Book Description
Mexican architect Luis Barragan (1902-88) was one of the twentieth century’s most creative designers and one of its best-known architects. Self-taught, he achieved international renown for his remarkable personal artistic vision. Using vegetation, water, primary geometric forms, and vivid colors, Barragan created a poetic and painterly yet elegantly simple architectural style that transformed the Mexican building tradition into an abstract architectural language.
This revised edition of our best-selling monograph – the first comprehensive compilation of Barragan’s work (102 buildings and 12 additional projects) – contains new photographs and an updated bibliography. Its intelligent analyses and superb illustrations demonstrate the complexity and scope of this genius, as both an architect and a landscape designer.
Barragan – The Complete Works collects over 300 illustrations including Barragan’s drawings; photographs of his work; re-drawn plans, elevations, and scale models of important projects; texts by Alvaro Siza, Antonio Toca, and J. M. Buendia, as well as an essay by Barragan himself; and an unabridged transcription of his Pritzker Prize acceptance speech. this book is the essential compendium on the work of this great master architect.
Customer Reviews:
Pleased customer.......2006-03-14
Nice price and fast delivery. I could not ask for more.
Thank you very much indeed!
Not what it could be........2006-02-17
For a book titled The Complete Works, this book visually falls short. Many of the pictures are smaller and in black and white - not providing enough photos to be a really valuable visual research tool.
Barragan: The Complete Works.......2003-12-17
I extolled the first edition of this definitive, splendidly illustrated survey when it appeared in 1996, and urge you to add it to your shelves if you haven't already. Luis Barragan (1902-88) was a master of earthy yet sophisticated buildings that had nothing to do with style and look better with every year that passes. This revised edition is little changed, but for an update of the bibliography and a perceptive essay by Antonio Ruiz Barbarin, from which I learned that Barragan was an almost exact contemporary of Marcel Breuer, Lucio Costa, Arne Jacobsen, and Ivan Leonidov. Truly a vintage year! (Michael Webb is the book reviewer for LA Architect magazine.)
be inspired.......2000-05-11
for a sensitive humane and theatrical perception of space color and interaction of mater and living creatures is the legacy of a great muster, his buildings as elements of a living construction interact with the elements of life, viewing the composition is relaxing and inspiring.
Great photographs of works by Mexico's Greatest Architect........1998-08-24
Luis Barragan's gift to twentieth-century architecture is inspiring. His impressive sensitivity, simplicity, and masterful use of color, was captured here for generations of architects to enjoy.
Book Description
Back in print! Panel Discussions is the combined knowledge of more than a dozen of the comic book industry's top storytellers, covering all aspects of the design of comics, from pacing, story flow, and word balloon placement, to using color to convey emotion, spotting blacks, and how gutters between panels affect the story! The struggle to tell a comics story visually requires more than a cool-looking image; it takes years of experience and a thorough understanding of the art form's visual vocabulary. Learn from the best, as Will Eisner, Scott Hampton, Mike Wieringo, Walter Simonson, Mike Mignola, Mark Schultz, David Mazzucchelli, Dick Giordano, Brian Stelfreeze, Mike Carlin, Chris Moeller, Mark Chiarello and others share hard-learned lessons about the design of comics, complete with hundreds of illustrated examples. When should you tilt or overlap a panel? How can sound effects enhance the story, and when do they distract from it? What are the best ways to divide up the page to convey motion, time, action, or quiet? If you're serious about creating effective, innovative comics, or just enjoying them from the creator's perspective, this in-depth guide is must-reading!
Customer Reviews:
Very good book with few faults.......2005-08-21
Very good book for the aspiring creator. I learned enough about storytelling to change the whole focus of what goes into each panel and each page. It made me realize things I might never have fiqured out on my own. I would have liked a bit more structure to the format. Like maybe asking each creator some standard, important questions and not just letting them talk about whatever they wanted. Also I wish the art was reproduced better. But over all a really usefull and important work for anyone interested in sequential art. I look forward to the next book.
Recommended for comics fans!.......2004-10-06
I picked up Panel Discussions from a friend and loved it! I've always been a comic book fan, but had no inkling about how much thought and work went into how comics were made. I found it fascinating to read about the process the artists used and the ways in which they think about their work before they even start it.
It's easy to read because of the interview-like style and makes you feel like you're at a con panel. I only wish they printed all of the images bigger and in color. Guess I'll just have to go read the original comics for that...
