Product Description
Updated forth edition of the 1996 title (see ISBN 0965571203 for further information)
Customer Reviews:
Excellent for Coaches and Managers.......2007-08-15
Not only a succinct guide for improvement in itself, many references to detailed research on improvement of individual traits.
My Team members each have a copy. Works well with 360 degree review approach.
Hits the mark on a lot of topics.......2007-06-14
A very good overall guide for self discovery, and a great tool for coaching and developing others - a great leadership resource. This touches at a high level a lot of behavior and development topics, but does not get into the details. If you're looking for a book that dives deep into a specific behaviorial area, this is not the book for you. But what it gives is 3-4 pages on a behavior or skill, hitting it fast and hard, with guides and advise on development (covers overuse of a skill, as well as adressing gaps in a skill). It links topics/bahaviors to each other which is very helpful, and the book even leaves space in its categorizing/numbering for future skills and behaviors that may come in future editions. I've purchased this book for all the managers on my team.
A must have for all leaders.......2005-10-06
Updated for the current workforce with new tips and strategies.
Product Description
A Development and Coaching Guide for Learners, Supervisors, Managers, Mentors and Feedback Givers
Customer Reviews:
Great coaching and feedback reference manual.......2005-04-02
For your improvement has been so helpful in my daily coaching and managing duties. I find that I use for many situations on a weekly basis. It has helped me pin point problems and decide on a strategy to develop my employees. There is so much information available to you for everyday coaching and feedback situations. It is just amazing how it covers the competencies that my company is measuring and so much more.
One of the best tools available for developing people.......2004-10-12
The FYI book is published by the Lominger Limited, Inc, organization as part of their "Leadership Architect Suite". If you are purchasing here on Amazon, please ensure you get the latest 3rd edition. Basically the book outlines over 100 leadership competencies, career stallers, and performance dimensions, and specific information on each to help leaders improve performance.
The competencies section is filled with some insightful leadership aspects that often get left out of most leadership books including: Humor, Dealing with Ambiguity, Approachability, Composure, Caring About Direct Reports, Dealing with Paradox, Sizing up People, and others which are essentially the more difficult "EQ" elements of leadership. Along with these are more traditional concepts such as Business Acumen, Planning, Time Management, etc., and all told nearly 70 specific competencies are discussed in detail.
Each of the over 100 competency and other sections outlined begins with an examination and list of likely symptoms and behavioral results that may occur with an individual who is skilled, unskilled, or is overusing the skill. Each section then lays out some possible causes, and gives some remedies which are pretty detailed and actionable, and provides a comprehensive list of suggested readings for further study.
Not only is this information quite interesting to study from a personal development standpoint, but is quite effective at outlining information critical to building development plans for your associates. I have given this book out to my team, and business leaders for years, and consider it the best tool out there to help any leader coach their associates and help them improve their performance and effectiveness.
While the price of the book is high, the value is higher still if used consistently. If you are a leader of people in any organization who wants to improve your ability to develop your employees then this is a book you will use. Highly recommended.
Product Description
Separate the best from the rest!
Talent is usually considered to be the people who are in the upper 10 percent of what they do. What separates the best from the rest is learning agilitythe ability to be resourceful in the face of change. In FYI for Talent ManagementTM the authors present the tips and strategies to help people reach the top 10 percent.
Definitions, causes, maps, remedies, and more
Each of the 27 dimensions from Choices Architect® is listed in FYI for Talent ManagementTM. Each chapter provides:
-A skilled and unskilled definition, and specific items used to measure the dimension
-A map to the LEADERSHIP ARCHITECT® Competencies
-Reasons you might have this need and remedies to help you work on the need
-Tips related to FYI For Your ImprovementTM
-Book, web, and audiotape suggestions
Average customer rating:
|
The Pleasures of Ikebana
Koji Hinata
Manufacturer: Shufu No Tomo-Sha
ProductGroup: Book
Binding: Hardcover
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ASIN: 407976250X |
Average customer rating:
- New ways of bulding effects
- Great motivator!!!
