even Street Drugs and a few hints on do-it-yourself-versions. They covered the methods, the forms, the symptoms, and even the time that is takes and just how successful (toxicity rating)....anything a writer needs to know....no no no don't touch that mushroom!
Super reference work and highly recommended
Excellent Beginning Resource.......2001-12-31
Deadly Doses is an excellent beginning resource for the writer interested in using poison as an element within a story. It gives a brief history of poisoning, clearly divided chapters (plant based poisons, industrial, medical, etc.), and an easy to read format for each entry. Each poison is listed with a toxicity rating (6 being the highest), form, effects and symptoms, reaction time, antidotes and treatment, case histories, and notes of interest. Because the book has to cover so much, each entry is necessarilly brief and many less toxic forms of poison are glossed over or omitted. The author is quite open about this from the start.
In addition to the known poisons, the author provides a chapter on how to create an imaginary poison for the sake of your story. You may not find exactly what you need to kill your main victim with, but you will certainly come out of this book with a much stronger sense of how to do it and where to look, thanks to a very infomative biliography. As an unlooked for benefit, you may find yourself far more knowledgeable of dangerous substances in your own life, and, while one hopes such knowledge will never be necessary, knowing the syptoms and treatment of a common household poison may be useful (especially if you have children!)
Book Description
This accessible introduction to the musical work and cultural world of Joseph Haydn covers his contemporaries, working environments and aesthetics. Chapters on the reception of his music explore keyboard performance practices, Haydn's posthumous reputation, recorded performances and revivals of his operas. The book surveys his major performance genre--including symphonies, string quartets, keyboard sonatas and trios, liturgical music, oratorios, etc...
Average customer rating:
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The Cambridge Companion to Haydn.(Book review): An article from: Notes
Bryan Proksch
Manufacturer: Thomson Gale
ProductGroup: Book
Binding: Digital
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ASIN: B000M06CAU
Release Date: 2006-12-15 |
Book Description
This digital document is an article from Notes, published by Thomson Gale on December 1, 2006. The length of the article is 1625 words. The page length shown above is based on a typical 300-word page. The article is delivered in HTML format and is available in your Amazon.com Digital Locker immediately after purchase. You can view it with any web browser.
Citation Details
Title: The Cambridge Companion to Haydn.(Book review)
Author: Bryan Proksch
Publication:
Notes (Magazine/Journal)
Date: December 1, 2006
Publisher: Thomson Gale
Volume: 63
Issue: 2
Page: 349(3)
Article Type: Book review
Distributed by Thomson Gale
Book Description
BradyGames' Grand Theft Auto: Vice City Official Strategy Guide provides expert strategies that show gamers the steps to climbing the ladder of crime. Complete maps serve as the best visual reference for Vice City and help gamers find everything. Tactics on all the odd jobs, extra missions, Unique Jumps, and Rampage Challenges. Comprehensive vehicle coverage giving gamers a virtual showroom of every sweet ride available. Secrets revealed including, hidden packages, tips for opening up new vehicles and locating extra power-ups. Exclusive cheats are revealed, plus a few more surprises!
This
Signature Series guide features a special cover treatment, exclusive content, and a giant poster!
Customer Reviews:
Official Corrections From BradyGames.......2007-05-23
This is a review of this product: Grand Theft Auto: Vice City Official Strategy Guide for PlayStation 2. Amazon may display this review on the page of another version of this product, for which this review may not apply. After reading this review, please click on the link so that you can be assured that the product this review applies to is the same one you thought it was for.
--------------------------------------------------
Although this is probably the least error-ridden volume in BradyGames' Grand Theft Auto strategy guide series, it does contain a few errors. Although BradyGames hasn't (to my knowledge) released a corrected-version, they have released some corrected information on their website:
Page 9: Robbing Shops
The correct location of the Deli is as follows: Deli (Cafe Robina) - The cafeteria in Little Havana where you receive the CUBANS: Umberto missions.
* Screenshot: [see image uploaded to Product Images section on this item's page on Amazon]
Page 144: Pizza Delivery Missions--150 Max Health
During this side mission, you're tasked to complete a certain number of pizza deliveries. It starts out with one delivery, followed by two, three, all the way to 10. Successfully complete all 10 separate deliveries (from 1 to 10) in one attempt to unlock Max Health of 150hp.