Something of a letdown.......2003-04-29
Lots of good comics creators are represented here, but on the whole this book suffers from poor editing and worse design. Too much space is given to talking about what attracted Artist X to comics, or how Editor Y never thought he'd be an editor when he was a kid. Who cares? I bought this book to hear professionals talk about their trade. Durwin Talon's interview style is very softball, and you don't get the impression that he's much of an artist himself. Overall, the book's text has a feel of "gee whiz, aren't these artists great?" rather than the serious discussion about craft between peers that its title and presentation would suggest.
The worst part about the book is the reproduction of the art itself, however. There are lots of pages presented here, but though there are a couple of brief color sections, the vast majorty are b&w halftone reproductions of color art -- which is to say, they've been shot from the pages as they appeared in print, rather than from the original art. Even worse, there's not a single page that was reproduced at print size, yet alone the size at which is was actually drawn. Most of the pages are reproduced at about 1.75"x2.5" -- barely large enough for the lettering to be legible. This seems a real shame for such a visual medium.
Overall, I'd say this was a good concept poorly executed. It could have benefited from the input of an experienced book designer who could have made better use of the pages available. A good, impartial editor would have been of immeasurable assistance here, too, to trim out some of the chaff in the text (and thus leave more room to display the comics themselves, which is what the book is supposed to be about anyway).
Invaluable work for the potential comic professional.......2002-12-13
There's a presumption among people that if something looks easy or simple, that it must have been easy or simple to create. Most people look at a page of a comic book and think, "Anyone could do that." But until you actually try and write a comic or draw a comic page do you start to understand the painstaking craftsmanship that is the hallmark of most comics out there. This need to actually "try it out yourself," is a reason why I have my students write a comic script (and also the reason for the existence of creative writing in the high school and undergraduate education). Although we are creating stories and scenes in our heads all the time, being able to translate that to the page is the difference between consumer and producer.
With that in mind, let me suggest for everyone who ever wanted to learn about the tricks of the comic trade to look for Panel Discussions, a series of interviews conducted by Durwin S. Talon, a professor of sequential art at the Savannah College of Art and Design in Savannah, Georgia. While it shares some similarities with other dissections of the comic art like Scott McCloud's Understanding Comics and Will Eisner's Sequential Art, Talon's book is slightly less formal in its structure, but makes up for that in the diversity of its points-of-view. The title itself is a pun, for not only are we discussing the panels of a comic, the format is similar to a panel discussion at a comic convention. Talon goes one-on-one with some fine artists like Will Eisner, David Mazzucchelli, and Mark Schultz, and has them break down the way they structure a comic page, how they get the reader's eye to move from point A to point B, and how light and dark play into the design.
Trying to read this all the way through is difficult, like hopping from room to room at a convention without taking time out for lunch or dinner. Instead, you should space this out, preferrably by reading the artist's comments, then taking the time to check out some of their work before moving on to the next. Unfortunately, that could be an expensive task unless you have a wonderful graphic novel section in your local library (don't be surprised--librarians are getting hip to the art form and they are growing collections). With that in mind, I hesitate to suggest this to the casual reader, just as I wouldn't suggest a casual novel reader to check out Umberto Eco's commentary Six Walks in the Fictional Woods. But if you want to learn more about the underpinnings of the form, this is an invaluable text. Talon and his publisher, TwoMorrows Publishing (who are filling the gap in practical comics scholarship--as opposed to academic comics scholarship--left by Fantagraphics), are to be commended, and I'm anxious to pick up some more texts by both.
Amazon.com
Based on the popular course Eisner taught for several years at New York's School of Visual Arts, this lovingly written book on visual storytelling contains an accumulation of his ideas, theories and advice on the practice of graphic story-telling and the uses to which the comic book art form can be applied. Whether you're a film student, literature student, artist or simply a fan of good storytelling, you'll love this book filled with Eisner's cartoons.
Book Description
Legendary comics creator Will Eisner turns a fine eye toward the principles of graphic storytelling in this extraordinary work, based on his popular Sequential Art course at New York's School of Visual Art. Readers will learn the basic anatomy of sequential art, the fundamentals of crafting stories, and how the medium works as a means of expression--a literary form that uses the arrangement of images and words to narrate a story or dramatize an idea. Eisner has created the most insightful and dynamic examination of the comic art form to date. It's perfect for use by the serious student, practicing professional and curious comic fan. The accumulation of ideas, theories and advice culled from his more than sixty years of experience is stunning to behold. "Eisner has written an important, possibly definitive guide book to the creative process." --Publishers Weekly
Customer Reviews:
Tremendous.......2007-09-11
This is a great book for anyone, young or old who wants to make or understand comics. It's grounded and Will Eisner doesn't seem to think he's the "end all" like some other creative authors have seemed to believe. It's inspiring and thought provoking and his work is brilliant to look at.