- Insightful approaches that simplified key effects.
- Book good content useless
- Making Movies
|
3D Studio Max F/X: Creating Hollywood-Style Special Effects
Jon A. Bell
Manufacturer: Ventana Communications Group
ProductGroup: Book
Binding: Paperback
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Similar Items:
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3D Studio Max 3 Magic (with CD-ROM for Windows)
-
3D Studio MAX R3 f/x and design: Filled with Professional Level Effects From Experts in Film and Video
ASIN: 1566044278 |
Customer Reviews:
New ways of bulding effects.......1999-09-08
This book shows new ways of building 3D effects. It opened my eyes to a hole new way of using MAX that comes to use in all kinds of projects. If you allready know how to use the max, this book gives you a little extra, that other books does not. This is an extra book, that supliment the inside collection greatly.
Great motivator!!!.......1998-10-05
This book is definately a book that will give you a spark of imagination. It will also tell you how to put on the screen. This book is a major asset to my Graphics collection and definately worth the money. Buy it and you won't be dissapointed!!
Insightful approaches that simplified key effects........1998-09-23
This book was very good at pin-pointing very useful special effects, from underwater effects to space. Laid out very logically, this book easily steps you through what had to be hundreds of trial and error hours experimenting and tweaking. It generalizes in all the right places. Thanks go to the Author for reaching back to the rest of us and making it fun.
Book good content useless.......1998-09-18
This book was interesting and imformative, if you have 100million dollars to dedicate to a project. Contrite alliteration and pathetic ogies lead to an uninspiring read. It would benifit from practical imformation and instructions
Making Movies.......1998-09-05
Dear Sir. Congratulations for the magnify book 3DSMAX FX, I am already acquiring to 2th version for MAX 2-5. With the help of this book ( 1th versionm )I created a video where I could try all the special effects used in the modern movies, electronic scale models, virtual sceneries and human characters in virtual Landscapes. In beginning it was a game, later The project it grew and after three months of hard work, and a lot of nights without sleeping, The Hollywood FX is ready. The success among the friends is being very big and appeared a need of the showing this job for the other people, it is not an unpublished work, more it will be an incentive for those that dream in doing a film and doesn't have many resources. Well, as my objective it was to test the Special Effects and to gather them everybody in a small history, I took advantage of some examples of the book, as well as the adaptation of some scenes, because I didn't have enough money to finance the time of production as well as the creation of the models. This work doesn't have trade ends and yes Educational and Artistic aplications, therefore I would not like of The showing this work without your previous authorization, as well as also if it was possible you to help me disclose it , or to indicate me the way. Of course all the credits will be given . As I do to send a copy of the film for its evaluation, please specify the where, media type etc. Knowing that can count you, I'll be waiting a answer Thanks very much Allan Bispo León Denis Produções
address: estrada dos Bandeirantes 449 - Jacarepagua - RJ Brazil ZIP CODE: 22.710 - 570 fone/fax: 021 - 342.6456 E_Mail gap@ccard.com.br for Allan Bispo
Average customer rating:
- Great for Closet Animators
- Interactive 3D
|
Creating Interactive 3D Actors and Their Worlds (The Conquering 3d Graphics Series)
Jean-marc Gauthier
Manufacturer: Morgan Kaufmann
ProductGroup: Book
Binding: Paperback
Web Graphics
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ASIN: 0122777212 |
Book Description
Inside
Interactive Digital 3D Actors, readers will find turnkey tutorials that detail all the steps required to model, animate, and deploy realistic 3D characters using LifeForms and Nemo. And this book is for everyone-for beginners with no knowledge of programming or code, as well as for professionals who want to use these new products in order to speed development and lower costs. Each tutorial can be followed using either application, evaluation versions of which are provided on the accompanying CD. An extensive index lets readers find the information they need quickly, and a companion Web site featuring 350 additional tutorials lets them keep on learning, even after they've mastered all the material in the book.