Page 147: Having trouble finding the PCJ Playground Odd Job?
First, check out our Odd Jobs map on page 133. See where it says "Street Race 2"? Now find the little orange square just below the word "Street" on the map. That's where the PCJ Playground mission takes place (on a corner where Washington Beach becomes Vice Point). The PCJ cycle is parked right beside the wall of the apartment building on the NE corner of that intersection. If it's not there when you arrive, then perform a jump on the nearby ramp with any vehicle. When you return to the correct spot, the PCJ 600 will definitely be there.
* Map: [see image uploaded to Product Images section on this item's page on Amazon]
* Screenshot: [see image uploaded to Product Images section on this item's page on Amazon]
Page 172: Having trouble finding Hidden Package #43?
It is still located in Studio C on Prawn Island, but there isn't a bathroom stall. In the movie studio lot, enter the first building on the right. The hidden package is located just inside to the left.
* Map: [see image uploaded to Product Images section on this item's page on Amazon]
* Screenshot: [see image uploaded to Product Images section on this item's page on Amazon]
Page 175: Airport Hidden Package #97
This hidden package is located in Gate 1-8, not Gate 8-1.
Hidden Stat Line: Keepie-Uppy beach ball
Visit Starfish Island and go to the house across the street from Diaz's mansion, then find the beach ball in the empty pool in the back. Run into the ball to knock it into the air, then get it to bounce off Tommy's head. This adds the line "Highest score with Keepie-Uppy beach ball" to the Stats page.
* Screenshot 1: [see image uploaded to Product Images section on this item's page on Amazon]
* Screenshot 2: [see image uploaded to Product Images section on this item's page on Amazon]
100% Completion
If you are stuck at 99% complete, try the following: Return to shooting range downtown and get a score of 45 or higher.
Info from: bradygames-DOT-com/bookstore/product.asp?isbn=0744001943
(click on "Updates & Corrections" in the grey "More Information" box)
Never Leave Home Without It..........2004-03-17
Now THIS is a real videogame strategy guide. The official strategy guide for "Grand Theft Auto: Vice City" is an extremely helpful little tool in your quest of chaos and mayhem. It'll help you out if you're in a tough jam or need to know how to get out of a rough situation pronto. The guide offers step-by-step descriptions of what should be done in order to complete all of the missions that are thrown in your way. Pictures are included, as well as alternate routes and techniques to get the job done.
Not only is this guide helpful by just merely explaining the missions and how to achieve successful outcomes of those missions, but the guide also gives you some excellent tips and secrets. You also get complete profiles of weapons, cars, and your friends (along with your enemies). The guide helps you figure out what vehicle/weapon would be the most useful to you on certain missions. Full details of side missions are also at your disposal as well. A downside of the guide is that there are some typos and errors present. Looks like somebody doesn't like to proofread--although, I should be the LAST person to complain about such things. Besides, it's not like you're reading the guide for literary qualities.
The guide is most useful when you use it as a reference tool. This meaning that you only refer to it when you are in a tough spot and do not know how to get out of it. Or, you're stuck on a certain mission and no matter how many times you attempt it, you end up either dead or arrested. Then, this is when the guide becomes the most helpful. The pure fun of the game itself is how unpredictable it is. There's always a nasty surprise that awaits you around every dark and trashy corner. So, I would not recommend that you use the guide for the entire duration of your joyriding in Vice City.
This very well laid out strategy guide for "Grand Theft Auto: Vice City" is a more than helpful tool that will get you out of many binds during your stay in Vice City. With excellent step-by-step mission layouts, colorful pictures, and detailed profiles on characters, vehicles and weapons, this proves to be a truly informative guide that no "Grand Theft Auto" fan should be without. Keep it close to you, is my advice to you. You never know when you're going to need it... -Michael Crane
the guide.......2003-10-22
ok this guide is helpful but i completed all the missions before i bought the guide i only got it to find the hidden packages easier but just like the gta 3 guide there is some wrong info in this guide so be careful
Why pay for a strategy guide?.......2003-10-18
This book is okay and moderately helpful, but why would you need to spend anything to get only one point of view on strategy for Grand Theft Auto: Vice City? Just go to GameFaqs.com and check out all the *free* stuff that has been written about this great game. (See: http://www.gamefaqs.com/console/ps2/game/33074.html.) Waste your money, if you want, but at least check out GameFaqs.com before purchasing Bogenn's book.
great book.......2003-08-13
this guide is a perfect complement to the game it, let get to the good points of this guide.
