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Miro Lithographs (Dover Art Library)
Joan Miro
Manufacturer: Dover Publications
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Joan Miro
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Picasso Line Drawings and Prints (Dover Art Library)
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Picasso Lithographs (Dover Art Library)
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Joan Miro: Selected Writings and Interviews
ASIN: 0486244377 |
Book Description
40 important lithographic prints with line and composition comparable to Miro's friend Picasso. Eerie, droll, technically brilliant, and aggressive.
Customer Reviews:
Great Lithographs.......2003-04-28
This book contains the prints of lithographs made by Miro' first produced in 1944, at the time of World War II. The illustrations are all black and white - some forms are quite whimsical, others reflect the influence of Picasso and surrealism. Though Miro's works usually contained bold colors, these works are all the more pwerful for the tonal values of black and white.
If you are interested in art, especially of the Surrealist Movement, this is a great place to start.
Miro.......2000-09-29
What can I say about Miro's art? I love it. Art is a purely subjective thing. I enjoy the subtle technigues you notice in his art when you look closely. Sitting back and absorbing the art allows all sorts of images to come to mind. Miro has some very lovely backgrounds for his work, using shades of color to add depth and a sense of realism to his work. Some of my favorites are "femme et chat" and "animal composition".
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Joan Miro Lithographs (Joan Miro Lithographs, 1953-1964)
Raymond Queneau
Manufacturer: Leon Amiel Publisher
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Binding: Hardcover
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ASIN: 0814805833 |
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Joan Miro Lithographs Volume 1
Michel Leiris
Manufacturer: TUDOR PUBLISHING COMPANY
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ASIN: B000Q9N28M |
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Joan Miro Lithographs Volume 2
Raymond Queneau
Manufacturer: LEON AMIEL
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ASIN: B000Q9LRSY |
Book Description
This breathtaking collection features the work of 86 artists who have looked in awe upon the untamed beauty of nature and preserved it in deft sweeps of oil, watercolor and a host of other mediums. Look inside to see masterful renderings of animals painted against some of the world's most magnificent environments. With each painting, you'll find commentary from the artist on the inspiration, field research and techniques behind its creation.
Customer Reviews:
A absolute must have.......2007-03-09
I bought this along with "Wildlife Art: 60 Contemporary Masters & Their Work". Both books are great, but"Best of Wildlife Art 2" is a must have. The captions under the art tells you what the medium the artist is using. "Wildlife Art: 60 Contemporary Masters & Their Work" doesn't alway tell you and you have to guess at it. I also like the art in "Best of Wildlife Art 2" better.
best of wildlife art 2.......2005-09-24
beautiful dynamic pictures you can see why the artists are tops in their feild. Many different mediums showen if your'e an animal art lover this book is great.
Great compilation.......2000-10-17
Part 2 brings us more of the same brilliant wildlife paintings as those featured in Part 1. For my money, this second version has the winning edge because it is richer in African wildlife subjects (I am an African artist!), with some incredible work that captures the essence of the animal in a host of creative ways.
Like the first volume, there are a couple of paintings that are ghastly, but they are in the minority. Paintings are grouped into chapters, with similar headings to the first volume: viz. "Develop a unique design concept", "Convey a particular mood", Grab your viewer with tension", "Bedazzle your subject with light", "Express an animal's character", "Take a different viewpoint", Capture a moment in time with action", " Embellish your painting with colour", "Depict an expressive pose or behaviour", and "Feature the habitat or environment". The reader thus has a critical departure-point from which to view the works. The effect of this is a heightened involvement with some of the best wildlife paintings in the world.
If you can afford both books, add them both to your collection. If you have to make a choice, I would recommend this one. Even with a few lemons, it's still great.
Book Description
Learn what Advergames are, how to use them, and how to create your own! Welcome to the world of Advergaming! Interactive games are one of the fastest growing forms of entertainment and theyíre on track to exceed movie ticket sales. Using them as an advertising tool, however, is a relatively new idea that is catching on fast. Advergames are created not only to entertain, but to sell a product, brand, or company. More and more companies are using these free, brand-centric games to supplement, and even replace, traditional branding methods. If you are a Web designer, graphic designer, or game developer, youíll want to learn more about Advergames. They're showing up everywhere, on the Web, cell phones, CD-ROMs, even embedded in email. The Advergaming Developer's Guide teaches designers and game developers the ins-and-outs of this innovative new form of advertising. It shows you how to create a variety of Advergames from the ground up, even if you have no prior game development experience. The book begins with a detailed overview of Advergaming, branding, gameplay, and the two main creation tools, Macromedia Flash MX 2004 and Director MX. From there youíll learn how to conceptualize, develop, launch, and track the success of your Advergame. In the last part of the book, you'll create your own games, including a linking, matching, puzzle, memory, pinball, makeover, arcade, and whack-the-mole type game. And finally, youíll learn about the business realities of Advergames through case studies with leading companies, including Blackdot, YaYa Media, Inc., and AGENCY.COM. This is the one resource you'll need to get started with Advergames, whether youíre a Flash/Director developer already involved in advertising and game creation, a game developer looking to expand your development channels, or a Web designer looking for an innovative new tool.