Key Features
* Covers two powerful and accessible animation applications-LifeForms and Nemo-in a manner that will appeal to amateurs and professionals alike
* Through a series of detailed tutorials, teaches readers to perform key modeling and animation tasks using the tools provided by these applications
* Covers closely related topics such as building settings and broadcasting complete animations
* Filled with color illustrations and accompanied by a CD containing three-month evaluation versions of both software titles and all the files required by the tutorials
* Via a companion Web site, provides over 350 additional tutorials on 3D modeling, 3D animation, and character animation
Customer Reviews:
Great for Closet Animators.......2001-12-14
By way of illustrations and in-depth explanations, this book took me through the process of creating animated characters from hand-drawn sketches -- all the way to adding interactivity to them. The book says "without code" which doesn't exactly mean without programming. One criticism I have is that I needed to go to the companion website to understand the navigation of some of the demos. (Answers were all found there -- just an illustration of page limitations vs. the web.) Definitely worthwhile to get for the amount of information included.
Interactive 3D.......2001-12-13
Just a quick note to report that this book is very promising, as we discover new techniques (specially the use of Virtools Dev) that revolutionize the creation of interactivity within 3D contents, for the internet and offline. Definitely worth for all newbees and students who want to have a first introduction to realtime 3D. The only drawback is that the graphical quality of the examples is very poor compared to what can be achieved with the tools. However, the most important is the way the interactivity is developed, which is absolutely stunning. Read it!
Average customer rating:
- Is this book a joke?
- minus 10000000000000000 stars
- Disappointed
|
Creating Weaponry and Accessories in 3-D (Conquering 3D Graphics)
R. Shamms Mortier , and
Shamms Mortier
Manufacturer: Morgan Kaufmann
ProductGroup: Book
Binding: Paperback
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ASIN: 0125082037 |
Amazon.com
Focusing on a particular kind of 3-D modeling genre is a worthy effort, and in Creating Weaponry and Accessories in 3D, the author attempts to teach the technique of modeling handheld weapons, while at the same time teaching some historical fact. There are times, though, when the accuracy of the writing is in question, and the author's choices of weapons as examples are often too simplistic for any 3-D artist beyond a moderate skill level. The "finished model" often looks like the low-polygon models seen in older video games, without the highly detailed texturing.
The author has broken down the categories of weapons chronologically over six chapters, starting with "Archaic and Prehistoric Weaponry Design" through "Greek and Roman Weaponry Design" to "The Old West." Each chapter is filled with numerous examples, although few are detailed enough to learn from.
Appendix C, "Reference Materials," is a comprehensive bibliography listing over 25 books covering the history and development of weapons through the ages. For the serious weapons designer, this is a worthy list; most of these books feature historical data and photos of real weapons.
Written for the younger, beginning 3-D artist, Creating Weaponry and Accessories in 3D offers some insight into the history and modeling of handheld weapons, but it should be noted that more serious users will quickly outgrow the information presented here. --Mike Caputo
Book Description
This book targets a diverse audience with compelling material that cannot be found anywhere else. Inside, noted 3D authority R. Shamms Mortier applies his knowledge and expertise to the topic of weaponry-specifically, the 3D weaponry that is such an integral part of big-screen animation, the Web, computer games, and other CD content.
Creating Weaponry and Accessories in 3D focuses on the principles of weapons design, equipping games designers and animators with the understanding they need to work effectively using the tools and platform of their choice. It is also historically accurate, and thus sure to appeal to weapons enthusiasts with an interest in how weapons are designed and represented in various venues. The accompanying CD provides many 3D models that readers can take apart or modify for their own uses, and eight color plates provide examples of the author's own work.