1.it gives you an in depth guide to beat the missions, shotcuts to take if you are doing tricky missions.
2. it gives you a map with the hidden packages on it to get rewards.
3.gives you a look at the cars, wepons,and planes
but using it is like cheating. still great buy.
Book Description
BradyGames’ Grand Theft Auto: Vice City Stories (PS2) Official Strategy Guide includes the following:
-
A complete and walkthrough plus detailed mission route maps.
-
ITEM AND COLLECTION MAPS: The locations of health, armor, and weapon pick-ups are revealed — plus all 99 Red Balloons, every Unique Stunt Jump and Rampage, and other hidden bonuses.
-
VICE CITY DIVERSIONS: How to have fun and make extra cash with a dazzling array of Pastimes — from the Shooting Range and Vigilante missions to Jet Ski and Quad Bike Time Trials.
-
EMPIRE BUILDING: New to the series is the ability for players to create and run their own businesses. Follow included entrepreneurial advice to make it to the top.
-
AND MUCH MORE!
Platform: PlayStation 2
Genre: Action/Adventure
This product is available for sale worldwide.
Customer Reviews:
The PlayStation 2 Guide Needs To Be RECALLED, REVISED, REPRINTED, And REPUBLISHED!.......2007-05-23
This is a review of this product: Grand Theft Auto: Vice City Stories Official Strategy Guide for PlayStation 2 (ISBN-10 #0744009162 - First Printing). Amazon may display this review on the page of another version of this product, for which this review may not apply. After reading this review, please click on the link so that you can be assured that the product this review applies to is the same one you thought it was for.
--------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~
** UPDATE **
BradyGames posted an update to their site with the missing information and error corrections (though it's not a complete list). See the end of this review for that updated information. You should still feel free to use the "Comments" feature to make this the official list of errors, as there are probably errors that BradyGames and myself may have missed.
~~~~~~~~~~~~~~~~~~~~~~~~~
The BradyGames Grand Theft Auto PlayStation 2 guides have had errors in the past. For example, the Grand Theft Auto 3 guide is missing information on some of the side jobs and non-mission tasks; the Grand Theft Auto: San Andreas guide has incorrect screen shots and information on the Photo Ops. However, this guide is the absolute worst I have ever seen. It seems that the only difference between the PlayStation Portable (PSP) and PlayStation 2 (PS2) versions of the guide is the text at the bottom of the front cover and the controls listed on pages 3 and 4.
The BIGGEST ERROR is that the PS2 exclusive content is not in the guide at all. These include 6 extra Unique Stunt Jumps, 5 extra Rampages (and 1 moved), and 6 extra Side Missions. The list is below, but for details see the PS2 Exclusive Content Guide (gamefaqs-DOT-com/console/ps2/file/938211/47835).
* Unique Stunt Jump 1 - Little Havana
* Unique Stunt Jump 2 - Starfish Island
* Unique Stunt Jump 3 - Vice Point
* Unique Stunt Jump 4 - Vice Point
* Unique Stunt Jump 5 - Vice Port
* Unique Stunt Jump 6 - Vice Port
* Rampage 1 - Little Havana
* Rampage 2 - Starfish Island
* Rampage 3 - Downtown
* Rampage 4 - Prawn Island
* Rampage 5 - Vice Point
* Rampage 6 - Ocean Beach
* Side Mission - Playground On The Dock
* Side Mission - Rush!
* Side Mission - Hyman Memorial O.D.T.
* Side Mission - Caddy Daddy
* Side Mission - Playground At The Park
* Side Mission - Crims On Water Wings
The SECOND BIGGEST ERROR is that the guide lists tons of Multiplayer content that doesn't exist in the PS2 version. Details about this are included in the list of errors I found below.
