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Molecular Modeling: Basic Principles and Applications
Hans-Dieter Höltje ,
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Gerd Folkers
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Molecular Modelling for Beginners
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Essentials of Computational Chemistry: Theories and Models
ASIN: 3527305890 |
Book Description
Written by experienced experts in the field, this book describes the basics to the extent necessary for reliably judging the results from molecular modeling calculations.
Without unnecessary overhead, it leads readers from simple calculations on small molecules to the modeling of proteins and other relevant biomolecules. Beginners are guided through their first modeling experiment, while routine users of modeling software are provided with invaluable troubleshooting hints. A unique resource for students, researchers and lecturers, now available in this all-new, enlarged edition.
"If the currently popular 'Dummies' series of computer books were to publish a volume on molecular modeling this would be it" (Journal of the American Chemical Society)
"The book is well written and assumes no prior knowledge of molecular biology, statistical mechanics, or quantum chemistry. The authors provide practical hints for the application of the majority of available programs in computational chemistry" (Computers in Physics)
Customer Reviews:
Accelrys advertisement.......2007-01-17
This book describes what is essentially docking calculations in the context of the Accerlys software. The text is very qualitative and does not provide enough instruction to do any "molecular modeling". It seems to be more guidlines for various software packages sold by Accerlys.
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BASIC PRINCIPLES OF INORGANIC (Rsc Paperbacks)
B. MURPHY , and
C. MURPHY
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Basic Principles of Ligand Field Theory
Hans L. Schlafer , and
Gunter Gliemann
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Oxygen-17 and Silicon-29 (Discontinued (NMR: Basic Principles and Progress))
P. Diehl
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Solid-State NMR I: Methods (NMR Basic Principles and Progress)
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1. A.-R. Grimmer, Berlin, FRG; B. Bl}mich, Aachen, FRG: Introduction to Solid-State NMR 2. F. Laupretre, Paris, France: High-Resolution 13C NMRInvestigations of Local Dynamics in Bulk Polymers at Temperatures Below andAbove the Glass-Transition Temperature 3. D. Raftery, Philadelphia, PA;B.F. Chmelka, Santa Barbara, CA: Xenon NMR Spectroscopy 4. G. Fleischer, Leipzig, FRG; F. Fujara, Mainz, FRG: NMR as a Generalized Incoherent Scattering Experiment 5. P. Bl}mler, B. Bl}mich, Mainz, FRG: NMR Imaging of Solids
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Exafs: Basic Principles and Data Analysis (Inorganic Chemistry Concepts)
Boon K. Teo
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ASIN: 0387158332 |
Book Description
A working level of mathematics is necessary for advanced game development, and this unique reference provides the concepts and insights needed to master this challenging material. Covering the topics of random number generation, number predictability, probability, and fractal generation, various possibilities are explored and outlined with the goal of creating an ?infinite game universe.? This upper-level reference guide will provide programmers with the cutting-edge tips, techniques, and reference materials they can use to create an exciting gaming environment. All of the algorithms and source code are included on the CD in C++ for optimization and manipulation.
Customer Reviews:
Doesn't live up to the title..........2003-01-03
I got this book because the title sounded like just the sort of good algorithm design discussion I was interested in. Sadly, the book doesn't live up to expectations. By a long shot.
I got the book before reviews were up on this site, unfortunately... Listen to these reviewers!
The book provides a lot of interesting discussion and pontification without a lot of specifics or advanced concepts. The techniques described are nowhere near cutting-edge. It honestly reminds me of listening to one of my CS professors rambling after a long day.
The upside is that it contains a lot of interesting ideas and could be a good introductory text for programmers not already experienced in advanced algorithms, real-world game design, or higher mathematics. Unfortunately, that's a small audience, I suspect.
Big, big dissapointment.......2002-08-09
The "universe simluation" view of game design draws on a diverse array of topics in computer science: random number sequences, cellular automata, neural networks, fractals, formal languages, scripting, object-oriented systems, physics, algorithms, data compression, artificial intelligence. While Thompson's book manages to touch on most of the above, no topic is explored or applied in any real depth, and the difficult prose hinders reading.