A Must for all Comic writers & artists!.......2007-07-03
I just received this book yesterday, and I've been devouring it ever since! Mr. Eisner is a master storyteller, and he does a wonderful job of explaining the how's and why's of it in this book. The book is loaded with examples as well, mostly from his "Spirit" series. Trust me, you are going to be blown away by these things that were created a good 50 years ago! If you want to improve your comic book storytelling ability, this is an excellent place to start!
What a disappointment..........2006-04-22
After reading the reviews of this book here on Amazon, and running across mentions of this book in lots of other places that talk about comics & graphic novels, I was really looking forward to reading it. But on the whole, I've been very disappointed. Although the book covers a lot of relevant topics, it does so in a way that seems sloppy and self-congratulatory. The book could do with a thorough proofreading to catch the numerous typos and other errors, and the author seems more concerned with impressing the reader than in making the topics easy to grasp and apply. I'm really surprised to find that this isn't a better introduction to the art & craft of visual storytelling.
The Sequential Artist's Bible.......2005-12-03
Hey, why not take the analogy further? Scott McCloud's 'Understanding Comics' is the Sequential Artist's New Testament... and Fredric Wertham's 'Seduction of the Innocent' is the Sequential Artist's 'Protocols of the Elders of Zion'.
'Understanding Comics' didn't exactly make 'Comics & Sequential Art' obsolete - in many ways they compliment each other, and they take somewhat different approaches to explaining this wonderful and fascinating art, although of course there are many similarities (McCloud clearly states that Eisner's work was his biggest influence, and it shows in the text). McCloud's book is more entertaining and reader friendly, that's for sure, and in many ways covers more ground and goes deeper - but it's important to remember that McCloud had the benefit of an extra decade in which the medium developed more rapidly than ever before, as well as that of Eisner's work as a reference. Eisner's work is the first true academic examination of sequential art and its potential as a medium, and was written at a time when the big revolution in comics - which he himself helped agitate more than fifteen years before - was just reaching its crucial stages.
Aside from giving solid ground to several definitions - sequential art, graphic novel, the Gutter - which would become basics of the medium - Eisner's work took deeper consideration than anyone before him of the enormous potential the form has, and was an integral part of the artistic revolution is so-called comics. By many it was considered definitive; such a thing, of course, does not exist. 'Understanding Comics' builds on Eisner's work and in many ways is more complete, just as another, more complete work, may appear ten or twenty years from now. McCloud, of course, had the benefit not only of Eisner's work but also of artists like Dave McKean, who stretched the very same ideas that Eisner talked about to new extents. My main complaint about Eisner's book, in fact, is that he uses only his own work to illustrate his points, rather than draw some examples from great contemporaries like Robert Crumb or Art Spiegelman.
While 'Understanding Comics' is friendlier and better suited for beginners and casual readers, 'Comics & Sequential Art' is more complex and more academic, and directed at those with an artistic background - after all, the material was taken from a series of lectures Eisner gave in the School of Visual Arts in New York. If you're new to the business, 'Understanding Comics' is a better pick, but if you have professional interest in comics, then both these works are essential reading, and 'Comics & Sequential Art' is remarkably important and inspiring.
Bring A Thesaurus.......2005-12-02
I have no doubt Will Eisner's intentions were noble in writing this book. I'm also not here to disparage a widely acknowledged great in the comics industry. And yet...
It comes as no surprise that this emanates from a series of academic lectures as it smacks of a non-academic striving desperately both to sound learned and informed and to give serious academic weight to a subject generally percieved as throwaway entertainment.
Will Eisner was a great, but a great of a very different era and as such he has very little relevance visually to the world of comics today. That's not to say he's inferior to a lot of the hacks passing themselves off as 'cartoonists' these days, but if you want to work in that industry as an artist (thus producing sequential ART) then this book is a fraction of the use of the superior (that's right SUPERIOR) Scott McCloud book "Understanding Comics".
So do yourself a favour and buy that instead.
Oh, and using lots of big (and inappropriate to the medium) words doesn't make you sound smart, either.
Sorry.