The THIRD BIGGEST ERROR would relate to incorrect mission-related information. I have not found much of it because I have just started playing the game, but I know that there are a lot of errors in there (all of which were undoubtedly in the PSP guide too). Some of the reviewers over here at Amazon have made mention of a few things (though I'm sure that there are many more errors).
Here's the list of errors I've personally found, though again, this should not be seen as a complete list of errors:
PAGE 1 - Table of Contents - The listing of "Multiplayer Scenarios" on page 30 (feature non-existent in PS2 version).
PAGE 5 - The "Custom Tracks" section (feature non-existent in PS2 version).
PAGE 5 - The "Saving Progress" section mentions saving to a Memory Stick and the Custom Tracks feature, both of which only apply to the PSP version.
PAGE 25 - The VCPD Wintergreen name is on two lines instead of one. (This is just a cosmetic error and not a PSP/PS2 difference, but I thought I'd note it anyway.)
PAGES 30-33 - All of these Multiplayer Missions are NOT in the PS2 version. Heck, the first paragraph even mentions PSP and UMD.
PAGE 37 - The "Story Mode Missions" section mentions Multiplayer content (feature non-existent in PS2 version).
PAGE 37 - Mentions 30 Unique Stunt Jumps and 30 Rampages - there are 36 Jumps and 35 Rampages in the PS2 version.
PAGE 37 - The Multiplayer Unlockables: Vehicles section (feature non-existent in PS2 version).
PAGES 38-40 - All of the information on these pages is for Multiplayer Missions which is NOT in the PS2 version.
PAGE 41 - The Multiplayer "100% Game Completion Characters" column/section.
PAGE 44 - The barber shop Red Balloon doesn't seem to be on the map. It should be a bit north of #20 listed on the map.
PAGES 48-51, 157-158 - Only lists 30 Unique Stunt Jumps, while the PS2 version has 36.
PAGES 52-56, 159-162 - Only lists 30 Rampages, while the PS2 version has 35 (and one was moved).
PAGE 62 - The Hovercraft side mission says that it is available at the beginning of the game. This is false. The craft isn't there at the beginning of the game and probably doesn't appear until after the bridges open up (otherwise you could just use it to get to the second island early).
PAGE 240 (LAST PAGE) - The "Printing Code" section says "For example, 06-1 shows that the first printing of the book occurred in 2007." It should say "07-1".
BACK COVER - An interesting cosmetic error is that the sample pages shown as 14 and 15 are really 84 and 85 with some slight design changes.
On several pages throughout the guide it says to press UP when in the PS2 version
it would be R3:
* PAGE 15 - The Ambulance description.
* PAGE 16 - The Cabbie description.
* PAGE 18 - The FBI Rancher, FBI Washington, and Fire Truck descriptions.
* PAGE 19 - The Hunter description.
* PAGE 21 - The Rhino description.
* PAGE 24 - The Taxi, VCPD Cheetah, VCPD Cruiser, and VCPD Enforcer descriptions.
* PAGE 25 - The VCPD Wintergreen description.
* PAGE 57 - The Taxi Driver "Details" section.
* PAGE 58 - The Paramedic "Details" section.
* PAGE 59 - The Vigilante "Details" section.
* PAGE 60 - The Fire Fighter "Details" section.
* PAGE 110 - The "Cancelling Empire Missions" section.
* PAGE 127 - The "Air Speed" section.
* PAGE 163 - The Air Rescue "Details" section.
Before I wrote this review, I wanted to give BradyGames the chance to do the right thing: recall the first printing, release a new correctly-written version, and offer replacements for all those folks who bought the vastly-erroneous first printing. In other words, wanted them to make a *REAL* PS2 version of the guide and give me a copy in exchange for the absolutely almost-useless "PlayStation 2" guide I bought that they currently have on the market (which they should recall and destroy - or rebrand as "for PlayStation Portable").
Sadly, BradyGames not only chose NOT to do the right thing, they chose to simply ignore my e-mails altogether. Instead of boring you with the details, I tried for a month to get a hold of someone on the BradyGames staff via e-mail and phone. I found many of the personal staff addresses, but received no replies from any one of 21 staff members. Going the phone route was useless as I could not find their direct line - just customer service call centers for other departments of their parent company Penguin Putnam.