Key Features
* An essential, unparalleled resource that will appeal to readers both inside and outside the 3D design field
* Focuses on the principles that games developers and animators need to understand to build realistic, effective, and appealing weaponry
* Includes detailed tutorials that demonstrate use of 3D applications and tools to create 3D models of a variety of weapons
* For weapons buffs, presents weapons-design principles in historically and technically accurate terms
* Includes a section of full-color illustrations
* Comes with a CD containing numerous 3D models that can be used in readers' own projects, as well as evaluation copies of several popular 3D design applications
Customer Reviews:
Is this book a joke?.......2006-12-26
A waste of money, a waste of time reading it, an appalling waste of trees cut down for the paper.
This author has no idea how to create anything in 3-D applications. The software used to make these 'models' (and I use the word loosely here) are high-end, professional software. His techniques are sub-standard at best, mostly downright sub-amateur. If anyone actually used the techniques used in this book, they would be laughed out of their design-studios and sacked immediately.
Terrible book - the best place for it is in the trash can.
minus 10000000000000000 stars.......2001-08-21
The book is so bad don't bother. The publisher and the author should be ashamed of themselves. No joke this is one of if not thee worst 3d book ever. this Guy Samms is really clueless and as go through the book you relaize he is just pulling info out of his... and doesn't check if it is even right. I strongly recommand you pass this book up in fact any book written by this... and watch out for this publisher as well, cause if the let this pass through the cracks they just don't care.STINKY!
Disappointed.......2001-08-21
Hmmm - there isn't much about this book I'd be able to recommend. I'm a professional 3D artist and this book is a joke. The techniques given are so simplistic, that they are laughable. The accuracy of the information is very poor and the methods shown are often the worst possible way to create 3D objects efficently. The historical accuracy is is questionable, as is the general information. "Hey Shamms, porcupines can't throw their quills (pg.26)... check ANY book on mammals!"
Save your money. Morgan Kaufmann has a reputation for publishing good books, but this one definitely lowers their curve.
Average customer rating:
|
Web Publisher's 3D & Animation Design Guide for Windows: Your Visual, Step-by-Step Guide to Creating Amazing 3D and Animated Web Pages
Mary Jo Fahey
Manufacturer: Coriolis Group Books
ProductGroup: Book
Binding: Paperback
Web Graphics
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| Web Development
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ASIN: 1883577934 |
Book Description
Features easy-to-create VRML from 3D applications, and instructions for setting up a 3D chat environment for retailing, gaming, schoolrooms, or virtual companies. Takes the reader from start to finish of the included samples of 3D and animation projects. Contains a close-up look at how famous artists, Hollywood directors, and corporations are using 3D and animation in their work and on their Web sites. Gives the user advance information on how the cable companies plan to increase bandwidth with cable modems. Features step-by-step instructions on creating GIF animations, and includes a guide to inexpensive software used to add animation to a Netscape Web page. Reviews the latest VRML browsers, and shows how to choose the right one for each computer.
Book Description
3D Studio MAX Design Guide: 16 pages of full-color illustrations of finished projects described in the book. 21 exciting projects that teach designers and animators how to create professional-quality characters, objects, textures, scenes, and lighting. Explains how to create and use materials, including metals, glass, wood, liquid, animated textures, smoke, fog, clouds, and reflections. CD-ROM includes sample scenes and objects, custom projects, hundreds of sample textures, pre-rendered animations, plus imaging tools and helpful utilities. Character Animation with 3D Studio MAX:
Average customer rating:
|
Gungrave Anime Manga Volume 1
Yasuhiro Nightow , and
Madhouse
Manufacturer: Dark Horse
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Binding: Paperback
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Gungrave Archives
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Gungrave O.S.T. Dos: Lefthead
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Gungrave O.S.T. uno righthead
ASIN: 159307378X |
Book Description
For Brandon Heat, death doesn't matter. Driven by his need for revenge, he returns from beyond the grave to cripple Millenion, the huge mafia organization that used undead monsters as its enforcers. His ultimate goal will be to destroy Harry McDowel, the leader of Millenion, and at one time, Brandon's best friend.
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- History: Fiction or Science? (Chronology, No. 1)
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