The text is full of off-hand references to the classic computer game "Elite" as an example of an infinite game universe, but awfully short on specifics. A few hours of web research into gaming sites would have filled in the blanks. Even more shocking is the omission of "Starflight"---a groundbreaking computer role-playing game that used a good number of techniques in this book (i.e. fractal terrain generation) to support hundreds of detailed, explorable planets and star systems, each with its own atmospheric conditions, mineral deposits, ancient ruins, and mysterious life-forms. All that crammed onto a 720K disk---surely of great interest to this book's audience. Why is there no coverage of this classic?
Likewise, I can't understand why the author provides an illustrated reference to "R-Type" --- the most predictable shoot-em-up game ever --- while not mentioning the massive, still-unequaled world-simulation that was "Ultima VII - The Black Gate."
What exposition remains is obscured by the awful writing style and distinct lack of mathematical rigor.
What should you read instead? I recommend "The Computational Beauty of Nature" for the math side, "The Official Book of Ultima" for the design philosophy; you can read up online about the relationship of object-oriented systems to simulations. For people who are thinking about game design, read up on Interactive Fiction and some of the old papers applying discrete maths to storyline, plot, character, environment. I've been planning for years to write a book on these types of games someday---perhaps it'll be sold on Amazon? :-)
Where's the beef?.......2002-03-31
I bought this book hoping for information on fractals, random number theory, compression, etc. Very disappointed. He seemed to lean heavily on a few particular sources that I didn't think were very strong. (For example, I can't imagine anyone covering random numbers without mentioning Knuth's book which is considered one of the authorities on the matter.)
Basically, this book spends a lot of time describing to you in generalities the basic principles, without actually giving any compelling examples. In many cases, he teases you by talking about what *could* be done with the types of techniques he is describing, and you're like, "all right, now we're getting interesting." But then he never actually gets around to the meat of the matter. He talked a lot about fractals in general, but never any good examples of how to actually make fractals. Or in the chapter "probabilitity as a compression technique" (which is only 5 pages long, btw) he discussed RLE encoding, which is an excellent trivial example. The only problem is, that's where he stopped - I can't believe he didn't discuss ADPCM encoding, for example.
It's not that this is a beginner, book, either. There really just isn't that much material at any level. I'm still trying to figure out where all the pages went. Basically, a disappointment. Lots of fluff. Not much math, which is what the title would lead you to believe this book is all about.
Disappointing.......2002-03-04
I am participating in programming a tool for automated design, and I identified some ideas in the preface that I already had. After reading that, I really wanted to see what were someone else's thoughts on a subject that really interests me. But the preface happens to be the only interesting part of the book.
Random number generation is an evident first step, but you better read some good book about it (there are plenty). The methods outlined here are just not good enough.
Every chapter tries to develop a theory and then explain it with an example. The theory is usually a long explanation of a simple idea, without adding any interesting information to it. Then the examples are often too simple or don't have anything to do with the subject.
There are many pages devoted to fractals, and very little information in them. The same thing happens with random name generation, music generation, fractal terrains... These are all really cool subjects, but go learn about them somewhere else.
The chapters are totally disconnected, and the purpose of the book is not clear. If it's a book about techniques for making games with automatically generated worlds, the book should focus on how to develop such a thing, using the development of the program as a guideline for connecting the parts. If the book is about math, it's just the worst math book I have read (and I have read quite a few).
The author should learn how to write and should also organize his ideas better. Using a Mandelbrot image to modify probabilities of pairs of letters is just nonsense. The ghosts in Pac-Man are not good examples of self-similar behaviour, and have nothing to do with fractals. And there are many more examples of "thinkos" in this book.
Spend your money in a better book.
Good for the right people.......2002-01-08
This is a good book for game programmers who are just starting to realize that the need a background in mathematics to reach the next level in the careers.
Other audiences will not really like the book. Mathematicians wanting to know more about gaming or graphic techniques will find the math lacking. There is not enough action to keep game players from yawning. There is no cut and paste code for second rate programmers to plagerize. Only a narrow audience will really find the book of interest.
I am really happy to see this book on the shelves. Game programming is a multi-billion dollar industry. Many of the people got their start in the business through graphic arts, or simply banging on computers without much training. This book shows how programmers need to evolve from just plain code monkeys to true thinkers.
It was interesting to see what subjects the author found to be important. He concentrated a great deal on random number generation, seeding, plot development, basic oop and finally he touched on fractals. Unfortunately, the mathematics in the book was pretty much obvious stuff. The book would not serve well as a reference, nor as a text book.