Based upon the lack of response from BradyGames, it is obvious that they don't care about the products they release or their customers. Since the faulty product in question bears the Rockstar Games name, and is about one of their games, I thought that maybe they could help. After all, I certainly hoped that Rockstar would care more about their related products and have more respect for their customers than BradyGames does.
So on May 18, 2007 I sent a message to Rockstar Games (usa-AT-rockstarsupport-DOT-com) telling them of the situation. The next day I received a reply from James Brett which said, "Thank you the e-mail to ourselves here at rockstar support but we are only a technical support team and will not be able to help you on this matter unfortunately." Okay, that's understandable. I sent a reply asking who I can contact at Rockstar that *would* be able to help me. Obviously that would be someone in the main or corporate offices, and surely they have e-mail addresses. If the support department can't help me, then I'd like for them to point me in the right direction. I have yet to receive another reply, and I doubt that I will.
At this point, there's really nothing else I could do except to warn people of the massive and major flaws found in the PlayStation 2 version of the Vice City Stories guide and advise them not to buy it. If BradyGames doesn't want to listen to me, maybe they'll listen to the poor sales.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
** UPDATE FROM BRADYGAMES**
Over two months after the book has been released, BradyGames finally posted some updates on their site with the missing information and error corrections. Of course, this is only a "patch" for the problem, and not a solution. They should recall all copies of the First Printing, add this new information and corrections, and offer revised copies (Second Printing?) free-of-charge to all of the people who bought the error-ridden First Printing. It isn't nice to make the customers download and print out several pages of new information and make hand-written corrections.
Here is the information from the BradyGames site:
[in the addresses below remove the spaces, replace DOT with . and remove the dashes inbetween p-d-f]
PS2 Updates
* Rampages (7.6 MB)
bradygames DOT com / content / images / 9780744009163 / errata / rampages DOT p-d-f
* Six New Stunt Jumps (4.8 MB)
bradygames DOT com / content / images / 9780744009163 / errata / uniquestuntjumps DOT p-d-f
* Five New Pastimes (3.2 MB)
bradygames DOT com / content / images / 9780744009163 / errata / pastimes DOT p-d-f
* Yellow Markers are now Pink Markers.
* References to Up should be R3.
* Page 5: No Custom Tracks in PS2 version.
* Page 14: 37 Sniper Rifle and 38 Rocket Launcher are not available until eastern island is opened.
* Page 25: The Violator boat is not included in Vehicle Showroom.
* Pages 30-33: No Multiplayer in PS2 version.
* Page 35: Bulletproof Sanchez ($4000) is unlocked at your first safe house for completing Conduct Unbecoming.
* Page 35: Bulletproof Ventoso ($2500) is unlocked at the Downtown King Knuts for completing From Zero to Hero.
* Page 35: Marquis ($4500) is unlocked across from your first safe house in the water for completing From Zero to Hero.
* Page 35: Skimmer ($4500) is unlocked at the dock behind the Clymenus Suite safe house for completing From Zero to Hero.
* Page 35: Squallo ($4500) is unlocked in the water behind the Compound safe house for completing From Zero to Hero.
* Page 62: Hover Craft Race 1 (Pastime) Availability should be after completing From Zero to Hero.
* Pages 37-41: No Multiplayer Unlockables.
* Page 73: You get the Pistol inside the barracks instead of the M16.
* Page 77: Round 4: Assault Rifle. You need to score 2000, not 2500. Round 5: Sniper Rifle. You need to score 2500, not 3000.
* Page 77: "See #17 and #18" should be "See #7 and #15."
* Page 95: There is always a Regina parked on the sidewalk outside Louise's sister's place.
* Page 99: You do not get New Multiplayer Mode Content for completing To Victor, the Spoils.
* Page 122: Reward: None for Jive Drive.
* Page 135: There is no Multiplayer in the PS2 version.
* Pages 154-155: The screenshots for Red Balloon 73 and 81 have been swapped.
* Page 190: The Bovver '64 is unlocked for purchase at your safe house for completing White Lies.