Customer Reviews:
Horrible for Beginners.......2007-07-18
If you are an advanced Flash or Director user this book might be tolerable, but as a beginner it is HORRIBLE. I have spent 3 hours so far on the first tutorial. Not because the concepts are difficult, but the descriptions in each step are so awful. Most simply, they don't explain the basic principles of how to do things, but then just jump into tutorials telling you to do things like " Set up a new layer and type this into the actions panel". How do I set up a layer, where is the action panel? The book never told me.
Even if you are an advanced user, the tutorials are very poorly set up. For example on one step they tell you to place a bunch of items on the timeline. After placing all 15, in the next step they start referring to different layers that the items are on and how to manipulate them. What they didnt tell you at any point before is that you were supposed to put all the items on specific layers and that the layers have to have specific names that they refer to later. How could this book possibly have gotten past any editors?
Conceptually: Great idea. Could be a very handy book.
In execution: Don't know how it ever got published.
Great book!.......2004-03-18
I love playing the games and this book tells the story behind some of the greats! Blockdot has a game site called www.kewlbox.com where you can play all of them!
Book Description
You can show prospective clients Web site after dazzling Web site, but for some it's still not enough. They want that magic seal of approval--Macromedia Flash MX 2004 developer certification--to prove that you have the Flash chops required to deliver the sites they desire. Get this guide, and you'll have 'em. With an organization that mimics that of the test itself, this study guide offers comprehensive coverage of the features of Flash, including those new to MX 2004: CSS support, predefined Behaviors, Timeline effects, and more. You¿ll learn how to identify requirements, design and code ActionScript, and test, deploy, implement, and troubleshoot Flash MX 2004 applications. Best of all, this essential information is conveyed in clear, direct language complimented by well-explained code examples and loads of sample questions to reinforce the knowledge. Also included are references to recommended reading and extensive tips, notes, and cautions--in short, everything you need to prove your Flash worth!
Customer Reviews:
Good preparation - No substitute for experience.......2005-09-03
Having just passed the certification after my first try, I am glad I bought this book and studied the areas that I do not use frequently. The section on classes is a bit out of date. If you don't have a Java background, I suggest boning up on this by perusing Colin Moock's ActionScript 2.0 Definitive Guide. Also, in places, the practice quiz answers were wrong - it looked like bad editing. When in doubt, Colin's books are where I go.
The book is great for a broad overview and a refresher for things you might not have used for a while. You will not find the practice questions in the exam. Truthfully, using Flash every day on the job for the last five years is really what got me through. I'm glad. I think this makes certification actually mean something.
Es un buen libro para pasar el examen de certificación.......2005-07-30
Es un buen libro para pasar el examen de certificación, claro está que solo es una guía, los años de experiencia no lo da un libro, así que solo te servirá si ya sos un desarrollador con experiencia.
Great Refresher.......2005-04-14
If you're looking to learn Flash then this book is NOT for you.
As the book description says "this STUDY GUIDE offers comprehensive coverage of the features of Flash" - and this is exactly what it delivers.
Does it give you the answers to the exam questions - of course not. And if you think that by reading this book and doing the online quiz's you'll pick up some of the actual answers in the exam then you're only kidding yourself.
Sure there are a few typo's but they hardly detract from the main point of the book i.e. to ensure that as a Flash developer you have all the "broad" bases covered in preparation for the certification exam.
As one of the earlier reviewers mentioned. This book does have both AS1.0 and AS2.0 examples which makes sense as AS2.0 was introduced with Flash MX 2004. I actually found this helpful in making comparisons between the two languages.
I took (and passed) the exam and whilst I have been using Flash for a few years, I certainly didn't buy this book expecting to learn anything new. If I wanted to learn something new I would have bought one of the other great Flash reference books out there. I bought this book to make sure that I had "some" degree of knowledge about what "might" be in the exam and have all my bases covered. It did exactly that !
Great light-weight refresher for some of my weaker points - 5 stars!
Covers the exam foundations.......2004-11-08
Due to the author participating in the writing of the Flash developer exam questions he is the obvious candidate to write this book, and as such I think does a good job.
Having taken (and passed) the exam (after reading the book) I found that the majority of the questions I encountered in the exam were covered in broad (not specific) detail in the book.
The main thing I found difficult to study for was ActionScript 2.0 and this book doesn't cover it in huge detail (although the updated terminology is used eg: Class Vs Prototype Object). I did note that a few of the other reviewers found the lack of ActionScript 2.0 a problem. I think the main reason for this is probably because the author had to cater for both the ActionScript 1.0 and ActionScript 2.0 camps and couldn't be seen to ignore one or the other. This is obvious by the way he swaps between the two during some of the chapters (which can be slightly confusing for an ActionScript 2.0 newbie like me).