If you are in the game programming business, I would recommend this book. Others will not receive much value from it.
Book Description
This is the book that shaped the landscape of contemporary science fiction. J. R. R. Tolkien acclaimed its author as "the greatest and most convincing writer of 'invented worlds' that I have read." Written in the best traditions of Homeric epics, Norse sagas, and Arthurian myths, it recounts compelling tales of warriors and witches.
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And the Lord Goldry spake: "We, the lords of Demon-land, do utterly scorn thee, Gorice XI., for the greatest of dastards, in that thou basely fleddest and forsookest us, thy sworn confederates, in the sea battle against the Ghouls. Our swords, which in that battle ended so great a curse and peril to all this world, are not bent nor broken. They shall be sheathed in the bowels of thee and thy minions, Corsus to wit, and Corund, and then: sons, and Corinius, and what other evildoers harbour in waterish Witchland, sooner than one little sea-pink growing on the cliffs of Demonland shall do thee obeisance.
Customer Reviews:
Nothing like Tolkien - Best Description of Sorcery Ever........2007-09-12
This work of Eddison is brilliant. I happen to like English at it's most difficult, like when the author simply makes up words for the heck of it. Or else he talked like this everyday, which is not impossible.
But before you think "this book is for nerds" I must say that the description of the magical spell cast by King Gorice the XII with Lord Gro is the coolest one I have ever read.
"...furnace glowing in the big hearth threw fitful gleams into recesses of the chamber, lighting up strange earthenware flasks and retorts, balances, hour-glasses, crucibles and astrolabes, a monstrous three necked alembic of phosphorescent glass supported on a bain-marie, and other instruments of doubtful and unlawful aspect."
So Eddison may not have liked chemistry.
Free SF Reader.......2007-09-03
The Worm Ouroboros is a high fantasy adventure, and most definitely archaic in style. Some people will probably find that quite impenetrable, as opposed to amusing. It is certainly worth a look for those interested in the origins of the genre. Warriors and warlords abound, here. Eddison is an author worth taking a look at.
Like vintage port, requires an educated palate..........2007-07-27
"'Tis writ somewhat crabbedly...and most damnably long." This may be the opinion of some modern readers uncomfortable with Eddison's archaic syntax and vocabulary. (If you put Eddison on a word processor, it would likely flag every line with a grammatical or spelling error! And it's rather pedantic to fault Eddison for 'inauthenticity' when Shakespeare and Sir Thomas Mallory are internally inconsistent in their spellings. The standardization of English spelling and vocabulary is a relatively recent phenomenon.) Yet in his 1922 fantasy epic, Eddison was emulating the sort of language his contemporaries often employed when translating the Iliad, Aeneid or Beowulf for English readers. Those familiar with these classic epic poems will find many echoes, both obvious and subtle, in Eddison's prose epic, which many think matches them in vision, poetry, and depth. If you can read the King James Bible comfortably, Eddison's prose should not be a hindrance; if not, it's best to avoid this book.
However, absent from Eddison is the underlying `Christian' morality and redemption so obvious in C. S. Lewis and deeply implicit in Tolkien, his immediate successors in the fantasy genre. "and a man might make a garment of the moon sooner than fit the o'erleaping actions of great Jalcanaius, who now leaveth but his body to bedung the earth that was lately shaken at his terror." (Perhaps a subtle reference to the ending of the Aeneid.) Yet there is beauty in this landscape: "Midsummer night, ambrosial, starry-kirlted, walked on the sea..." The symbol of life is the worm Ouroboros, that eats its own tail, and Eddison's solution to life's uncertainly is an epicurean enjoyment of its pleasures, together with an heroic striving to undertake great deeds before death. This is for us a largely alien, aristocratic warrior ethos, where friendship lies not in words but is proven at the hazard of one's body, where `right' is seldom adjudged but `honor' reigns as the highest value. (Lewis and Tolkien admired Eddison's work, although quibbled with the morality expressed within.)
Be warned that the dream-teleportation `Induction' and Chapter 1 are the weakest parts of the book. As Eddison soon drops his earthly observer, Lessingham, from the narrative, he perhaps realized this ploy was getting in the way, and it's somewhat unfortunate he didn't see fit to replace the rather contrived opening. Other than that, the narrative is riveting and moves quite well, a short (four-year) glimpse of a foreign but fascinating world. (Quotes throughout this review are from the book.)