Info from: bradygames DOT com / bookstore / product DOT asp?isbn=0744009162
(click on "Errata" in the grey "More Information" box)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The game is different to the PSP but the guide isn't.......2007-05-13
As usual having any decent guide for a Grand Theft Auto title is more than useful and this guide still has some very helpful maps and guides to the various items and activities found in Vice City Stories. The most glaring issue is that this is a copy of the PSP version guide - it even has the multiplayer elements left in it and doesn't cover the PS2 specific elements in any detail (or at all). Helpful, but a lazy effort from Brady unfortunately.
Hmmm..........2007-05-13
Annoyingly inaccurate for most of the side missions. Completely missing some information. It was however helpful for some of the story missions.
Wonderful Guide!!!.......2007-04-12
As always Brady Games introduce a fansy guide for Grand Theft series. It shows all missions,weapons,items,..... ALL WHAT YOU NEED TO GET 100%
What is this?!!.......2007-03-18
I bought this book two days ago and I think that they did'nt even change the guide from the PSP. All the screenshots are on the PSP. Many of the Jumps, Pampages, and missions are wrong. DON'T BUY.
Average customer rating:
- grand theft auto vice city how to play book
- A little disappointed...
- Really helpful
- Kick Arse Guide For A Kick Arse Game (yes arse not ass).
- A must to complete the game...
|
Grand Theft Auto: Vice City Official Strategy Guide for PC
Tim Bogenn , and
BradyGames
Manufacturer: BRADY GAMES
ProductGroup: Book
Binding: Paperback
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ASIN: 0744002613 |
Book Description
BradyGames' Grand Theft Auto: Vice City Official Strategy Guide for PC provides expert mission tactics to earn respect and cash in every mission. A virtual showroom of the game's sweetest vehicles is also included. Players will find everything they need with the highly detailed maps. In addition, the guide reveals cool game secrets like hidden packages, rampages, unique stunt jumps, new vehicles, and more!
Customer Reviews:
grand theft auto vice city how to play book.......2005-10-08
get the book it help me to play the game & win
A little disappointed..........2004-11-10
Okay, firstly, I'm a little late on the GTA:VC thing. Only just bought the PC version in November 2004. At any rate, after being faced with the myriad of possibilities within the game, and the challenges that the many missions and rampages introduced, I opted to purchase the game guide to help me along to the coveted 100% completion.
I typically buy a game guide for any semi-complex game I play on my PC. But this one by far has to be the worst. As far as the missions, rampages, etc are concerned, the guide offered little information over what could be found online or within the game itself.
There is however, a complete guide to all the vehicles, which may be handy to some, but not really for me. Missions are somewhat detailed, with accompanying maps, but generally contain wordy overviews. A series of maps round out this flimsy tome, all of which can be found in various incarnations online.
One glaring oversight is a map/chart for all controls. The bulk of the info you find online is related to the PS2 version, and the manual that ships with the game itself lacks detail. In particular, controls for helicopters never seem to be mentioned in the guide. I'm still trying to find out how to increase my health by means of the local prostitutes.
Overall, it's nice to have a book (albeit a slim one, only 192 pages) to refer to while playing the game, but it lacks any real advantage over trial-and-error, or by looking info up online. I'm just glad I had a $5 Amazon gift certificate, otherwise I would have felt a lot more cheated.
Really helpful.......2004-02-28
Can't solve the missions? Can't find the hidden packages? This book is for you. Of course, it doesn't hurt to improvise to use your own ideas too. The game contains a real funny prize at the end of the game.
Kick Arse Guide For A Kick Arse Game (yes arse not ass)........2003-12-02
This is the single greatest guide for a game. I had already finished the best game in the world, twice, before i bought the book. I have to say, "thankyou Tim Bogenn for writing a Arse Guide For A Kick Arse Game" Must go and play Vice City.
Great book
A must to complete the game..........2003-06-15
If you want to complete Vice City with 100% completion, you need to get a copy of this book. Sure, you can find the same information online, but it is much easier to use this convenient manual which gives you the locations and information you need to finish the game. Some of the information in the book could have been expressed more clearly, but it is still a great companion to the game. Recommended!
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Kylie Confidential
Sean Smith
Manufacturer: Michael O'Mara Books
ProductGroup: Book
Binding: Hardcover
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ASIN: 1854794159 |
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