Bottom line though, this book is not a reference or learning book (like Colin Moocks ActionScript 2.0) its a Study Guide for the Flash Developer exam and as such I think it works well.
Good content overview, but poorly edited.......2004-10-21
Executive Summary:
Overall the book helped me prepare for the exam, and I'm glad I had it for that purpose.
It is good for giving a broad overview of exam topics, but read it with caution and be prepared to research the content if it doesn't seem to make sense -- otherwise the occasional unclear writing and bugs in example code listings will give you grief.
Positive:
Since the author was one of the subject-matter experts for the test, he presumably knows the range of topics which will be covered on the exam. This book gives a good idea of what those topics will be, and provides a good introduction/overview to most of them.
Some other reviewers have mentioned that the practice questions don't match well with the actual exam questions. This was one of my biggest concerns going into the exam. I personally found that the practice questions match very well with the real exam questions, specifically in terms of how question style and difficulty. What doesn't match is that there are too few practice questions (even including the extra ones on the book's web site) to adequately cover the breadth of each chapter. So there are many areas that don't have any practice questions, but which are still tested on the exam.
Negative:
This book is in great need of editing for technical details and, in a few cases, clarity of writing. Here are my gripes:
- The book was apparently just adapted from the previous (Flash MX) edition of the book. There are numerous references to Flash MX which should have said Flash MX 2004. (There are also some legitimate references to Flash MX.) Most of these are benign, but it still makes me question the quality of the book. I found at least one case where the information was correct for Flash MX but is wrong with MX 2004.
- There have been a handful of places where the writing was unclear and gave a strong impression that the author was just skimming over the content and had difficulty explaining it clearly. In two such cases, I thought the writing was really confusing so I looked up the topic in the Flash help, only to find that (in both cases) the confusing text is word-for-word out of the Flash help!
- The book is plagued with bugs in the example code (most commonly changing variable names mid-way through the example).
- There are several examples of the (somewhat deprecated) ActionScript 1.0 Object-Oriented Programming. Some of these appear in early chapters which are talking about much simpler topics, which would have been very confusing had I not already read a book on OOP in AS1. I don't remember seeing anything using the AS1 style OOP on the actual exam.
- The code and content in the chapters on how to write ActionScript 2.0 classes are all very wrong and will not compile (and give misinformation and don't give important details). I honestly don't think that they tested the code on even an early Beta of Flash MX 2004 or they presumably would have found these things out. Admittedly this is a particular sore point for me, since I am a big fan of the new AS2 OOP model; it didn't seem to make a difference from what I saw on the exam. Don't expect to learn any valid AS2 from this book. (See Colin Moock's Essential ActionScript 2.0 for stellar coverage of that topic).
Note: I originally wrote this review before taking the exam. After taking the exam, I came back and made some changes based on how I think it really compares to the exam. So if you read it before, that is why it may look different now!
Average customer rating:
- Good training, however inappropriate study guide.
- Co-Author Explains Discrepancies Between Book and Exam
- Good, but not good enough!
- Could have been better
- Good, but not enough
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Certified Macromedia Flash MX Developer Study Guide
Neeld Tanksley ,
Luke Bayes , and
John Elstad
Manufacturer: Macromedia Press
ProductGroup: Book
Binding: Paperback
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ASIN: 0321157303 |
Book Description
Certified Macromedia Flash MX Developer Study Guide will help you review everything you need to know to pass the new Certified Flash MX Developer Exam. Designed specifically to simplify exam preparation, this review guide is packed with sample questions and tests to gauge test readiness. This book is not designed as a Flash tutorial, but as a strict study guide for intermediate-to-advanced Flash developers. In order to pass the exam, readers will have to know how to identify requirements, design and code ActionScript, and test, deploy, implement, and troubleshoot Flash MX applications. Each subject is presented in clear and direct language, with useful and well-explained code examples.
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Atlas: 123's for Superheroes (Atlas (Angel Gate))
Darren Davis
Manufacturer: Angel Gate
ProductGroup: Book
Binding: Board book
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ASIN: 1595591176 |
Book Description
Join the superpowered hero ATLAS, as he recites the Supreme Code of Superhero 123's in this funny and unique board book for superkids.
Books:
- Mussolini's Rome: Rebuilding the Eternal City (Italian & Italian American Studies)
- New Classicists: Ken Tate Architect, Selected Houses Volume Two
- New Compact House Designs
- New Orleans Architecture Vol I: The Lower Garden District
- Number Our Days (Touchstone Book)
- Offices & Workspaces: Portfolios of 43 Designers
- One Night in Payne House (Give Yourself Goosebumps Special Edition, No. 4)
- One Thousand New York Buildings
- Painting the Spirit of Nature
- Piet Boon 2
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