Founded a genre by showing how NOT to write it.......2007-06-26
A taste of this book, from chapter 28:
"Lulled with light-stirring airs too gentle-soft to ruffle her glassy surface, warm incense-laden airs sweet with the perfume of immortal flowers, the charmed Lake Of Ravary dreamed under the moon. It was the last hour before the dawn. Enchanted boats, that seemed builded of the glow-worms's light, drifted on the starry bosom of the lake. Over the sloping woods the limbs of the mountains lowered, unmeasured, vast, mysterious in the moon's glamour. In remote high spaces of night beyond glimmered the spires of Koshtra Pivrarcha and the virgin snows of Romshir and Koshtra Belorn. No bird or beast moved in the stillness: only a nightingale singing to the stars from a coppice of olive-trees near the Queen's pavilion on the eastern shore. And that was a note not like a bird's of middle earth, but a note to charm down spirits out of the air, or to witch the imperishable senses of the Gods when they would hold communion with holy Night and make her perfect, and all her lamps and voices perfect in their eyes."
If you find this enchanting, then this book is for you! If not, it's a complete waste of time. Personally I find this language almost offensive, not because of its maudlin pointlessness but because of its inauthenticity. "Be-easting" is not found anywhere in Chaucer, Spenser, or Shakespeare. "Laugh and thou wilt" betrays a complete misunderstanding of the archaic word "an" which meant "if".
The characters behave randomly. The plot starts with one device, abandons it, then finishes with a novel way of waking up to find it was all a dream. And that's all that can be said about the non-adjective content of this story.
I imagine E R Eddison to have been a closeted, neo-Victorian interior decorator, filling in back-story to elaborate boyhood maps of Demonland, Impland, Witchland, Fairyland, and whatever other lands occupied his lonely fantasy.
The Lessingham question.......2007-05-18
The problem with taking a half star off for the 'flaws' of The Worm Ouroborous' is that one would have to regrade every book on Amazon.com down by about ten stars. The book is simply a masterpiece vaunted high above ordinary things. I read it a sixteen, given me by my friend's father when I was raving about 'Lord of The Rings'. Despite the archaic prose I finished it in an evening and it has lived in my imagination now for over thirty years. I still like 'Lord of the Rings'; it is a great book, although 'soft', to use Eddison's own word.
Rather than re-echo the many justified superlatives above I'd like to address some particular issues:
The Worm has to be read in context with Eddison's other works. Only by doing so will one come to an understanding of the philosophy which produced it an some of the apparent errors. There are elements of Nietzsche, the will to power, master, slave morality and so but more tellingly there is a highly developed metaphysics. This is best seen though the character of Lessingham:
Firstly, the oft maligned first chapter where Lessingham disappears. This is simply an Elizabethan device often used in the drama of the time. There is no question of it being some oversight or mistake.
Understanding Lessingham's place is imperative. He represents the man of action ultimately doomed to failure because action will fail.
Eddison believes the universe operates on a kind of dual godhead - male and female in constant teasing opposition. God created the world, the female aspect constantly keeps him wanting to recreate it. The fantasy land is His creation for Her yet she shields this from him. Naturally, God creates the best of all possible worlds but there are also other lesser worlds (our own for example) In the best of all possible worlds God can have the best of all Earth like things - in Eddison's view this a mixed bag of Scandinavian saga, Ancient Greece and Elisabethian prose. These things are there because they are wonderful and the occupants of the world have all wonderful things at their fingertips. They are not anachronistic.
Every male individual is an aspect of the male God. Lessingham is the man of action, doomed to failure because he lives in a 'material' world. Other characters are simply greater or lesser aspects of Godhood, some more or less Godlike. Likewise the female characters.
The Worm Ouroborous was Eddison's first attempt. He used 'Goblins', 'Pixies' at the age of ten to describe his fantasies. I suspect he didn't go for some formulistic nomenclature because he still loved the childhood names. He loved writing The Worm Ouroborous and I love reading it [...].