Book Description
Comics have had a tremendous effect on popular culture and are now being felt in other storytelling mediums. Assembled in Comics Above Ground are top comics professionals talking about their inspirations and training from the comics profession and its effects in "Mainstream Media," including: Conceptual Illustration, Video Game Development, Children's Books, Novels, Design, Illustration, Video Game Animation, Motion Pictures and other media. Bruce Timm, Bernie Wrightson, Adam Hughes, Louise Simonson, Dave Dorman, Greg Rucka and other creators share their perspectives and their work in both comics and their "other professions." This book also boasts career overviews, never before seen art, and interviews, as well as featuring the creators' favorite works in comics.
Product Description
The Eisner Award-winning anthology returns! This year's SPX anthology delves into the theme of War. From firsthand memoirs to social commentary, the dozens of artists who contributed to this years anthology poured their souls into the thought-provoking, sometimes heart-rending stories. Steve Lieber provides the highly-detailed cover; a homage to comics history. Pick up a copy to help support the CBLDF today and discover the great cartoonists of tomorrow.
Customer Reviews:
A companion to Draw the LiIne.......2006-05-07
This is a companion book to the bigger Draw the Line. It covers related information from Draw the Line, by the same author and it is comic book size unlike the softcover 8x11 size of Draw the Line.
Average customer rating:
- TREASURES OF LOUISIANA
- fantastic photography
- beautiful photos
- Breathtaking Photography, Interesting Commentary
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Louisiana Plantation Homes: A Return to Splendor
Lee Malone
Manufacturer: Pelican Publishing Company
ProductGroup: Book
Binding: Hardcover
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Similar Items:
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Plantation Homes of Louisiana and the Natchez Area
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Vestiges of Grandeur: The Plantation of Louisiana's River Road
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The Majesty of the River Road (Majesty Architecture)
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Architecture of the Old South
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Marvelous Old Mansions: and Other Southern Treasures
ASIN: 088289403X |
Customer Reviews:
TREASURES OF LOUISIANA.......2006-10-24
A well done book on Louisiana's spectacular plantations. The state is blessed with the best of these old homes and this book captures the essense of these structures quite well. All of the famous plantations are given several images and the text though not indepth is revealing. This is not quite as good as Gleasons book on the same subject, but it is close and makes a great companion book to it. If you have any interest in these singular buildings then i highly recommend this book along with Gleasons.
fantastic photography.......2002-12-28
This is a great book for anyone who is interested in plantation homes. It has over 80 wonderful photographs, and tells the story of each home shown. There are even two or three victorian style homes, built in the late 1800s and early 1900s. Very interesting and informative. I would recommend this book to anyone, wether your buying it for the information or the photographs!
beautiful photos.......2002-12-28
the book has lovely photos and briefly tells about each home. It would have been nice if there were more photos of the interior of homes. But the book has beautiful photography and is overall: GREAT!
Breathtaking Photography, Interesting Commentary.......1999-06-09
This book is hands-down one of the most beautiful picture books on Louisiana's remaining plantation homes. While most are in exquisite condition, there are a very few which aren't. The short story of each plantation home is interesting and the photographs are gorgeous! It makes one want to go out, find a plantation home, buy it and restore it! The reader will be amazed at the wealth these planters accumulated, manifested in these awesome homes. Not all of the homes are huge antebelllum mansions, though. I personally found the Creole plantations wonderful examples of a simple albeit beautiful home. I would recommend this book to anyone who loves old homes, Southern architecture or photography in general.
Book Description
The clean, spare lines, looping oversized noses, and sharp wit of Charles Barsottis business cartoons have been a staple at The New Yorker for more than three decades. Featuring angry, fist-pounding bosses, hapless, undersized underlings, and deadpan secretaries making outrageous utterances, these are among the cleverest and most searing business cartoons out there. People on every step of the corporate ladder, from office temp to CEO, will identify with the hilarious scenarios in Barsottis brilliant sketches.
Customer Reviews:
A hilarious series of comments on the corporate ladder's ironies........2006-10-15
If the name of Charles Barsotti sounds familiar, it's because he does business cartoons for the New Yorker, and has produced such for over three decades. Any New Yorker reader only has to take a glance at the cover to readily recognize his style, and FROM THE BIG DESK OF... represents the first gathering of Barsotti creations under one cover. Dilbert fans will find plenty to applaud here, in a hilarious series of comments on the corporate ladder's ironies.
Diane C. Donovan
California Bookwatch
Boss' Delight.......2006-07-22
I bought this book as a birthday gift for my boss, who is a partner in a major New York law firm.
He's a terrific person with a great sense of humor -- he loved it.
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