Customer Reviews:
A fantasy novel of epic proportions.......2007-09-09
On far off Mercury, there lie many nations. Paramount among these is the kingdom of Witchland, which is ruled by the terrible King Gorice. Standing proud against Witchland is Demonland, wherein lives a race of heroes. Among their leaders are the lords Juss, Spitfire, Goldry Bluszco, and Brandoch Daha. With great valor, these Demons wage a war of heroic proportions against Gorice, a war equal to that the Greeks fought at Troy. This is a story of dark magic and great valor.
This was a rather flowery summation for me, but this book rather brought it out in me. The book is written using archaic words and phrases, which means that it is not for the faint of heart, but the gist of the meaning is always easy to determine. The use of the man Lessingham in the first few chapters is poorly done, but is quickly forgotten in the reading of the book.
Overall, let me say that this book does not read like any other fantasy book I have ever read, not even Lord of the Rings. The author's use of the language, combined with style of telling, gives the story the feel of an epic, such as the Iliad. This book is quite rightly considered one of the classics of fantasy literature, and it is something that every fantasy-lover should read.
Book Description
The Sources of Lord of the Rings and The Children of Hurin by J.R.R.Tolkien, Series I : The Worm Ouroboros
J.R.R. Tolkien's books did not come out of thin air. Tolkien, an academic linguist, drew on the following source materials to inspire him.
The Worm Ourorobos by E.R. Eddison is second only to the Lord of the Rings in the pantheon of 20th century English fantasy.
E.R. Eddison, who moved in the same literary circles as Tolkien, was praised by Tolkien as "The greatest and most convincing writer of 'invented worlds' that I have read".
The Worm Ouroboros is a thoroughly enjoyable book which will satisfy anyone who has finished the Lord of the Rings and wants to discover a new universe.
Customer Reviews:
If these be Demons..........2006-08-23
Some might be put off that the heroes of this book (and heroes they truly be) are of the race of demons. Yet, if these be demons, then one scarce ever have need of angels. These Lords of Demonland are the embodiment of honor incarnate. Nor is this petty personal honor in name only, but it is the deep noble honor of those whose very existence is the soul and sap of the realm they serve. This is not a modern book, nor be it wrote in modern language. The heroism and nobility of its characters will be as difficult for the modern mind to comprehend, as is the high language that frames it. Truly, prose like this has not been written for 400 years, before the King's English was ossified and codified to death and a great writer could still conjure up his own new-forged words of power to fit his subject.
I was reminded of the great mythic tales of Ireland, of her heroes and high Kings, when I first started reading this tale. Lord Goldry Bluszco reminded me of nothing so much as great Cuchulainn. Yet, I was also reminded of the epic tales of India. Indeed, the classic illustration by Henderson of the Lords Juss, Bluszco, Spitfire, and Daha immediately reminded be of the Pandavas. These are tales of glory and high adventure from the most eternal mythic heights.
Some seem put off by the opening of the book, while nothing could be more apropos. The character of Lessingham is that of an astral explorer. The martlet is his power animal and guide. The lotus room- well, the lotus is the symbol of the sacred portal on the threshold of the unconscious and conscious worlds. As for Mercury being the home of great kingdoms existing at a higher, finer state of vibration- read your Swedenborg...
This book was originally published in 1922. The term "Middle Earth" appears to have been used here first (The Hobbit wasn't published until 1937, I believe.) But then Tolkien praised Eddison as the finest writer in the genre.
Average customer rating:
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Insolvency and Information Technology (Special Reports)
Marika Chalkiadis
Manufacturer: Sweet & Maxwell
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ASIN: 0421706007 |
Books:
- Name Reactions and Reagents in Organic Synthesis
- New Developments in Polymer Analytics II (Advances in Polymer Science)
- New Trends in Synthetic Medicinal Chemistry (Methods and Principles in Medicinal Chemistry)
- Numerik linearer Gleichungssysteme: Direkte und iterative Verfahren (Springer-Lehrbuch)
- Oxidative Stress and Cardiac Failure
- Patterns and Dynamics in Reactive Media (Brock/Springer Series in Contemporary Bioscience)
- Peptide and Protein Drug Delivery (Advances in Parenteral Science, No 4)
- Pigment Handbook, Properties and Economics, 2nd ed. (Pigment Handbook)
- Polymers for Photonics Applications I (Advances in Polymer Science)
- Processes of Fiber Formation
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